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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Born to Run Silent
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#47 | ||
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
Uploads: 0
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![]() ________ California Dispensaries Last edited by IRONxMortlock; 08-14-11 at 03:02 PM. |
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#48 |
Watch
![]() Join Date: Apr 2005
Posts: 22
Downloads: 19
Uploads: 0
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* I like the fact that it is the Pacific ( being Australian and all... )
* I like being the U.S.N. ( nice to be the good guys for a change! ) * Love the graphics * I don't like not owning a copy yet! ![]() * I don't like the idea of going to work on the 22nd!!!! ( release date over here!! ) Bear |
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#49 | |||
Planesman
![]() Join Date: Mar 2007
Posts: 182
Downloads: 53
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ok weather i havent hear any reports about either, but then the only time it really changed i was on accelerated time. i dont get the lagg in port. the audio issue is a problem, especially when submerged, you think your doing ok and next thing you know "game over" damnit...was i hit by a depth charge or what ? the lack of interaction with crew is an improvement it think. they pretty much man theyre stations of theyre own accord. i dont have to man handle them into the correct places when making attacks im not sure what you mean about the watch ? theyre on deck too and they look out for ships. wich is all they ever did isnt it ? more of an issue for me is this, no warning that your going below crush depth. and it seems that if you so much as enter your max depth even emergency blow wont get you back up again.. |
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#50 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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That screenshot up there
![]() Maaaaann, roll on the end of this week ![]() (I love getting games on a Friday :P)
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Well, here's another nice mess you've gotten me into. |
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#51 | |||
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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Last I checked this was a series of submarine simulators, not The Sims: U-Boat Edition
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#52 | ||||
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#53 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I'm curious to know what the 'Death' sequence is like. So anyone with the game, would you kindly kill yourself.
![]() This was one of the most annoying aspects of SH3. What are your thoughts.
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#54 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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#55 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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You know what I mean. ![]()
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#56 |
Machinist's Mate
![]() Join Date: Jan 2007
Location: 400 meters to your right, calculating your speed
Posts: 126
Downloads: 35
Uploads: 0
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I'm one of the lucky ones that has a friend who works in a video game place at the mall, and was able to bring home a copy early. I only got to play for about a half hour at his place, but so far here are my likes and dislikes:
Pros: 1. Beautiful graphics! Usually this doesnt mean a lot to me, but guys.... WOW. Thats all I can say. It looks better than the screen shots in my opinion. Not only that but it runs very smoothly. His comp is a nice computer but not a great one. And he had graphics options almost all the way up and it plays as smoothly as SH3 does, but looks way better. Torpedo damage looks awesome, fire and smoke effects look great, but my favorite thing is the water. Being able to see your sub from the surface at periscope depth looks so sweet, I love it. 2. The sea battles are intense. Fighter squadrons everywhere, pilots ejecting left and right, ships everywhere firing back and forth, etc. It is really intense. 3. Missions are way better. Dropping off a spy on the beaches of Japan, patroling an area with a background story as to why you are going there (not just a random patrol grid), etc. A really nice touch. 4. The american subs are really cool, I like them more than I thought I would. Very different than the U-boats, but that's a good thing because it shows the devs did their research and made the American subs feel really different. 5. I didnt see any obvious bugs, and my friend tells me after hours of play he has not had one crash or bug, so hopefully it will stay that way ![]() 6. Sound effects are sweet, especially the change of the watch sound which I thought was a nice touch. 7. The feel of the game is pretty much like GWX for the most part, which is a very good thing. I was afraid they would make this game a bit too "arcade" and not "sim" enough, but I was wrong, it is a hard core simulation through and through if you play on that difficulty.00. Cons 1. I think firing a torpedo manually isnt quite as easy as it is in GWX. The biggest difference being that in the map there are only the most basic tools, and the ruler doesnt give a very accurate measurement of distance. You pretty much have to use statometer (or whatever its called) to get a good distance calculation. 2. No option for weapon officer assitance. From what I can tell you either have full auto targeting or you have full manual targeting without WO assistance. Kind of a shame, I used to like manual targeting with WO assistance, but I'll get used to it. 3. The targeting map does not show a torpedo path line like SH3 does, which will take getting used to for me because I would use that line to make a "best guess" torpedo shot in emergencies, now its much more of a guessing game (which is more realistic I guess) 4. From what I can tell, you cant enter the bearing into the torpedo computer manually, it is automatically taken from the periscope when you are locked on the target. Not that big of a deal, but I usually enter everything manually so it will take a bit of getting used to. 5. This is a big one (but keep in mind I only played for like a half hour so I may have just missed it). I couldnt figure out any way to fire a salvo of 2 or more torpedos. It looked like you had to fire one at a time. I hope I just missed it somewhere 6. Personally I think the interface left a bit to be desired, just the way the icons are set up I thought it took a bit longer to get to where you want to go than it did in SH3, which had a streamlined interface that was really easy to navigate. 7. Lastly I think the enemy AI is a bit too easy, even on 100% realism it seemed like I was getting away after attacking convoy's sooooo easy. I even got pinged once at pretty close range at periscope depth and they just kept on going, passed me at about 200 meters. Definitly nothing like GWX. It have about the same number of pros and cons listed here, but dont take that the wrong way, I loved what I saw of this game, and I cant wait to get my own copy. The cons I listed are mostly cosmetic and none of them are a deal breaker, plus I'm sure our wonderful modding community will clear them up in no time ![]() So in closing, all of you anxiously awaiting the game feel free to be excited, I dont think you will be disappointed at all ![]() |
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#57 | |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#58 | |||||
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Nobody said the 8800 was a common benchmark. The fact the 8800 series is able to do both at the same time is merely an attribute of that series of card. I don't think anybody is calling the 8800 series "common". Adding in FSAA is hardly "catering" to anybody since it is a standardized feature this day in age. ![]() Besides, it's not like FSAA will work with the 8800 series and SHIV anyways, so it's a moot issue. lol Let's just wait for the game to actually be released and see how everything goes. There seems to some real good reports of the graphics despite the lack of FSAA (it's tough to be able to judge for yourself from a screenshot). As much as I love FSAA, I am still really excited about the product. ![]()
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H Last edited by Ark; 03-19-07 at 09:03 AM. |
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#59 |
Loader
![]() Join Date: Apr 2005
Location: Englande
Posts: 84
Downloads: 0
Uploads: 0
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I expect that even if the 8800 cards cant force the AA currently, you will get an option to enjoy both FSAA and HDR with the DX10 patch thats sure to follow.
![]() really some people do get there knickers in a twist dont they.
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Cant sink, wont sink........................ |
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#60 | |
Swabbie
![]() Join Date: Nov 2002
Location: Amsterdam
Posts: 6
Downloads: 0
Uploads: 0
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Ryan |
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