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01-23-14, 05:55 PM | #46 | ||
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Sorry about the background music; sometimes I end up kicking myself for making it much too loud, as I must guess as to how loud the music will turn out during the stream live. Quote:
I've also have been working on an online database viewer: http://wiki.baloogancampaign.com/ind...ataShip?ID=981 You can take a look at quite a few of the different platforms that exist in Command! Aircraft: http://wiki.baloogancampaign.com/index.php/DataAircraft Ships: http://wiki.baloogancampaign.com/index.php/DataShip Check out all the different loadouts on this F-16 http://wiki.baloogancampaign.com/ind...rcraft?ID=2002
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Baloogan Campaign: COMMAND Thread: http://www.matrixgames.com/forums/tm.asp?m=3420399 Twitter: https://twitter.com/BalooganCamp Stream: http://twitch.tv/baloogancampaign YouTube: http://youtube.com/baloogan Site: http://baloogancampaign.com |
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01-23-14, 06:18 PM | #47 | ||
Ace of the Deep
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The pseudo-PBEM system used by MNO was first devised as a Harpoon work-around solution in 1996 (before there was a true MP capability for Harpoon. http://www.harpoonpages.com/ftp/util/h2hhrule.txt It never really took off because the entire idea was just silly. Players only used it if they were truly desperate. However, as you can see, there are plenty of games with proper MP capability so that you do not need to mess with such awkward ad hoc systems. Here's how a turn generally runs in the jury-rigged MNO PBEM: 1) 00:00H Both sides [Blue & Red] enter orders for their sides at the start of a scenario. Turn cycles can be any length, but let's just use 30 mins for this example. 2) 00:00H - 00:30H One side [Blue] runs the game and is in 100% control of his Blue units. He can issue orders as he likes. The Red player has no control whatsoever for his units. The orders he entered are carried out by the AI to the best of its ability. The AI is in total control of Red forces. 3) 00:30H The 30 min turn is complete for the Blue player and he sends the file to the Red player. 4) 00:30H - 01:00H Red runs the game and is in total control of his units and can issue orders. Blue has no control over his units and the AI carries out whatever vestigial orders were issued before the turn was sent to Red. So, you can see how no player is ever in control of his forces more than 50% of the game. It is mathematically impossible. The usual winner is the guy who got lucky and had the forces/turn under his control when the shooting starts. The other guy, relying on the AI to handle his forces, just gets massacred. The best and funniest depiction of this situation is the Bugs Bunny cartoon whereby he is sharing a bowl of soup with Christopher Columbus and it ends up in "The Captain's Mess" at the 3 minute 40 second mark. http://www.ulozto.net/live/xE2USHX/b...we-go-1951-avi Since you do not yet own the game, you should know that this is how it works before you invest your money. If you are looking for real MP capability, try Harpoon, FC, DC, or DWaters. You won't find any here. If you play Harpoon, give me a shout. I would love to play a big multi-carrier battle with you!
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01-23-14, 08:23 PM | #48 |
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So very sore.
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01-23-14, 09:07 PM | #49 |
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Joint Command
http://baloogancampaign.com/command-...joint-command/ Geoscape http://baloogancampaign.com/command-plugins/geoscape/ Baloogan Campaign (early geoscape version) http://baloogancampaign.com/baloogan-campaign/ One thing I'd highly recommend for anyone interested in Command to take a look at is Joint Command. Joint Command is a multiplayer plugin for Command. Here is a little documentation on how to use JC. The following games are underway! I did some spring cleaning of the games list to remove a number of test games, and most of the games I was involved in. I'm too busy working on the next Command plugin: Geoscape to play more than two JC matches right now. (Plus a full time job lol) Here is a list of the currently ongoing multiplayer command matches: There are 31 games that I've cleaned off of the server that are not listed here. (If I accidentally cleaned off a game that is active please drop me a line, I have all the old games archived) Australian_Bedrock_V_Dandin Scenario: Australian Wargames 2010 MP Total Turns Played: 11 Players: Dandin384, Bedrock459 Turn Duration: 30 minutes DawnPatrol Scenario: First Contact 1986 Total Turns Played: 2 Players: Dandin384, Choowee Turn Duration: 2 minutes Duelists_Fox1 Scenario: Duelists Total Turns Played: 0 Players: Fox1, Zathras Turn Duration: 30 minutes Duelists_Upuauta_1st_game Scenario: Duelists Total Turns Played: 5 Players: Upuauta, renders Turn Duration: 30 minutes Falklands_Paktor Scenario: Malvinas 1982, The Pincer Total Turns Played: 10 Players: Choowee, paktor132 Turn Duration: 60 minutes Joint_Exercise_Indian_Waters_v1.1_B483 Scenario: Joint Exercise Indian Waters Total Turns Played: 12 Players: Blu3wolf, KriB Turn Duration: 10 minutes Khark Scenario: Khark Island Raid, 1985 Total Turns Played: 7 Players: Zathras, TankHunter Turn Duration: 10 minutes Rising_Tiger_Dandin_V_Awesome Scenario: The Rising Tiger Total Turns Played: 8 Players: awesomesauce47, Dandin384 Turn Duration: 30 minutes Rising_Tiger_RR Scenario: The Rising Tiger Total Turns Played: 16 Players: Blazer, RadishRabbit Turn Duration: 30 minutes ShadedGame B460 Scenario: The Tiger and the Dragon Total Turns Played: 2 Players: Shade, Elouda Turn Duration: 10 minutes South_China_Clash Scenario: South China Clash Total Turns Played: 6 Players: Elouda, Blas de Lezo Turn Duration: 15 minutes The_Tiger_and_the_Dragoon Scenario: The Tiger and the Dragon Total Turns Played: 7 Players: Wasicun Turn Duration: 30 minutes Tiger_and_Dragon_RR Scenario: The Tiger and the Dragon Total Turns Played: 1 Players: RadishRabbit, Wasicun Turn Duration: 10 minutes Tiger_Dragon Scenario: The Tiger and the Dragon Total Turns Played: 21 Players: paktor132, RadishRabbit Turn Duration: 10 minutes Tiger_Dragon_Paktor_Millerg Scenario: The Tiger and the Dragon Total Turns Played: 13 Players: paktor132, millerg13 Turn Duration: 10 minutes Trapped_Under_Ice__Edited,_1999__KriB Scenario: Trapped Under Ice Total Turns Played: 10 Players: greatTop, KriB Turn Duration: 10 minutes So if you, or anyone else, are interested in trying out this multiplayer plugin please drop me a line at baloogan@baloogan.com or drop by the Command chat room I've set up here: https://jabbr.net/#/rooms/baloogan (this is where we arrange multiplayer matches, and discuss command plugin development) My next plugin: Geoscape; is a multiplayer dynamic campaign generator for Command and isn't yet ready to show off. Geoscape is designed to contain 1000s more units than Command could ever handle, and then create dynamically created Joint Command scenarios where Geoscape detects combat is possible to happen. Then these scenarios are played out in Joint Command between the two sides and then at the end of a certain amount of time in game the results of these scenarios (unit positions, unit damage, fuel, muntions, etc) are loaded up back into Geoscape. I made an early copy of a Command dynamic campaign generator called "Baloogan Campaign" but I realized that WWIII is much, much too big for a singleplayer experience, so I needed to create a multiplayer plugin for command first. That part is done now geoscape is next! Cheers! Baloogan
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Baloogan Campaign: COMMAND Thread: http://www.matrixgames.com/forums/tm.asp?m=3420399 Twitter: https://twitter.com/BalooganCamp Stream: http://twitch.tv/baloogancampaign YouTube: http://youtube.com/baloogan Site: http://baloogancampaign.com |
01-24-14, 12:22 AM | #50 |
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This Saturday I'll be covering modern land combat! Putin has decided to 'assist' the Ukranian government in pacifying Kiev! Europe has decided to get involved in protecting the pro-EU protesters! Let us take a look at how Command treats Land Combat and what sort of effect an A-10 has on T-80s!! Plus: take a look at the new Online Database Viewer! MRK Nanuchka III Aircraft Index Ship Index Please join us on the 25th! 11:00 AM PST!
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Baloogan Campaign: COMMAND Thread: http://www.matrixgames.com/forums/tm.asp?m=3420399 Twitter: https://twitter.com/BalooganCamp Stream: http://twitch.tv/baloogancampaign YouTube: http://youtube.com/baloogan Site: http://baloogancampaign.com Last edited by Baloogan; 01-24-14 at 02:15 AM. |
01-24-14, 11:52 AM | #51 |
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Baloogan Campaign: COMMAND Thread: http://www.matrixgames.com/forums/tm.asp?m=3420399 Twitter: https://twitter.com/BalooganCamp Stream: http://twitch.tv/baloogancampaign YouTube: http://youtube.com/baloogan Site: http://baloogancampaign.com |
01-25-14, 01:50 PM | #52 |
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Streaming live right now! http://baloogancampaign.com
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Baloogan Campaign: COMMAND Thread: http://www.matrixgames.com/forums/tm.asp?m=3420399 Twitter: https://twitter.com/BalooganCamp Stream: http://twitch.tv/baloogancampaign YouTube: http://youtube.com/baloogan Site: http://baloogancampaign.com |
01-31-14, 02:48 AM | #53 |
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This week's episode will focus on submarine combat! We shall be destroying hostile 'boomer' subs, other attack subs, setting up attacks on surface action groups and destroying entire soviet air regiments all from the safety of periscope depth! How can a submarine destroy aircraft? We will execute a time on target attack to destroy rearming soviet air regiments while they sit on the tarmac! You might remember this scene from Red Storm Rising, where a daring attack on an airbase from submarines results in the crippling of the air wing of the northern soviet fleet! Please join us on Saturday! At 11:00 AM PST.
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02-01-14, 01:37 PM | #54 |
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Stream is up live at http://baloogancampaign.com !
Going to take a in depth (hah) look at modern submarine warfare! Plus I'll be taking a look at my online database viewer! Please join us, stream is live now!
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Baloogan Campaign: COMMAND Thread: http://www.matrixgames.com/forums/tm.asp?m=3420399 Twitter: https://twitter.com/BalooganCamp Stream: http://twitch.tv/baloogancampaign YouTube: http://youtube.com/baloogan Site: http://baloogancampaign.com |
02-06-14, 08:47 PM | #55 |
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This Saturday's episode will focus on a plausible counterforce strike performed by the USA on China set in 2014. We will infiltrate Chinese airspace with B-2s and B-1s. Drop some serious ordinance on China's ballistic missiles some of which can hit the continental USA as well as set up Anti Ballistic Missile defenses around our allies, South Korea and Japan. This will be a pretty violent episode! Please join us, Saturday Febuary 8th 11:00 AM PST for the End of the World! Or ... at least of China's long range ballistic missile program.
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02-08-14, 01:44 PM | #56 |
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Streaming the end of the world right now! 2014 USA Counterforce strike on China! http://baloogancampaign.com
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Baloogan Campaign: COMMAND Thread: http://www.matrixgames.com/forums/tm.asp?m=3420399 Twitter: https://twitter.com/BalooganCamp Stream: http://twitch.tv/baloogancampaign YouTube: http://youtube.com/baloogan Site: http://baloogancampaign.com |
02-09-14, 06:27 PM | #57 |
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Joint Command, the multiplayer plugin for Command has been released! After a number of months of grueling beta testing and optimization, Joint Command is good to go. JC is out of beta and is ready to be played! To download any Baloogan Campaign Software you will need the Launcher. Might also be a good idea to take a look at the (slightly outdated) documentation.
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Baloogan Campaign: COMMAND Thread: http://www.matrixgames.com/forums/tm.asp?m=3420399 Twitter: https://twitter.com/BalooganCamp Stream: http://twitch.tv/baloogancampaign YouTube: http://youtube.com/baloogan Site: http://baloogancampaign.com |
02-12-14, 05:02 AM | #58 |
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02-12-14, 02:56 PM | #59 |
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Hey Hayab,
If you press [Windows key]-R and type in %windir%\system32\eventvwr.msc /s It should bring up the event viewer If you could post the .NET error associated with the crash I'd at least have an idea how to fix it. It would look something like: I'm looking for the error which source is the ".NET Runtime"
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02-12-14, 03:11 PM | #60 |
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Oh! And could you please run these two prereqs:
C:\Matrix Games\Command Modern Air Naval Operations\PreRequisites\ dotNetFx40_Full_x86_x64.exe and dotNetFx45_Full_setup.exe Might also need this guy: http://www.microsoft.com/en-ca/downl...ils.aspx?id=22 and this guy http://www.microsoft.com/en-ca/downl....aspx?id=25150 Hopefully this helps you : )
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Baloogan Campaign: COMMAND Thread: http://www.matrixgames.com/forums/tm.asp?m=3420399 Twitter: https://twitter.com/BalooganCamp Stream: http://twitch.tv/baloogancampaign YouTube: http://youtube.com/baloogan Site: http://baloogancampaign.com |
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