SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-15-11, 08:12 AM | #46 |
XO
Join Date: Mar 2007
Location: In your baffles...
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Other than "eye candy" and fancier graphics all subsequent Silent Hunter versions are inferior to the original.
Seems they got it right...the first time! |
04-15-11, 09:42 PM | #47 |
Silent Hunter
Join Date: Sep 2010
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Yes. I find myself tempted to try to install SHCE on my Vista machine. I am not crazy about sorting through 30 mods to fix all the weak points of SH4. Considering how long ago it was released, SH1 was very good indeed. |
04-16-11, 12:40 AM | #48 |
Eternal Patrol
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Yes, but the first time wasn't Ubi.
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04-16-11, 12:18 PM | #49 |
Frogman
Join Date: May 2007
Location: Jeresey Shore USA
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That's right!! It was SSI! And they did SH2 as well. As I recall, they had a bunch of good games. Steel Panthers was another game I played for years.
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04-16-11, 12:54 PM | #50 |
Eternal Patrol
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Could someone please post some screen shots of SH1 ?
My copy imho is too valuable to break the seal and open it. Thank you in advance. |
04-16-11, 01:10 PM | #51 |
Eternal Patrol
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Not exactly. UBI was planning Destroyer Command and worked with SSI to make SH2 compatible. When SSI was too slow for them (I assume they wanted to make a good sim and that was too much for UBI) they bought them out, fired the whole team and made SH2 themselves. The result, SH2, was the worst of all of them, except for the multiplayer part, and even that had to be fixed by an expert who was paid by Subsim.com.
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04-16-11, 01:29 PM | #52 |
Pacific Thunder
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Right here should be an old review with screenshots Firewall:
http://www.subsim.com/silenthunt.html I remember another one with photos of SH1 on a CRT monitor around here someplace too. Edit - there is that link at the bottom of the above page: http://www.subsim.com/ssr/sh_gallery/sh1_pics.html I'm happy these are preserved here. Happy Hunting! Art
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." Last edited by aanker; 04-16-11 at 01:39 PM. |
04-16-11, 04:00 PM | #53 | |
Frogman
Join Date: May 2007
Location: Jeresey Shore USA
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Quote:
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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04-17-11, 10:28 PM | #54 | |
Silent Hunter
Join Date: Sep 2010
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Quote:
Subsim paid someone to fix a Ubi-game??? |
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04-26-11, 02:08 PM | #55 | |
Pacific Thunder
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Quote:
S3D has allowed talented people to do some fantastic things and fix almost everything. The biggest obstacle remaining is working with the EX .... err .... exe, and getting permission/access for that is probably next to impossible. I doubt they would sell it. Happy Hunting! Art
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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05-28-11, 04:37 PM | #56 | |
Mate
Join Date: May 2008
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Latitute/Longitude variation
Quote:
Last edited by dannygjk; 05-28-11 at 04:57 PM. |
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05-28-11, 05:16 PM | #57 |
Mate
Join Date: May 2008
Posts: 54
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Modding SH1
I would gladly mod silent hunter 1. All I need is the tools which are used to write/edit the assembly language/machine code. I have a legal copy of SHCE.
I learned assembly language programming back in the early 80's and my bro and I used to mod games all the time. I had bought an app to write and mod assembly/machine code and after 2-3 months of study we started to work on games. It's a time in my life that I greatly miss altho I did spend too much time in front of a computer. Over the years we wrote some small games for our and our friends amusement. It takes a helluva lot of time tho to write software and sometimes a lot of time even to make small mods. I haven't done much coding for several years but always craved to get back into it. One problem tho is it's so addictive, lol. The initial stage of studying the piece of software is very time-consuming-can take weeks just to get familiar with it. Then of course there is the legal issue as to whether it is legal to distribute modded copies, (even for free). |
05-28-11, 07:00 PM | #58 | |||
Silent Hunter
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05-29-11, 12:28 AM | #59 | |
Born to Run Silent
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Quote:
SSI was bought out several times during the SH2 dev cycle, Mindscape, Broderbund: The Learning Company, & Mattel Interactive had the helm, before selling the interest to Gores Technology. Ubisoft aquired many of the SSI titles from them. But SH2 and DC were developed and close to release before Ubi was in the picture. Destroyer Command was being developed by Ultimation (another company with a "U"name), and SH2 started out under Aeon, the SH1 dev team. Aeon were not hitting the benchmarks, so they were dismissed and Troy Heere and Ultimation rewrote much of SH2 with their Janus engine. By the time Ubi came into the picture, they did some testing, that's about it. (Page 170 of the 2008 SUBSIM Almanac ) After SH2 and DC came out, you are right, it was determined the original MP software (rTime) was pretty crappy, or badly integrated, so I was able to talk Ultimation and Ubi into turning the source code over to me, and lined up a programmer to convert it to some Microsoft MP code. Neal
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