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Old 03-10-07, 10:34 PM   #46
Madox58
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Well, if you can't move him with P3D then it's hex edit time.
Try this first,
Import your model to max and move it down.
then reimport to the dat with P3D.
Since it's a non-important object and non-zoned
for destruction, it won't matter.
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Old 03-10-07, 10:37 PM   #47
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will do, wont take a sec
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Old 03-10-07, 10:47 PM   #48
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Hi there,

Didn´t see the vid yet, but an animated guy on a boat would be awesome.

Quote:
Originally Posted by privateer
DD stated something earlier about a butt load of hex editing.
But I wonder if we could do a kind of cut and paste on this?
The walk about guy you mention would look cool
on a merchant or two, eh?
Copy and paste will do. It´s how I exported/imported flag animation to my vessel.


BTW, I´ve fixed the lights problem.

@TFM:
As for the Jesus you created, I would suggest to move him by hex after centering the pivot to his body. Will be much more comfortable when relocating him later, if necessary.

Regards,
DD
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Old 03-10-07, 10:49 PM   #49
thefretmaster
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ok cool thanks dd. the model moving didnt work so i guess its hex time?
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Old 03-10-07, 11:05 PM   #50
Madox58
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Yep! Time to Hex Edit!
I COULD write a rule for mini tweaker for you but!
You are going to need to learn how to edit in hex!
Not a problem with teachers for sure!!
DD, Ref, and a bunch of others taught me how to read the files.
(I've hex edited stuff for yesr)
You can be taught to WeedHopper!
:rotfl: :rotfl:
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Old 03-10-07, 11:12 PM   #51
DivingDuck
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Hi TFM,

this is where position information is stored.



Values for draught, drag, gc_height,... may be found in *.sim file.

Regards,
DD
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Old 03-10-07, 11:25 PM   #52
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ok i have located the 4 hex bits for the y co ordinate. there are 4 blocks of 00. what do i change them to? and what do i change. this really is all new to me.
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Old 03-10-07, 11:28 PM   #53
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Y is up or down.
1.0 is 1 meter up
-1.0 is 1 meter down
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Old 03-10-07, 11:33 PM   #54
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ok so thats 1 meter in game terms or 1 meter in real life?

oh and do i change all 4 blocks to the number so id have e.g 01,01,01,01
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Old 03-10-07, 11:34 PM   #55
DivingDuck
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Hi TFM,

in case you use HEX Workshop click on the second right icon (left of the calculator) in the top toolbar. A small converter will pop up.

Most of the hex editors have a tool to convert from dec to hex. Make sure to convert to float32 for the coords. Enter the value starting from the right. If the converter gives you 3D A9 84 42 you´ll have to type in 42 84 A9 3D.

1.0dec will be 00 00 80 3F in hex.

Regards,
DD
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Old 03-10-07, 11:43 PM   #56
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sorry guys im going to have to continue this tomorrow sometime.
this stuff is damn confusing

thanks for your help again, i know you must be buisy and i really appreciate it
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Old 03-11-07, 06:25 PM   #57
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just a quick apology for not giving any updates today. i have had a load of work to do, essays and stuff. i will get back to it as soon as i can. ill re-attempt hex then too.

i have made another skin for the man and his box. i havnt tested it ingame yet but he should have a white shirt with blue neck tie and blue cuffs, like a german sailor
also i have changed the sailors mouth so he looks like he is shouting
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Old 03-12-07, 08:45 AM   #58
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ok i just had a go at changing the gf_height and i got him to move down. he went a bit too far down (10 meters deep in the water ). i moved him up but he was still submerged. now when i want him to move he just stays where he is about a meter underwater
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Old 03-12-07, 08:53 AM   #59
DivingDuck
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Hi TFM,

I had similar problems when fooling around with the corresponding values of my debris package. I spent days of testing and was close to getting crazy about that issue. Regardless of the changes I applied all the units stayed as they were before. I´ve solved this problem by doing a second install / re-install to test the units.

Regards,
DD
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Old 03-12-07, 09:29 AM   #60
thefretmaster
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ok so you mean a re install of that mod? or the whole game??
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