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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
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I really liked the deforming clouds
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#47 |
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
Downloads: 0
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I see they still haven't ficed the flag movement underwater. I never knew the underwater currents are so strong!
![]() Great video, excellent choice of music. |
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#48 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Wonder if the speed can be modded?
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#49 | ||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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And they also recycled the totally unrealistic sinking ship time frmo SH3, looks like the XWX or NGYM folks will have to come out of retirement to fix this all over again.
Liked the smoke and fire effects Quote:
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#50 |
Engineer
![]() Join Date: Jul 2002
Posts: 208
Downloads: 3
Uploads: 0
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I see some glaring issues so far......
1) 3 Blade screws??........and appear to rotate in wrong direction!! 2) Forward dive planes look like nubs while sub is on surface...have been seeing this since 1st trailer...Stevie Wonder can see that! 3) Issue with flag after sinking...someone mentioned that earlier. 4) And for immersion sake alone......show water being pumped thru exhaust port(s) during surface running. Pretty simple stuff it would seem for such a master dev team like this. If not, maybe someone will be able to mod..... For me personally, save only the fact that it is finally a PTO sim, I don't see that big a leap in eye-candy from SH3.....could be me....maybe I expected too much... At the very least I expected the sub model to be exact! However, I will buy it no matter what...but....(shaking head).. ![]() |
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#51 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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Man, does a little Sampan really deserve a pounding military march?
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#52 | |
Watch
![]() Join Date: Mar 2005
Posts: 28
Downloads: 0
Uploads: 0
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#53 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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#54 | ||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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![]() My, is that thing gorgeous. Quote:
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#55 |
Stowaway
Posts: n/a
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Hopefully the SHIII sounds were thrown in for the Beta release and they are
working on new and improved SHIV sounds.I know that the Dev.team is pressed for time but... if they go ahead and release the exact sound package from SHIII I will be very dissapointed. ![]() |
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#56 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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Even if they did recycle all/some of the sounds from SHIII, I'm sure there'd be a plethora of sound mods released in no time at all.
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#57 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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One can only hope :-)
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#58 |
Mate
![]() Join Date: Mar 2004
Location: Denver, CO
Posts: 58
Downloads: 25
Uploads: 0
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I thought it was MSgalileo who chose the sounds and edited them into the video, and were not from the actual game. That's what his editing software screen grab was showing us, wasn't it?
http://www.mille-sabords.com/forum/i...e=post&id=3735 |
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#59 |
Weps
![]() Join Date: Jan 2007
Posts: 355
Downloads: 17
Uploads: 0
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Wasn't it mentioned that what they have is a very old alpha/beta version of the game or something?
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#60 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
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