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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Lieutenant
![]() Join Date: Jan 2007
Location: Toronto, Ontario
Posts: 251
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If so, thanks alot. Awsome ![]()
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U-46: Oct 1943 off Portugal ![]() |
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#47 | |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
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#48 |
Swabbie
![]() Join Date: Mar 2007
Posts: 13
Downloads: 46
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Great work guys, love all these mods. Ive a fairly (I hope) simple request. When playing on my desktop I use a keyboard that doest have a numpad. As a result I dont have keys for time compression.
Could you show me how to change the config so instead of the numpads +/- I can use =/- Thanks |
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#49 |
Watch
![]() Join Date: Dec 2006
Location: Germany
Posts: 27
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I installed the Keyboard Functions Mod 1.1 and everything went fine until I went to load a savegame - CTD. Ever since, none of my savegames works anymore and I had to reinstall.
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"Once the stone you're crawling under is lifted off your shoulders Once the cloud that's raining over your head disappears The noise that you'll hear is the crashing down of hollow years" Dream Theater - Hollow Years |
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#50 |
Pacific Aces Dev Team
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@CCIP
Good job man ![]() ![]()
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One day I will return to sea ... |
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#51 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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CCIP, are keyboard controls for TDC input possible? If not, that should be a priority request to the devs.
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-AKD |
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#52 | |||
Navy Seal
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Let me know, I'm thinking of a quick update to this one soon! |
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#53 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
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I cannot find the screenshot config in the file. Where can I change that.
I really do not like the CTRL F11 function. |
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#54 | ||||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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-TDC input for target speed (increase/decrease) and AOB (port/starboard). Possibly also range, but I find the stadimeter works well with mouse input in comparison to the other functions. -Torpedo Settings input for spread (left/right) and torpedo running depth(increase/decrease). Keyboard Along those same lines, keys to navigate the Recognition Manual (at least just turn the pages!) would also be very helpful.
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#55 | ||||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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-TDC input for target speed (increase/decrease) and AOB (port/starboard). Possibly also range, but I find the stadimeter works well with mouse input in comparison to the other functions. -Torpedo Settings input for spread (left/right) and torpedo running depth(increase/decrease). Keyboard input could also be useful for the TDC dial "send data" function, torpedo speed mode, torpedo detonator mode and for Position Keeper on/off. Along those same lines, keys to navigate the Recognition Manual (at least just turn the pages!) would also be very helpful.
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#56 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
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#57 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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What does the numpad Insert button do and where is it in the commands.cfg file? I'm trying to make a 'Keyboard Function Mod Lite' for RFB but I'm now more used to the SH4 keyboard set-up.
Also, is there any way to get the first-person views of the duty stations back like we used to have in SH3? Also, is there a captain's bed view? I can't seem to navigate around the boat in 3D at all now - I don't know whether I'm just going senile or whether it's that it no longer works.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#58 |
Rear Admiral
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>>I can't seem to navigate around the boat in 3D at all now
Shift + F2 Works in the conning tower, control room, and even the bridge. |
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#59 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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1. Once you hit it once in the bridge, hitting it again doesn't get you out from under the table. 2. If you hit it while at the map view it causes a CTD. Didn't the mouse wheel used to work for this? Or didn't we used to be able to click on people and get their view? Also, didn't we used to be able to click on doors and hatches to enter? It's been so long since I played SH3 but I seem to recall that there was a whole lot more functionality - and it seemed a lot more intuitive. I remember a mod that adjusted commands.cfg to allow us to basically navigate through the whole boat by just clicking.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 04-04-07 at 09:11 PM. |
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#60 |
Rear Admiral
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I think being able to use the Shft F2 free view on the bridge is sort of a fluke. What you do is Shift +F2 then pause the game. You can then freely go about the conning tower, up and down the periscope shears, or even walk out on the bow. If you do this while the boat is moving, it just sort of leaves without you.
CTD while in map view.. yah i found that out the hardway ![]() Mouse wheel i dont recal doing much but you could click on crewman and occupy their view. You can still do this with the sonarman, radar man, and in a few boats the helmsman. ANd ya your right, SH3 was a bit mroe intuitive in this regard, and had a bit more functionalty i think. The wonderful thing about the commands.cfg is theres alot of letover artifacts from SH3 that you can call on that are listed there. The ID handlers for some of these commands are listed here. Say if you want to implemnet on your menu bar to ID a target, formerly a WE command, you can look up the ID handler in the commands.cfg, and call on it from the menu bar. If those command ID handlers werent listed there, we'd have no way of knowing how to call on them. |
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