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Old 03-18-07, 11:50 PM   #46
Onkel Neal
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Quote:
Originally Posted by lord bame
what i have notice so far.
- no weather/wind speed report
- pretty gfx-laggy when in port
- no audio (like, sir we are taking damage) warning , or via combat text.
- lesser interaction with crew then sh3, more arcade feeling when i think about it, it feels like you are alone on a submarine with human sized puppets.
- no watch office to assist you on deck.
Nothing you like? Does that work with the girls, too?
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Old 03-19-07, 12:03 AM   #47
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Quote:
Originally Posted by Neal Stevens
Quote:
Originally Posted by lord bame
what i have notice so far.
- no weather/wind speed report
- pretty gfx-laggy when in port
- no audio (like, sir we are taking damage) warning , or via combat text.
- lesser interaction with crew then sh3, more arcade feeling when i think about it, it feels like you are alone on a submarine with human sized puppets.
- no watch office to assist you on deck.
Nothing you like? Does that work with the girls, too?
Lol! You know what they say, "treat em' rough, get your muff".:p
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Old 03-19-07, 04:45 AM   #48
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* I like the fact that it is the Pacific ( being Australian and all... )

* I like being the U.S.N. ( nice to be the good guys for a change! )

* Love the graphics

* I don't like not owning a copy yet!

* I don't like the idea of going to work on the 22nd!!!! ( release date over here!! )

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Old 03-19-07, 04:46 AM   #49
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Quote:
Originally Posted by IRONxMortlock
Quote:
Originally Posted by Neal Stevens
Quote:
Originally Posted by lord bame
what i have notice so far.
- no weather/wind speed report
- pretty gfx-laggy when in port
- no audio (like, sir we are taking damage) warning , or via combat text.
- lesser interaction with crew then sh3, more arcade feeling when i think about it, it feels like you are alone on a submarine with human sized puppets.
- no watch office to assist you on deck.
Nothing you like? Does that work with the girls, too?
Lol! You know what they say, "treat em' rough, get your muff".:p

ok weather i havent hear any reports about either, but then the only time it really changed i was on accelerated time.

i dont get the lagg in port.

the audio issue is a problem, especially when submerged, you think your doing ok and next thing you know "game over" damnit...was i hit by a depth charge or what ?

the lack of interaction with crew is an improvement it think. they pretty much man theyre stations of theyre own accord. i dont have to man handle them into the correct places when making attacks

im not sure what you mean about the watch ? theyre on deck too and they look out for ships. wich is all they ever did isnt it ?

more of an issue for me is this, no warning that your going below crush depth. and it seems that if you so much as enter your max depth even emergency blow wont get you back up again..
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Old 03-19-07, 04:49 AM   #50
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That screenshot up there


Maaaaann, roll on the end of this week


(I love getting games on a Friday :P)
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Old 03-19-07, 05:50 AM   #51
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Quote:
Originally Posted by heartc
Quote:
Originally Posted by gronbek
I could be wrong, but I prefer the atmosphere in SH3.
In SH4 you really do not get the feeling that you are the captain.
Lack of captains quarters. Icons of stations instead of the crew. If i remember correctly
I could interact with the crew in SH3 by clicking on them, they would turn around. I could take the crews position also. In SH4 it none of those 2 are possible. At least not as far as I know.
Feels little bit more arcadish.
BR Anders
More arcadish because you can't click on people making them turn around robotically and look at you with that eerie stare?
Also, having those station icons instead of cloned faces down at the control bar is way more sim-like than SHIII's solution. I didn't like that at all. Good thing NYGM mod came around.

Quote:
So, yes, you can see 6-10ft below the surface in many cases.
True. In fact, I've read many times that in calm water conditions subs in the PTO could be sometimes seen even down at periscope depth from the air. This was also simulated in SHI - when sea state was "calm", you were occasionally attacked from planes circling overhead while at PD, even with the scope down. Was always a huge gamble to move into a CV group in nice weather conditions.

People should get their facts straightened out before complaining me thinks.
What this gentelman said on both counts, especially the first. I thought the ability to click on crewman who utterly redundant, and did nothing but amuse people that clearly don't have enough going on outside their gaming.

Last I checked this was a series of submarine simulators, not The Sims: U-Boat Edition
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Old 03-19-07, 05:57 AM   #52
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Quote:
Originally Posted by Ark
Quote:
Originally Posted by Aimbot
Quote:
Originally Posted by nhall70
Quote:
Originally Posted by newsoft
Although, in the game's defence, I'll have to say that things look a little better now that user-posted screenshots starts to surface in the screen/vid thread. I think Ubi maybe overemphazised that "gamey" aspect in their shots. Also, nice to see that people seems to be playing without that "Hollywood-filter".
You know, the ironic thing is that this "Hollywood-filter" is most likely the reason SH4 won't support FSAA! And many people (myself included) would turn it off immediately.

Typically, a simulation is trying to re-create a sense of reality...people's eyes don't behave the way a camera does. Jaggiesoft would have you believe that in the 1940's, people saw things in black and white.

This whole "hollywood cinematic experience" thing that Jaggiesoft's marketing dept has been flogging around the Internet is...never mind.
They don't have FSAA because Nvidia cards don't support HDR and FSAA at the same time. Presumably they were sponsored by Nvidia. You don't have to like it, but in big budget gaming publishers need all the money they can get.
That's incorrect.

It doesn't work with ATI cards either. It's an engine limitation, not a videocard one. Also, the new Nvidia cards are supposed to support both at the same time (8800 series).


You need to go read the FSAA thread. Lot of good information in there.

http://www.subsim.com/radioroom/showthread.php?t=106112
And 8800 series cards are hardly a common benchmark, and people with that spec and above is fairly small. I can see why they'd not cater for it.
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Old 03-19-07, 06:03 AM   #53
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I'm curious to know what the 'Death' sequence is like. So anyone with the game, would you kindly kill yourself.

This was one of the most annoying aspects of SH3.

What are your thoughts.
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Old 03-19-07, 06:22 AM   #54
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Quote:
Originally Posted by danlisa
This was one of the most annoying aspects of SH3.
I think that means they simulated it perfectly. Figures that death would be annoying
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Old 03-19-07, 06:29 AM   #55
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Quote:
Originally Posted by Drebbel
Quote:
Originally Posted by danlisa
This was one of the most annoying aspects of SH3.
I think that means they simulated it perfectly. Figures that death would be annoying
:rotfl::rotfl:
You know what I mean.
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Old 03-19-07, 07:25 AM   #56
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I'm one of the lucky ones that has a friend who works in a video game place at the mall, and was able to bring home a copy early. I only got to play for about a half hour at his place, but so far here are my likes and dislikes:

Pros:
1. Beautiful graphics! Usually this doesnt mean a lot to me, but guys.... WOW. Thats all I can say. It looks better than the screen shots in my opinion. Not only that but it runs very smoothly. His comp is a nice computer but not a great one. And he had graphics options almost all the way up and it plays as smoothly as SH3 does, but looks way better. Torpedo damage looks awesome, fire and smoke effects look great, but my favorite thing is the water. Being able to see your sub from the surface at periscope depth looks so sweet, I love it.
2. The sea battles are intense. Fighter squadrons everywhere, pilots ejecting left and right, ships everywhere firing back and forth, etc. It is really intense.
3. Missions are way better. Dropping off a spy on the beaches of Japan, patroling an area with a background story as to why you are going there (not just a random patrol grid), etc. A really nice touch.
4. The american subs are really cool, I like them more than I thought I would. Very different than the U-boats, but that's a good thing because it shows the devs did their research and made the American subs feel really different.
5. I didnt see any obvious bugs, and my friend tells me after hours of play he has not had one crash or bug, so hopefully it will stay that way
6. Sound effects are sweet, especially the change of the watch sound which I thought was a nice touch.
7. The feel of the game is pretty much like GWX for the most part, which is a very good thing. I was afraid they would make this game a bit too "arcade" and not "sim" enough, but I was wrong, it is a hard core simulation through and through if you play on that difficulty.00.

Cons
1. I think firing a torpedo manually isnt quite as easy as it is in GWX. The biggest difference being that in the map there are only the most basic tools, and the ruler doesnt give a very accurate measurement of distance. You pretty much have to use statometer (or whatever its called) to get a good distance calculation.
2. No option for weapon officer assitance. From what I can tell you either have full auto targeting or you have full manual targeting without WO assistance. Kind of a shame, I used to like manual targeting with WO assistance, but I'll get used to it.
3. The targeting map does not show a torpedo path line like SH3 does, which will take getting used to for me because I would use that line to make a "best guess" torpedo shot in emergencies, now its much more of a guessing game (which is more realistic I guess)
4. From what I can tell, you cant enter the bearing into the torpedo computer manually, it is automatically taken from the periscope when you are locked on the target. Not that big of a deal, but I usually enter everything manually so it will take a bit of getting used to.
5. This is a big one (but keep in mind I only played for like a half hour so I may have just missed it). I couldnt figure out any way to fire a salvo of 2 or more torpedos. It looked like you had to fire one at a time. I hope I just missed it somewhere
6. Personally I think the interface left a bit to be desired, just the way the icons are set up I thought it took a bit longer to get to where you want to go than it did in SH3, which had a streamlined interface that was really easy to navigate.
7. Lastly I think the enemy AI is a bit too easy, even on 100% realism it seemed like I was getting away after attacking convoy's sooooo easy. I even got pinged once at pretty close range at periscope depth and they just kept on going, passed me at about 200 meters. Definitly nothing like GWX.

It have about the same number of pros and cons listed here, but dont take that the wrong way, I loved what I saw of this game, and I cant wait to get my own copy. The cons I listed are mostly cosmetic and none of them are a deal breaker, plus I'm sure our wonderful modding community will clear them up in no time
So in closing, all of you anxiously awaiting the game feel free to be excited, I dont think you will be disappointed at all
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Old 03-19-07, 08:09 AM   #57
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Quote:
scalelokt
6. Sound effects are sweet, especially the change of the watch sound which I thought was a nice touch.
Thanks. Could you expand on this a bit. Do you hear an order being given for rotation or just folks shuffling about and so forth?
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Old 03-19-07, 08:38 AM   #58
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Quote:
Originally Posted by Fat Bhoy Tim
Quote:
Originally Posted by Ark
Quote:
Originally Posted by Aimbot
Quote:
Originally Posted by nhall70
Quote:
Originally Posted by newsoft
Although, in the game's defence, I'll have to say that things look a little better now that user-posted screenshots starts to surface in the screen/vid thread. I think Ubi maybe overemphazised that "gamey" aspect in their shots. Also, nice to see that people seems to be playing without that "Hollywood-filter".
You know, the ironic thing is that this "Hollywood-filter" is most likely the reason SH4 won't support FSAA! And many people (myself included) would turn it off immediately.

Typically, a simulation is trying to re-create a sense of reality...people's eyes don't behave the way a camera does. Jaggiesoft would have you believe that in the 1940's, people saw things in black and white.

This whole "hollywood cinematic experience" thing that Jaggiesoft's marketing dept has been flogging around the Internet is...never mind.
They don't have FSAA because Nvidia cards don't support HDR and FSAA at the same time. Presumably they were sponsored by Nvidia. You don't have to like it, but in big budget gaming publishers need all the money they can get.
That's incorrect.

It doesn't work with ATI cards either. It's an engine limitation, not a videocard one. Also, the new Nvidia cards are supposed to support both at the same time (8800 series).


You need to go read the FSAA thread. Lot of good information in there.

http://www.subsim.com/radioroom/showthread.php?t=106112
And 8800 series cards are hardly a common benchmark, and people with that spec and above is fairly small. I can see why they'd not cater for it.

Nobody said the 8800 was a common benchmark.

The fact the 8800 series is able to do both at the same time is merely an attribute of that series of card. I don't think anybody is calling the 8800 series "common". Adding in FSAA is hardly "catering" to anybody since it is a standardized feature this day in age.

Besides, it's not like FSAA will work with the 8800 series and SHIV anyways, so it's a moot issue. lol

Let's just wait for the game to actually be released and see how everything goes. There seems to some real good reports of the graphics despite the lack of FSAA (it's tough to be able to judge for yourself from a screenshot). As much as I love FSAA, I am still really excited about the product.
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Old 03-19-07, 09:52 AM   #59
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I expect that even if the 8800 cards cant force the AA currently, you will get an option to enjoy both FSAA and HDR with the DX10 patch thats sure to follow.

really some people do get there knickers in a twist dont they.
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Old 03-19-07, 10:04 AM   #60
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Quote:
Originally Posted by Guido
I expect that even if the 8800 cards cant force the AA currently, you will get an option to enjoy both FSAA and HDR with the DX10 patch thats sure to follow.

really some people do get there knickers in a twist dont they.
You better run Vista too than as WinXP won't support DX10..

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