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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Soundman
![]() Join Date: May 2006
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That popping sound is a real life sound and it marks the end of travel, I think.
I mean, the sample is timed perfectly with the scope rising or lowering. There is nothing wrong with it. ` |
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#47 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
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LukeFF,
I have a compromise for you. Since you just hate that periscope click so much, and my Beta team and I think that it is just fine, I can email you a separate sample without it and you can simply drop it into the mymod\Data\Sound . Then you will be set! ![]() What do you think? ` |
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#48 |
Nub
![]() Join Date: Apr 2006
Posts: 4
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Very Nice Update! I love the new cannon sound!
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![]() Last edited by Mantra002; 04-22-07 at 09:57 PM. |
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#49 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
Posts: 150
Downloads: 30
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I guess I'm not quite intsalling this right. I have the flavored to taste mod installed via JSGME, and am attempting to install this on top. However, when I do, all the sounds are non stop popping.
Do I have to install one before the other, or perhaps move the mods from this folder, to the falvored to taste one and install that way.
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#50 |
Soundman
![]() Join Date: May 2006
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I am not sure what to say. I just tested with Flavoured ver 2.2 and Stealthy Sub on top, and it worked perfectly.
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#51 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
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Interesting. It's only sounds so it shouldn't make much of a diff, shouldn't matter either that I am mid patrol. Strange.
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#52 |
Soundman
![]() Join Date: May 2006
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Can you elaborate more on what the symptoms are?
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#53 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
Posts: 150
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Pretty simple. Whenever a sound should play (e.g pericope up and down, engine running both outside and underwater, interior ambiance) gives a constant popping. The actual sound isn't audible, seems like all that's playing is the popping.
I am trying the JSGME install again right now.
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#54 |
Soundman
![]() Join Date: May 2006
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Let me know how it went.
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#55 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
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If you have seen star wars, there is some probe droid thing about to sting princess leah with a needle. This probe droid makes a very strange noise, and that is what I hear alot of the time......After the re-install I am getting the same thing. Quite strange.
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#56 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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![]() Quote:
One more question for you: when is the Ship_Alarm_EXT sound supposed to play? I've never heard it yet played in the game. |
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#57 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
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LukeFF,
It's just a few seconds work for me to get you that file. The External Ship Alarm plays when the destroyers either detect you or you torpedo one of the enemy ships. You have to be close to a destroyer to hear it. I heard it several times while looking through the periscope when I was detected by a nearby destroyer. This sample is really nothing special anyway, and I'm not sure how it ended up in my mod since it is no different from the stock alarm (not yet anyways :-) Scoochy, I could throw in some Tie Fighter sounds into the mod to add to the experience? I am just joking. 1. When you say you "reinstalled", do you mean just the mod or the entire game? 2. Does it work ok without the Stealthy Sub installed? 3. Does it work ok with just the Flavoured mod? 4. How about a clean unmodded game? From personal experience, when modding, sometimes things get screwed up and can't be fixed because some files simply go missing. So when I install the game and patch it to the newest version, I make a second copy of the entire game. If I screw anything up and need to reinstall, I just overwrite the bad game with the backed up copy. Saves a lot of time, but you need to have the HD space. `S |
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#58 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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![]() Quote:
![]() he162pilot(at)yahoo.com |
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#59 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
Posts: 150
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mmmmm.....Tie Fighters....
![]() Maybe my explanation was all that good. It sounds like a loop, quick ending loop for the duration of the sound. Works alright for the first few minutes, but then starts to degrade. Periscope up/down will work for the first few times, then degrade to the loop/pop. Same with underwater ambiance, viewing torpedo from underwater, and interior ambiance. Tried removing the sdl and it still went on. Flavored to taste has no issues. Tried moving new sounds to flavored's mod, same issue with the same sounds. I'm not even sure what to look at from this end. Seems that something is degrading between when I first hear the sound to later on (few minutes). However, there is no issue with the stock sounds. ![]() EDIT: By reinstalled, I mean replace with stock. Whether it be by JSGME or by hand.
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#60 |
Soundman
![]() Join Date: May 2006
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I am stumped.
Has ANYONE experienced anything like this? How about turning the delayed sound travel off? Or whatever it is called in the sound menu. ` |
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