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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Grey Wolf
![]() Join Date: Apr 2005
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if Ubi really wants to beat EA they better up their quality standards a bit.
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#2 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
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Just an update on my original post:
I am almost 100% certain now that anything 3D is locked at 1024x768 I've tried the SH3 res fix.. doesn't seem to work. I've searched through the config files and other files to find a fix and cannot find anything obvious. It seems that anything 2D is rendered at the set resolution - in my case 1920x1200 - for example on the navigation map screen everything excluding event cameras is at full resolution. A programmer friend of mine thinks that it would actually be more difficult for the devs to render the 3D in this way (he thinks they are rendering to a back buffer first rather than direct rendering) so he suggests that they could probably fix it if they chose to. For me the problem is disappointing to say the least. I have gone back to SH3+GWX with the old SH3 res fix to run at 1920x1200 for now.. imho it looks, in the main, better than SH4. The problem isn't a complete show stopper but it is just ludicrous that at 1920x1200 distant objects and even the sub's railings look pixellated. Here's a shot I took of Sh3 with GWX at 1920x1200.. no jaggies or pixellation.. AND NO AA!! for those of you that think this is an AA problem ![]() [img=http://img59.imageshack.us/img59/8100/sh3xe0.th.gif] Interestingly if you enable the software AA at 1920x1200 (shift-pageup/dwn I think) in SH3 it starts to look more like SH4! I've tried various key combinations in SH4 but can't find anything to turn off s/w AA (if it's there at all) |
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#3 |
Swabbie
![]() Join Date: Aug 2005
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Ok seems you change resolution but this only effects the menu's and icons. The game however remains fixed at 1024x768 with AA not working. I tried using the keygety's res fix for Sh3 using the Compatibilty Administrator but it only bumps me back to desktop.
We need a fix for this as we did in SH3. Anybody able to fix this? PACO454 |
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#4 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#5 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
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Great news about the patch!
http://www.subsim.com/radioroom/showthread.php?t=108143 Except that there is not a single mention of the resolution issue ![]() |
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#6 |
Loader
![]() Join Date: Apr 2005
Location: Englande
Posts: 84
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I wonder if that patch will fix the carboard crew members, my wife came in whilst I was playing SH4, and I showed her the crew. She laughed aloud at the "stick men" as she called them. I really think Id prefer no crew at all, to the "RIFLE RANGE MEN"!
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Cant sink, wont sink........................ |
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#7 |
Swabbie
![]() Join Date: Mar 2007
Location: Canada
Posts: 9
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I'm not holding my beath for a fix, there are so many bugs missing features that the devs will not have time/money to fix all of it all..
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#8 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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After checking out osme other games, if I had to choose between resolution OR FSAA, I would choose FSAA.
There is a higher likelihood the community can mod the resolution. I doubt the community could integrate FSAA since there is a very good chance it is directly related to the engine. In addiiton, higher resolution without FSAA still looks like a mess, IMO Which is why I used the resolution hack AND fsaa in SH3). In all honesty, you can't really have one without the other in terms of looks. If we only had FSAA the resolution would still be low and peope with LCDs would not get to true in native-res. If we only had high resolution, jaggies would still be present and those who run at lower resolution would still get the short end of the stick. IMO, you really need to have both options available so everybody can benefit in their own way.
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H Last edited by Ark; 03-24-07 at 02:26 PM. |
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#9 | |
Officer
![]() Join Date: Mar 2007
Location: UK
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People like myself with largish screens capable of 1920x1200, 1680x1050 or 1600x1200 even 16x AA on 1024x768 would be awful. As you say ideally we need both high res AND the ability to do H/W AA but for I would MUCH rather have full res than AA if I had to choose between them. The smaller the dot pitch of your screen the less you need AA. Obviously if you have a dot pitch smaller than the eye can see then you don't need AA at all. I have a 17" laptop with a resolution of 1920x1200 the pixels are so tiny that AA would be almost worthless. For SH4 and gaming I use a 27" Dell with a dot pitch of about 0.3 which means that a pixel is fairly noticeable but I still tend not to bother with AA at full resolution if I have to sacrifice FPS for it. For people with 1080P 40-60" TV's high res isn't enough.. a 46" is 0.5mm and a 57" is about 0.7mm so jagged edges would be pretty obvious. This is also true for people with lower resolution but relatively large screens. |
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#10 |
Sailor man
![]() Join Date: Apr 2005
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Generally speaking, I would have to agree with Ark.
When forced to make a choice, I typically run at the highest resolution I can afford (performance wise) AFTER I've cranked FSAA all the way up. However, in the end they are both very important for good image quality (if you're in to that kind of thing). Here's to running SH4 at 1920x1200 with x16Q...it will be a sight to behold! |
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#11 | |
Rear Admiral
![]() Join Date: Mar 2005
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#12 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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Actually it´s time to close this thread, the main reason is that this topic has been discussed to death, the second reason is that threads with a many replies put a large strain on the forum database/server, due to the way the forum software works.
I´ve added a link to this thread to the "Technical Help and Questions" sticky. Last edited by Gizzmoe; 03-25-07 at 12:37 PM. |
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