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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
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My vote for the next thing needed is surface ships. Ya'll can go on about cold war subs and stuff but I miss destroyer command. They saw from SH2 that it is certainly an idea that will sell!! So give us access to the surface ships and than start worrying about the next subsim to come out.
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#47 | ||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Have you even tried playing at Dangerous Waters with realism at 100% ? I don't think so. Modern day warfare is everything except sterile, try intercepting an enemy sub at 20 nm going at 5 knots by doing manual tma, fire wire guided torpedos or missiles and htiting the enemy sub who in the meantime has entered into evasive patterns, or attacking a carrier group protected by and asw screen. Its all except sterile. ![]() Quote:
Avanced technology doesn't mean its easier to sink vessels. Dangerous Waters may not have flashy graphics, but when you have the possibility of multiplayer-multistation on different units, nuclear submarines, diesel submarines, surface frigate, asw helicoptors or p-3 in an integrated 3d battlespace you're in for a far more exciting experience than chasing AI convoys. And I have played Silent Hunter and Silent Hunter 2. |
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#48 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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I don't think Silent Hunter should ever depart from WW2. Different theatres is fine, but different wars is too much.
Silent Hunter is the only sub series dedicated to WW2. Let another dev team handle other wars I say. When SHV comes out, if it comes out, It's going to be like 2010 or 11. People will always want an up to date WW2 subsim, and the Silent Hunter guys are the ones to provide it. |
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#49 |
Cold War Boomer
![]() Join Date: Jan 2002
Location: Walla Walla
Posts: 2,837
Downloads: 5
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Silent Hunter is about WW II and WW II was Glen Ford, John Wayne, Clark Gable, black and white news reels and ice cold Coke Cola's ...
Nuclear subs are fun, but a lot of work, they travel faster, they have to do things faster ... In other words you have to be smarter. Looking forward to Silent Hunter IV just like I was SH II and SH III and I played the original Silent Hunter till I had to buy another one for only $10 just to keep the scratches off. Gentlemen ... some real fun is on the way. I just want to sink some japs ... ![]()
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#50 |
XO
![]() Join Date: Apr 2005
Location: Thuringia
Posts: 429
Downloads: 16
Uploads: 0
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I think they should make some "grand" SH, meaning timeframe WWII all theaters (+ WWI) and concentrate on ai, environment modeling (sea, sonar, radar) multiplayer (multi station) and a powerfull editor with scripting abilities and heavy support for modders for sensor and platform modifications and the ability to add new playables. (so that one could make a cold war mod or even pre 20th century submersibles and code some dynamic campaigns). dream,dream, dream, joy, joy, joy ...
![]() Silent flashpoint - you get the idea. Last edited by Smaragdadler; 01-10-07 at 04:11 PM. |
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#51 | |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
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That would be cool. but what about a WWI sim?
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#52 |
Torpedoman
![]() Join Date: Mar 2005
Posts: 111
Downloads: 5
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Personally i'd like British and Italian subs in the Med or added to eh SH3 engine somehow. Though a remake of the U-boat war with Wolfpacks and an option for technologies to be developed at different times might not be bad. WW1, cool. Um a cold war campaign with leading up to the first nuclear subs might be neat but not a big seller I think. Them this is a niche market anyway. Basically, I'll settle for what i can get. Even if the team takes some time off but comes back with an improved U-boat war that would be cool. I'm mostly a WW2 kinda guy and don't know that the work on the SH series really would be of any help in later cold war stuff. Completely different game in many ways.
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#53 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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Personally, I'm not interested in playing a modern subsim in the Silent Hunter series. Anyway, hasn't Sonalysts kind of taken over the modern naval sim market? Dunno.
Oh, and I for one don't think it's too early to start talking about Silent Hunter XV. I hear the campaign in that one isn't going to be dynamic. What are the dev's thinking? And if the AE-365/S coupling to the protein-sheathed wetware implant in your brain's sulci doesn't carry the integrated asymptotic campaign module we've all come to love, then why would we buy this piece of garbage in the first place? Silent Hunter XV has the opportunity to set a new bar in sub sims. I hope they at least get the quantum DNA identifier correct so when I choose Topp as my skipper I will have to make the same decisions he would have made based on his psychological biometrics. Sheesh.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#54 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
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Since modern warfare means staring at waterfall displays and overloaded high-tech-screens, I think people who love that should be happy with 688i or its sequel which looks almost the same. Approved and advanced computers with better graphics wouldn´t really affect the gameplay of a nuclear sub, I think. So let´s stay in the Atlantic and the Pacific in WW2.
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#55 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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Iron Budokan: Nuts! Lousy depth-keeping. Those torpedoes are running low again. Back to PD! Let's get one more shot off before that Fletcher gets too close. CPU: No Iron. You are required to operate according to the Kretchmer protocol: One ship, one torpedo. You must dive. Iron: Never! One must risk in order to gain. Seerohrtieffe! CPU: I can't let you do that, Iron; the risk is unacceptable. Computer is shutting down now. Sorry, Iron. |
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#56 | ||
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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CPU: I'm sorry, Iron, I can't do that right now. Me: CPU, I said open the pod bay doors! Okay, that's it. I'm gonna blow the explosive bolts.... :rotfl:
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#57 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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I think there's plenty of room for both modern day sub sims and WWII sub sims. For me, the Silent Hunter series should always be set in the 1939 to 1945 time frame and Silent Hunter V should return us to the cold, dark water of the Atlantic.
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#58 |
Swabbie
![]() Join Date: Apr 2005
Location: Basque country
Posts: 11
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I have no doubt:
No SHV, no DWII, all we need is Destroyer Command II, and a patch (like PM for SH2-DC) whith host´s control of all dificult settings of all players. Something like multiplayer options in Dangerous Waters (superb concept). We should have one of the best multiplayer naval game ever seen, with human enemies. SH3 is a good game, a great game, but it is very poor for multiplayer purposes. Only cooperative missions are possible, and cheating is very very easy (and many other things). I think that community pressure asking a dinamic campaing during game development took out of focus multiplayer aspects of this game. And SH3 multiplayer is worse than SH2 was. That´s why I would be very happy if someone could develope Destroyer Command II. (sorry for my english). |
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#59 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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For the record, SH2/DC multiplay was swimming with problems. I know: It was my job to help correct the WPL rules to compensate for those shortcomings. I was also there for Messerwesser, as well as the eventual community-based programming modifications that made multiplay tolerable. |
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#60 |
Electrician's Mate
![]() Join Date: Dec 2006
Location: On the hill South of Port Angeles, Washington
Posts: 136
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'Zinmar' has a damned good idea; 'Surface Ships'.
I'm not one to lean on, nor 'pull' experience, but I *have* steamed more than a few NM, and I'll tell you, in ASW [anti-submarine-warefare], it can be 'exciting'. Likewise I know..KNOW.. sub boat sailors, who have told me how 'exciting' it is to get underway, clear The Shelf, submerge..... and surface many days later, seeing only their vast intricate displays. Granted, that is 'real life'. Yet, as elsewhere stated, study of those Sensors... Non-Real... ... ... ... .... Zzzzzzzz But, I've never had the privilege of playing Destroyer Command. Anybody know how *real* it was.... and where I can get a copy ??? COB |
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