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#46 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Click below my sig on the GWX D\L
The patch is in there If its one of the latest GWX skins from Fubar then yes The older ones that come with a dat file cant be used |
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#47 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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Okay, I d/l the GWX_Dec23__Corrections.7z. I noticed there are other files: GWCxfg2SH3Cmdr2.7.zip, Coloured_contacts.7z, and GWX.exe,7z (all 2007)
The Furbers skins have data files so I guess I cannot use them, where are the GWX skins for subs? Rob Edit: That d/l was exactly what I had d/l before. Do I put the whole folder GWX_Dec23rd_Corrections in the mods section in Silent Hunter III? I'm sorry, but that is confusing, because it also has a mod folder in it and a data folder in it. |
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#48 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Extract the Dec 23rd zip file into - C:\Program Files\Ubisoft\SilentHunterIII\MODS
There are some GWX skins in the mods section Danlisa\Seth\Steed and Fubar among others have all done some The - GWCxfg2SH3Cmdr2.7.zip is for GWX SH3commander users The - Coloured_contacts.7z replaces the grey contacts with colour , also gives you the orange marker back too The exe is just the installer exe for GWX The mods folder in the patch just replaces something in the Mods folder - confusing I know but just extract into the path above and all will be ok |
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#49 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
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All GWX mods should have a folder of their own. Each one should go in the Silent Hunter III/MODS folder.
Commander is a separate program really, that's why it has it's own separate folder as does SH3Gen. The only other mod I can think of that wouldn't be in the mod folder is the weather mod. It's just added directly to the main Silent Hunter III folder. So in a nut shell, any mod folder in the Silent Hunter III/Mods folder will be displayed as an available mod on the left side of JSGME until you enable it. Last edited by fredbass; 01-14-07 at 07:04 PM. |
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#50 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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Rob you just put the Dec 23 update into your MODS directory (C\Program Files\Ubisoft\SH3\MODS and you enable it with JSGME. Make sure before you enable it to rollback SH3Cmd and disable all other mods you are using. After the update is enabled you can add again any mod you like.
As far as skins are concerned you can download anything you want from Fubar's page http://hosted.filefront.com/fubar45/ and from danlisa's skins you can use for the time only the IXC and IXB Weathered http://www.subsim.com/radioroom/showthread.php?t=100505
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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