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Old 03-24-07, 06:15 PM   #46
Gildor
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Quote:
Originally Posted by OneTinSoldier
Hi Gildor,

Try this, I used a utility called SetKeys 1.3 to get it....


Scroll down to(or search for) [Cmd436]


[Cmd436]
Name=Toggle_battle_stations
Ctxt=1
Key0=0x42,s,"SHIFT B"


It should make SHIFT+B toggle Battlestations on and off now.

Hope that helps
So I just insert this into the command.cfg, as written?

If so, thanks alot. Awsome
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Old 03-24-07, 06:18 PM   #47
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Quote:
Originally Posted by CCIP
I believe ctxt means "context", so that for example certain shortcuts might be limited to use in certain stations only.

Unfortunately, there's no function in the config for maximum TC or even setting a certain TC. There's only increase/decrease and return to 1TC; only the devs could program in a new function like that I believe.
Thanks, I posted into the bug thread, I hope they can add it.
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Old 03-28-07, 01:27 PM   #48
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Great work guys, love all these mods. Ive a fairly (I hope) simple request. When playing on my desktop I use a keyboard that doest have a numpad. As a result I dont have keys for time compression.

Could you show me how to change the config so instead of the numpads +/- I can use =/-

Thanks
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Old 03-28-07, 02:41 PM   #49
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I installed the Keyboard Functions Mod 1.1 and everything went fine until I went to load a savegame - CTD. Ever since, none of my savegames works anymore and I had to reinstall.
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Old 03-28-07, 03:20 PM   #50
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@CCIP

Good job man ....and now a suggestion: Have you seen if the skorkel depth is still available? It could be very well used for the currently missing RADAR DEPTH , since US subs had no snorkels but had a setting shallower to periscope depth where radar was still available.
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Old 03-28-07, 04:01 PM   #51
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CCIP, are keyboard controls for TDC input possible? If not, that should be a priority request to the devs.
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Old 03-28-07, 06:12 PM   #52
CCIP
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Quote:
Originally Posted by Harmor
I installed the Keyboard Functions Mod 1.1 and everything went fine until I went to load a savegame - CTD. Ever since, none of my savegames works anymore and I had to reinstall.
It's a known issue with mods that they may break in-patrol save games. Your in-port saves should be fine though. I don't think a re-install was neccesary, the only problem I could see is that maybe your download was corrupted.

Quote:
Originally Posted by Hitman
Have you seen if the skorkel depth is still available? It could be very well used for the currently missing RADAR DEPTH , since US subs had no snorkels but had a setting shallower to periscope depth where radar was still available.
You're thinking of what I'm thinking! I'd play around with this more, but I haven't had much game time. Yes, the snorkel depth is there and it works, but it needs a little bit of tweaking in the sub .cfg files to keep the radar above surface. I'm also not yet sure if the radar will work in this position (or any position except surface) - radar may also need some tweaks.

Quote:
Originally Posted by akdavis
CCIP, are keyboard controls for TDC input possible? If not, that should be a priority request to the devs.
What kind of TDC functions?

Let me know, I'm thinking of a quick update to this one soon!
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Old 04-02-07, 05:44 AM   #53
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I cannot find the screenshot config in the file. Where can I change that.
I really do not like the CTRL F11 function.
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Old 04-02-07, 11:06 AM   #54
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Quote:
Originally Posted by CCIP
Quote:
Originally Posted by Harmor
I installed the Keyboard Functions Mod 1.1 and everything went fine until I went to load a savegame - CTD. Ever since, none of my savegames works anymore and I had to reinstall.
It's a known issue with mods that they may break in-patrol save games. Your in-port saves should be fine though. I don't think a re-install was neccesary, the only problem I could see is that maybe your download was corrupted.

Quote:
Originally Posted by Hitman
Have you seen if the skorkel depth is still available? It could be very well used for the currently missing RADAR DEPTH , since US subs had no snorkels but had a setting shallower to periscope depth where radar was still available.
You're thinking of what I'm thinking! I'd play around with this more, but I haven't had much game time. Yes, the snorkel depth is there and it works, but it needs a little bit of tweaking in the sub .cfg files to keep the radar above surface. I'm also not yet sure if the radar will work in this position (or any position except surface) - radar may also need some tweaks.

Quote:
Originally Posted by akdavis
CCIP, are keyboard controls for TDC input possible? If not, that should be a priority request to the devs.
What kind of TDC functions?

Let me know, I'm thinking of a quick update to this one soon!
Primarily the rotary dial functions that currently have to be click-hold-dragged with the mouse, which can prove twitchy and very aggravating to tendonitis, i.e.

-TDC input for target speed (increase/decrease) and AOB (port/starboard). Possibly also range, but I find the stadimeter works well with mouse input in comparison to the other functions.
-Torpedo Settings input for spread (left/right) and torpedo running depth(increase/decrease).

Keyboard


Along those same lines, keys to navigate the Recognition Manual (at least just turn the pages!) would also be very helpful.
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Old 04-02-07, 11:07 AM   #55
akdavis
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Quote:
Originally Posted by CCIP
Quote:
Originally Posted by Harmor
I installed the Keyboard Functions Mod 1.1 and everything went fine until I went to load a savegame - CTD. Ever since, none of my savegames works anymore and I had to reinstall.
It's a known issue with mods that they may break in-patrol save games. Your in-port saves should be fine though. I don't think a re-install was neccesary, the only problem I could see is that maybe your download was corrupted.

Quote:
Originally Posted by Hitman
Have you seen if the skorkel depth is still available? It could be very well used for the currently missing RADAR DEPTH , since US subs had no snorkels but had a setting shallower to periscope depth where radar was still available.
You're thinking of what I'm thinking! I'd play around with this more, but I haven't had much game time. Yes, the snorkel depth is there and it works, but it needs a little bit of tweaking in the sub .cfg files to keep the radar above surface. I'm also not yet sure if the radar will work in this position (or any position except surface) - radar may also need some tweaks.

Quote:
Originally Posted by akdavis
CCIP, are keyboard controls for TDC input possible? If not, that should be a priority request to the devs.
What kind of TDC functions?

Let me know, I'm thinking of a quick update to this one soon!
Primarily the rotary dial functions that currently have to be click-hold-dragged with the mouse, which can prove twitchy and very aggravating to tendonitis, i.e.

-TDC input for target speed (increase/decrease) and AOB (port/starboard). Possibly also range, but I find the stadimeter works well with mouse input in comparison to the other functions.
-Torpedo Settings input for spread (left/right) and torpedo running depth(increase/decrease).

Keyboard input could also be useful for the TDC dial "send data" function, torpedo speed mode, torpedo detonator mode and for Position Keeper on/off.


Along those same lines, keys to navigate the Recognition Manual (at least just turn the pages!) would also be very helpful.
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Old 04-03-07, 08:12 AM   #56
FooFighters
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Quote:
Originally Posted by FooFighters
I cannot find the screenshot config in the file. Where can I change that.
I really do not like the CTRL F11 function.
Anybody ?
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Old 04-04-07, 08:16 PM   #57
Beery
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What does the numpad Insert button do and where is it in the commands.cfg file? I'm trying to make a 'Keyboard Function Mod Lite' for RFB but I'm now more used to the SH4 keyboard set-up.

Also, is there any way to get the first-person views of the duty stations back like we used to have in SH3?

Also, is there a captain's bed view? I can't seem to navigate around the boat in 3D at all now - I don't know whether I'm just going senile or whether it's that it no longer works.
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Old 04-04-07, 08:37 PM   #58
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>>I can't seem to navigate around the boat in 3D at all now


Shift + F2

Works in the conning tower, control room, and even the bridge.
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Old 04-04-07, 09:01 PM   #59
Beery
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Quote:
Originally Posted by Ducimus
>>I can't seem to navigate around the boat in 3D at all now


Shift + F2

Works in the conning tower, control room, and even the bridge.
Yeah but...

1. Once you hit it once in the bridge, hitting it again doesn't get you out from under the table.

2. If you hit it while at the map view it causes a CTD.

Didn't the mouse wheel used to work for this? Or didn't we used to be able to click on people and get their view? Also, didn't we used to be able to click on doors and hatches to enter? It's been so long since I played SH3 but I seem to recall that there was a whole lot more functionality - and it seemed a lot more intuitive.

I remember a mod that adjusted commands.cfg to allow us to basically navigate through the whole boat by just clicking.
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Last edited by Beery; 04-04-07 at 09:11 PM.
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Old 04-04-07, 09:07 PM   #60
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I think being able to use the Shft F2 free view on the bridge is sort of a fluke. What you do is Shift +F2 then pause the game. You can then freely go about the conning tower, up and down the periscope shears, or even walk out on the bow. If you do this while the boat is moving, it just sort of leaves without you.

CTD while in map view.. yah i found that out the hardway

Mouse wheel i dont recal doing much but you could click on crewman and occupy their view. You can still do this with the sonarman, radar man, and in a few boats the helmsman. ANd ya your right, SH3 was a bit mroe intuitive in this regard, and had a bit more functionalty i think.

The wonderful thing about the commands.cfg is theres alot of letover artifacts from SH3 that you can call on that are listed there. The ID handlers for some of these commands are listed here. Say if you want to implemnet on your menu bar to ID a target, formerly a WE command, you can look up the ID handler in the commands.cfg, and call on it from the menu bar. If those command ID handlers werent listed there, we'd have no way of knowing how to call on them.
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