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#1 |
Subsim Aviator
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I have noticed in several photos and books and movies the very light exhaust smoke coming from the stern of the U-boats especially when the diesels are turning out high RPM. its not a lot, but it is noticable.
Is there a mod that models this U-boat exhaust? I think it would be a hard mod to work on since all the exhaust smoke in the game tends to be about the same size and thickness... but from the U-boats its about the size and thickness as from a mack truck or something. not like the smoke we see chruning out of merchant smoke stacks. anyone know about it? |
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#2 |
Stowaway
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I'll just say this.
It can be done. It's not hard. And FPS would not be hit to hard at all. But how many want it? |
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#3 |
Planesman
![]() Join Date: Mar 2007
Location: Colorado, USA
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Making it so that it's affected by wind speed and direction might be a challenge.
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#4 |
Stowaway
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It could be affected same as ships smoke.
No more, no less. |
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#5 |
A-ganger
![]() Join Date: Dec 2005
Location: Wisconsin
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Someone should do it. I was actually just thinking about this. I would definitely use it.
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#6 |
Watch
![]() Join Date: Oct 2006
Location: South Texas, USA
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Definitely something I would like to have!
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#7 | |
Planesman
![]() Join Date: Mar 2007
Location: Colorado, USA
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I'll probably install that tonight, then go back to my VIIB patrol. |
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#8 |
Subsim Aviator
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just watch the movie das boot. it should be a small opening on the deck on the port side just astern of the watch tower by about 10 - 12 feet.
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Good work Privateer!
As Sergs said this smoke can't be so much visible. But will be great to have a very discrete one that could be a bit more noticiable (only a bit) when the uboat is in "high" speed surfaced! The colour must be a white gray I guess. The trick is to make the smoke only a slight noticeable one. This will be a great addition to sim feeling. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#10 |
Subsim Aviator
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see here... http://www.subsim.com/radioroom/show...874#post506874
one video shows a very brief split second filming of the aft of the sub as they increase speed to chase a sighted ship... if you look closely you can see a puff of exhaust smoke. |
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#11 | |
Stowaway
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I watched it several times and spotted smoke several times. Mostly a very light haze with a heat distorsion around the exhaust area. Should be easy to simulate this effect. This could also be done in several versions so a random damage could cause a heavyer smokeing engine? As for AI spotting it, not as is at the moment. I'm sure at could be "Cheated in" if you will. But I don't think smoke was much of a factor in spotting U-Boats in WWII? |
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#12 |
Subsim Aviator
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I seriously doubt if smoke was a large factor in spotting the U-boats
firstly... the U-boat exhaust smoke is very light even when the engine is turning out a lot of power secondly, the u-boat has such a low profile in the water you would likley spot another ships smoke LONG before they spotted yours. |
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#13 |
Stowaway
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Exactly.
If AI was to be a factor, it should only be done if a damaged engine effect was used. Then spareingly. |
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#14 |
Helmsman
![]() Join Date: Dec 2003
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