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Old 01-27-07, 04:18 AM   #46
alamwuhk2a
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Thank you very much AFT!
Most creative modder ever!!

P.S.: By the way, you mis-spell the word "Bismark" It should be Bismarck
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Last edited by alamwuhk2a; 01-27-07 at 04:28 AM.
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Old 01-27-07, 04:59 AM   #47
alamwuhk2a
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After testing, I found some bugs:
1. Not able to man the gun and flak, so it is also not possible to reload
2. When turning hard(40 port or starboard), the speed drops very much
3. Guns auto fires
4. No HE round?
5. No collision model, and no one will shoot you....
6. No gun stabilizer, when waves are up and down, you can't aim
Anyway, You are still a great modder and I love your mod!
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Last edited by alamwuhk2a; 01-27-07 at 08:40 AM.
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Old 01-27-07, 09:34 AM   #48
A.F.T
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Quote:
Originally Posted by alamwuhk2a
After testing, I found some bugs:
1. Not able to man the gun and flak, so it is also not possible to reload
2. When turning hard(40 port or starboard), the speed drops very much
3. Guns auto fires
4. No HE round?
5. No collision model, and no one will shoot you....
6. No gun stabilizer, when waves are up and down, you can't aim
Anyway, You are still a great modder and I love your mod!
Hmmm. You bugs are IMPOSSIBLE !!!!!!

I make my MOD of Russian official Version (based on German version) maybe there mistake.

I don't now how can it be. I have official SH3 version 1.43.

If you can send me these ORIGINAL(from you version SH3) files:

basic.cfg
NSS_Uboat7b.sim
Zones.cfg

You don't forget replace ALL files in right places?

P.S. But i have SH3 pirat (in Russia it is normal) version 1.0 (English) I truy make this mod based on files from 1.0
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Old 01-27-07, 09:41 AM   #49
alamwuhk2a
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basic.cfg: i put it in data\Cfg\
zones.cfg: i put it in data\
Guns_sub.sim: i put it in data\Library\

And i'm running v1.4b EMEA(also pirat as I can't find SilentHunter to buy in Hong Kong)
I downloaded it from the russian forum. I can't download from quicksharing.
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Old 01-27-07, 09:43 AM   #50
A.F.T
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Gun_sub.dat
Shells.zon
Sh3.sld

Don't forget?

I think it is CONFLICT VERSION's. I can't help you. It is a pity

Whait for others. See what they say.
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Old 01-27-07, 12:13 PM   #51
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Also where do I put the files in? Also u need to make it JSGME compatiable too.
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Old 01-27-07, 01:28 PM   #52
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Part 2 of this download is broken I guess, have tried 3 times now, only can get a file with a size of 250 KB or so.
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Old 01-27-07, 01:57 PM   #53
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Quote:
Originally Posted by A.F.T
Quote:
Originally Posted by alamwuhk2a
After testing, I found some bugs:
1. Not able to man the gun and flak, so it is also not possible to reload
2. When turning hard(40 port or starboard), the speed drops very much
3. Guns auto fires
4. No HE round?
5. No collision model, and no one will shoot you....
6. No gun stabilizer, when waves are up and down, you can't aim
Anyway, You are still a great modder and I love your mod!
Hmmm. You bugs are IMPOSSIBLE !!!!!!

I make my MOD of Russian official Version (based on German version) maybe there mistake.

I don't now how can it be. I have official SH3 version 1.43.

If you can send me these ORIGINAL(from you version SH3) files:

basic.cfg
NSS_Uboat7b.sim
Zones.cfg

You don't forget replace ALL files in right places?

P.S. But i have SH3 pirat (in Russia it is normal) version 1.0 (English) I truy make this mod based on files from 1.0
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Old 01-28-07, 12:28 AM   #54
alamwuhk2a
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AFT may be you need to update to v1.4b and make the file again.
If you need, i can send you the files in v1.4b to you.
By the way, i didn't forget these:
Gun_sub.dat : data\Library
Shells.zon : data\Library
Sh3.sld : data\Sound
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Old 01-28-07, 12:38 AM   #55
alamwuhk2a
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Full Beta Report
-------------------------
Test mission: Barham
Test boat: VIIB (1939) (modded into Bismarck)
Start depth: 10~11m
Start speed: 3 kts
-------------------------
When mission starts, I could see the new VIIB. It is now Bismarck with two front 15" Twin Gun.
After about 45 seconds, enemy DD was spotted. 20 more seconds, the front most gun fired automatically.
I jumped to Deck gun station (Pressing F10), and i could see a clip of 20 AP ammo with total ammo number 120. I fired and sunk 2 DDs!(The feeling of sinking escort DD is so good)
When a total number of 20 AP rounds were fired, I didn't see my gun reloading. I jumped to Crew management (Pressing F7). When I tried to drag a seaman to the Deck gun station, error message poped "Location not accessible".
So I decided to sink the enemy BB by collision. Ahead Flank.
But then when I was hitting the enemy BB, my ship (Bismarck) just passed through the enemy BB.
I ended the mission by myself as I can't sink any more.

Through out the mission, no enemy attacked me. I fired 20 rounds of AP and sunk 2 DDs. And i was not able to reload the guns. Both of my guns silenced after firing a total of 40 rounds of AP, and very hard to aim as waves are up and down. Unlike the 88mm or 105mm gun in the game, the guns have no stabilizing.
-------------------------
End of Report
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Old 01-28-07, 01:02 AM   #56
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NICE!!!!
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Old 01-28-07, 01:58 AM   #57
azn_132
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Quote:
Originally Posted by alamwuhk2a
Full Beta Report
-------------------------
Test mission: Barham
Test boat: VIIB (1939) (modded into Bismarck)
Start depth: 10~11m
Start speed: 3 kts
-------------------------
When mission starts, I could see the new VIIB. It is now Bismarck with two front 15" Twin Gun.
After about 45 seconds, enemy DD was spotted. 20 more seconds, the front most gun fired automatically.
I jumped to Deck gun station (Pressing F10), and i could see a clip of 20 AP ammo with total ammo number 120. I fired and sunk 2 DDs!(The feeling of sinking escort DD is so good)
When a total number of 20 AP rounds were fired, I didn't see my gun reloading. I jumped to Crew management (Pressing F7). When I tried to drag a seaman to the Deck gun station, error message poped "Location not accessible".
So I decided to sink the enemy BB by collision. Ahead Flank.
But then when I was hitting the enemy BB, my ship (Bismarck) just passed through the enemy BB.
I ended the mission by myself as I can't sink any more.

Through out the mission, no enemy attacked me. I fired 20 rounds of AP and sunk 2 DDs. And i was not able to reload the guns. Both of my guns silenced after firing a total of 40 rounds of AP, and very hard to aim as waves are up and down. Unlike the 88mm or 105mm gun in the game, the guns have no stabilizing.
-------------------------
End of Report
U did the same thing I did but I customize the ammo to 2000rds tho.
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Old 01-28-07, 02:50 AM   #58
alamwuhk2a
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I know what the hell was happening and why i had the bug.
When i tried naval academy, everything is well. I can call my crew to man the guns and reload. I can hit the enemy ship by collision.

Whenever the mission starts at periscopic depth, BUGS happen.
Whenever the mission starts at surface, everything is happy and no bugs.

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Old 01-28-07, 03:10 AM   #59
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My mood NO SUPPORTET ANY OTHERS MOD's. I make it of OFFICIAL !!!ORIGINAL!!! VERSION 1.4b (in Russian 1.43). Try reinstall.

I doo HIPPER + Bismarck BOTH MOD. 7b-Hipper 9b- Bismark. I testing some time this thing and the put it in the www.sukhoi.ru
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Old 01-28-07, 04:32 AM   #60
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BOTH MOD beta. Hipper+Bicmarck

http://www.sukhoi.ru/forum/showthrea...465#post912465
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