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Old 02-21-07, 01:01 PM   #46
Jimbuna
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Quote:
Originally Posted by GlobalExplorer
Quote:
Originally Posted by danlisa
Nice work.

However your screenie links are not working. I think you have http:// x2 in all of them.
Yes thanks, I should have fixed it by now.

Quote:
Originally Posted by Kumando
So to use this tracking room you have to alt tab the game right?
Yes. Go to www.global-explorer.de to understand how my program works.
TBH...if this is finished (as in completed) I'm really looking forward to trying it out now
Danke
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Old 02-21-07, 01:07 PM   #47
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Quote:
Originally Posted by jimbuna
TBH...if this is finished (as in completed) I'm really looking forward to trying it out now
Danke
I consider it practically finished - still, and TBH myself, I would appreciate if more people would actually help me with testing it!
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Old 02-21-07, 01:15 PM   #48
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Quote:
Originally Posted by GlobalExplorer
Quote:
Originally Posted by danlisa
Nice work.

However your screenie links are not working. I think you have http:// x2 in all of them.
Yes thanks, I should have fixed it by now.

Quote:
Originally Posted by Kumando
So to use this tracking room you have to alt tab the game right?
Yes. Go to www.global-explorer.de to understand how my program works.
Too bad i dont like alt tabing because sometimes messes the game so i will stick with the old SH3 gen version.
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Old 02-21-07, 01:18 PM   #49
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Quote:
Originally Posted by GlobalExplorer
Quote:
Originally Posted by jimbuna
TBH...if this is finished (as in completed) I'm really looking forward to trying it out now
Danke
I consider it practically finished - still, and TBH myself, I would appreciate if more people would actually help me with testing it!
I would have liked to oblige but a little something called 'beta testing the GWX update' had to take priority mate
But I'll def be on it this weekend
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Old 02-21-07, 01:29 PM   #50
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Quote:
Originally Posted by jimbuna
I would have liked to oblige but a little something called 'beta testing the GWX update' had to take priority mate
But I'll def be on it this weekend
Ok jimbuna, you are excused GWX rocks!
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Old 02-21-07, 01:33 PM   #51
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Heading out on patrol again now GE. Have not found any problems with it so far you can be very proud matey
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Old 02-21-07, 02:08 PM   #52
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Still using the second version and all seems to be working well. No problems encountered creating or opening any of the maps
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Old 02-22-07, 11:34 AM   #53
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File uploaded yesterday was outdated ++ stop ++ Have updated correct version Sh3Gen 0.8.2 today ++ stop ++ GE
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Old 02-23-07, 11:11 AM   #54
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UPDATE 2007-02-23: Sh3Gen v0.8.2 Released

As of today, Sh3Gen Tracking Room is available from www.global-explorer.de. There you will also find the complete documentation for the new Tracking Room Functionality.

Thanks to everyone who helped me with this update during the last week!

I will take the next steps as soon as I will have rested a bit. So far I'd appreciate everyones help in spreading the news in subsim forums around the globe!

There might be more coming in the future - you never know!

GE
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Old 02-23-07, 03:48 PM   #55
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This new version is really cool Global Explorer already tried it, but the real problem is alttabing whenever i do it for abou two or three times and i return to the game, it becomes slow and sloppy. I think its because the antialiasing or something and also meses the navigation and attack map when viewd from the command room camera, so i dont really know how to solve this.
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Old 02-23-07, 04:04 PM   #56
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I know Alt-Tabbing is not perfect, but it works. I normally use Sh3Gen at the beginning of a patrol to get briefed on the situation. Taking down some notes and preparing a plan in your head is recommended.

Some other suggestions from the top of my head:

-You can also exit the game but reloading takes much time ..

-You could use a second computer for the map only.

-It is also possible to use Sh3Gen when you're not playing on any older savegame you created before - no matter how old it is.

-Irish1958 suggested printing out areas of interest, the viewer has excellent printing / pdf function.

You might want to use it in between breaks if you play your patrols on several days.
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Old 02-24-07, 08:10 AM   #57
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Contrary to what I said to irish about adding a scale, I just realized that it is not really needed, as there are measuring tools in the viewer that are jolly good.

All you have to understand is that 1 unit in the viewer = 1 degree = 60 NMiles = ~ 111 kilometers. Got it?

Adding a scale / meridians / geographical place names are things which I might do in the future, but then only for the eye candy ..

GE
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Old 02-24-07, 09:06 AM   #58
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This is truly amazing what you have done with this already perfect program you have for us, but now I cant wait to try this new concept out. How you guys think of this stuff, is beyond me, but am glad you spend your own time to perfect an already almost perfect game. You shall expect a new signature graphic just for this occasion, you are a true friend to all of us, keep up your great work
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Old 02-25-07, 08:26 AM   #59
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Thanks Tuddley! Consider yourself a "gold" customer from now on No more queing or carrying bags for you, sir.

Anyone has used the mod somewhat? Can it be used to have more interesting patrols??

I ask because for me the excitement was the data processing, and the techniques involved, not actually using it so much. Most of that stuff is a by-product of learning new things for my work. You could say I got carried away a bit. Moreover, offering free tools for computer games is an excellent way to get your stuff tested in RL, worldwide, for free, so I think it's a win win situation.

It will be very interesting to see if combining that GIS stuff with computer simulations has a future or not. I find it exciting, but I could imagine it's too much for many people. As it's used extensively by the military, it should have it's place with any type of military simulation. But then, many people want games, not simulations. We will see ..

GE
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Old 02-25-07, 09:47 AM   #60
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I've had it installed for a couple of patrols now and I gotta give it a big
I am very impressed and quite happy to state it has enhanced my enjoyment (if that were possible) of playing GWX
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