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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Sparky
![]() Join Date: Jun 2006
Location: Sacramento CA.
Posts: 150
Downloads: 0
Uploads: 0
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Very nice and useful mod. Thanks ![]()
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It's useless for sheep to pass resolution after resolution in support of vegetarianism, while wolves maintain a separate opinion.---Unknown Author. |
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#47 |
Rear Admiral
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Ok, so i lied...
Not the final version. This is coming. Soon. ![]() Acutally, it's done. I just need to go out and sink some ships and test it to make sure its working correctly. What is this you might be asking? Current or previous NYGM users need no explanation. In short, renown costs taken out of the game. Upgrades cost you time in port. Renown is used to mirror your tonnage sunk. THis does however, require that you play at 100% realism. (not a big deal really, ive included an upgraded gamesettings, you dont have to use manual targeting or have gods eye view turned off and such). What it does mean however, is no warping back to base. Duci, didnt you argue the case for renown before? Yup. As an ex serviceman, i totally agree with the renown system. It works in real life in todays military, and im sure it was in place in WW2.. (i wont go into an explanation right now, quick summary, "you scratch my back i scratch yours", "good ole boy network", Joe schome vs someone known, "call in a favor"). So why the NYGM system? Simply because i like it, and its convienant. |
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#48 | ||
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
Downloads: 389
Uploads: 0
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Thanks |
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#49 |
Rear Admiral
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By "lose" thats my american slang coming through meaning to delete or get rid of something.
If you want to run 8K visual distance (impoving computer performance) then go to the data directory in the mod, and delete the entire ENV directory, and the SCENE.dat. That way when you enable the mod, the game will use the 8K visual distance. To reiterate, delete the following: Flavored_to_taste/data/ENV Flavored_to_taste/data/scene.dat |
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#50 | |
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
Downloads: 389
Uploads: 0
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Thanks for the info. I really like what you have done here. Keep up the good work |
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#51 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Interresting.. can you explain this a bit more? do not capish..
"In short, renown costs taken out of the game. Upgrades cost you time in port. Renown is used to mirror your tonnage sunk. THis does however, require that you play at 100% realism. (not a big deal really, ive included an upgraded gamesettings, you dont have to use manual targeting or have gods eye view turned off and such). What it does mean however, is no warping back to base." |
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#52 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I've installed the "Periscope TDC standalone for GWX" and used it throughout two patrols. Damn you, that's a really good mod. Thanks.
But I've got a problem that almost bought death on me. My observation periscope "is broken", i.e.: - there is no texture of the round-metal-thing that keeps the lenses, so actually the scope view is a quadrant, - the screen doesn't refresh properly, so for example the cursor leaves its pattern in every point it was placed on the screen (than u can 'paint' whole the screen with your cursor sign). The same with TDC dials that appear above - when they hide again, you can still see them partially (but it's only "a mirror", as the dials are hidden). Unfortunately I can't post screens cause they are corrupterd after burning on CD (bloody '@' in the file names), will try again tomorrow, if needed. I hope it's understandable. Attack periscope and all the rest works fine, it's just observation scope that's weird. But on that mission my attack periscope was damaged too (SH3 Commander sabotage) and I realized that a week after leaving base, when submerged under a convoy. That hurt. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#53 | |
Rear Admiral
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#54 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Currently there are no other mods involved, only:
- GWX - Late War Sensors Snorkel Antennas, - GWX - Lite Harbor Traffic, - GWX - Main movie - 'Das Boot', - GWX - No Medals on Crew and SH3 Commander. PS Oh, sorry, I use one more: Depth Charge Shake, lite version (but none of them seems to use the scope files any way).
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#55 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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The only way to test it is to remove all extra mods + test. Then add them back in one at a time.
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#56 | ||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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And the 23rd patch is there, but I don't treat it as a "mod". Should I? :>
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#57 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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The Dec 23rd Fix should be the first Mod enabled in JSGME then the others follow it. For now, just use the Dec 23rd Fix + Ducimus's Mod. Try that. Remember to rollback SH3Cmdr (if in use) + be in port/docked.
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#58 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Still haven't tested that, but one thing more (I forgot to mention it earlier). There is nothing I dislike in this mod but one thing: Ctrl+Enter doesn't work any more. How can one have this fixed?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#59 | |
Rear Admiral
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I'm pretty sure i added that back in. |
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#60 | ||
Sparky
![]() Join Date: Jun 2006
Location: Sacramento CA.
Posts: 150
Downloads: 0
Uploads: 0
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I don't really miss the observation scope that much but the control-enter fire key I could really use. You have to step lively with your fingers when taking 'Non locked" shots to hit the sweat spot on a ship.:rotfl: Still a Great Mod! ![]()
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It's useless for sheep to pass resolution after resolution in support of vegetarianism, while wolves maintain a separate opinion.---Unknown Author. |
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