![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
|
![]() Quote:
![]() ![]() ![]() ![]()
__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
|
![]() |
![]() |
![]() |
#47 | ||
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
|
![]() Quote:
Call me a skeptic! ![]() Frank ![]() |
||
![]() |
![]() |
![]() |
#48 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Skeptic
:rotfl: |
![]() |
![]() |
![]() |
#49 |
Medic
![]() Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
Uploads: 0
|
![]()
The Asdic system in use in 1939 was unable to determine depth of a Sub. When the Sonar system came out in late '42 or '43 it could determine the depth of the Sub.I read this somewhere.I have gotten away from the escorts by going to 180 meters and shuting the motors off.(This works sometimes.) GWX is like a new game and a real challenge. Gotta luv it.
![]()
__________________
I joined the U S Navy in 1964. Saw the world and a lot more. |
![]() |
![]() |
![]() |
#50 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
|
![]()
I don't know if the Royal Navy used to send their dumbest crews in the Med, but after 2 patrols from Salamis - end 41 - I was not detected one single time, although I had DDs passing nearby and even directly overhead. Each time I was either at low depth - less than 20m - or around 90/100m going 2 knots silent running. Of course they didn't know I was there -no prior action - so they were not in search mode.
__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
![]() |
![]() |
![]() |
#51 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#52 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
|
![]()
Just wanted to express the fact that even in 1941, the british navy DDs are not the almighty, all seeing and "über" boats some people say they are...
![]()
__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
![]() |
![]() |
![]() |
#53 |
Rear Admiral
![]() |
![]()
If you really want to dumb down the AI, all you have to do is increase the detecton time for hydrophones and sonar in the sim.cfg.
|
![]() |
![]() |
![]() |
#54 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
|
![]()
I myself wouldnt want to dumb the AI down, it seems that others are having random encounters of AI that is not so smart. I can digest the TUG having detected me from that range, I just dont agree with it being able to track me exactly each time I make a fractional peek with the scope. I dont get that, and since I dont know how to fix it just yet I will humble deal with it.
On a seperate note, I would like to know which and where the file is that gave the sub so much positive bouyancy. I'd like to fool with that a bit to see if I can get it closer to my RL experience. I think that it may be screwed, because it really can go any way, positive, negative or neutral. I hope that in SH4 they factor in a little more sub simulation. ![]() Frank ![]() |
![]() |
![]() |
![]() |
#55 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
|
![]()
"If you really want to dumb down the AI, all you have to do is increase the detecton time for hydrophones and sonar in the sim.cfg." Ducimus
Ducimus, What do the lines look like, and to what would one change them? Where is sim.cfg located?
__________________
Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
![]() |
![]() |
![]() |
#56 |
Engineer
![]() Join Date: Sep 2006
Posts: 219
Downloads: 18
Uploads: 0
|
![]()
Vikinger, not sure if you remember, but what about settings did you change the sonar/hydrophones to? I have the file opened, but not sure how far to go with it.
|
![]() |
![]() |
![]() |
#57 | |
Rear Admiral
![]() |
![]() Quote:
sh3/data/cfg/SIM.CFG I dont have it in front of me, but you'll find a line that says, "Detection time =" under blocks labeled Hydrophone and Sonar. THey'll be the last two blocks in the file. If i remember correctly, detection time for Sonar is 10, and detection time for hydrophone is 2. To understand what these settings do, you have to understand how detection works. In the case of (active) sonar. In order for the AI to ping you have to : 1.) Be within his sonar's "cone". or otherwise be within the geometry of the beam projected. 2.) be presenting a favorable aspect, thereby showing more surface area to ping off of. (IE he has you broadside vs bows on) 3.) Be doing both 1 and 2 for X amount of time. That X amount of time is the Detection time. Stock game i think this value was around 20 or 30 (seconds). Which was one reason why in stock Sh3, you didnt get pinged very often. 20-30 seconds is often more then plenty of time to get out of the sonar's cone or change your aspect. On a side note, once you understand how the AI works, getting pinged isnt a cause of concern. It just means you screwed up. If you didnt screw up, he wouldnt be pinging. The AI doesnt just ping at random. |
|
![]() |
![]() |
![]() |
#58 |
Watch Officer
![]() Join Date: Nov 2006
Location: St. John's, Newfoundland, Canada
Posts: 332
Downloads: 6
Uploads: 0
|
![]()
I am not changing the ASW AI in GWX. It seems similar to AOTD from my experience.
HB |
![]() |
![]() |
![]() |
#59 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
|
![]() Quote:
Lets take Ai hydrophone: MinRange: Is in metric value. if you increase this value a bit the Enemy ship have harder to pinpoint you exactly where you are. Means the depthcharges wont be so accurate. If they go below this value they will loos track of you meaning they have to guess a bit. Max range is metric also. And is how far away they can spot you. Max height is metric and reflect how deep down they can spot you. I prefer to have this little shallow than my estimated crusch depth. Dont forget the negative value. that means its below the surface. Min height is same. Tells starting depth to spot you / depthcharge Min bearing should be at 0 Max bearing is measured in degrees. the closer you set this value to 0 then the enemy have a more narrower search area. 0 is thier heding and 180 is behind them, if you have it set to 140 degrees. Means thier search area will go in a cone shape. So they will have some deadzon ( 140-180 degrees more or less behind the ship)where they have hard to track you/hear you if you stay out of thier limitation. Min and max elevation. is measured in degrees and tells about the vertical detection bearing is on the horizontal plane and height is on the vertical plane. Well this is how i understand how it works but of course i might be wrong. Iam not an expert at all in this and i know there are guys that know far more than i do in this out there. ![]() |
|
![]() |
![]() |
![]() |
#60 | |
Rear Admiral
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|