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07-21-22, 05:15 PM | #46 |
Seaman
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I think it's fair to give them ten floggers. The rest will be paper strength. They will have a much more capable air force than historically because I'm going by Wikipedia.
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07-21-22, 07:04 PM | #47 |
Grey Wolf
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Libyan forces for Operation Odyssey Dawn from The Military Balance 2010 & 2011
-first two page images 2010, rest 2011. I wasn't sure if the Libyan forces would show the effect of operations in 2011 so I included 2010
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"If you want to know the age of the Earth, look upon the sea in a storm." -Joseph Conrad USS Pompano (SS-181) https://www.oneternalpatrol.com/uss-pompano-181.htm
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07-21-22, 07:54 PM | #48 | |
Seaman
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Quote:
The western carriers come with tomcats in the game. But excluding that if we go by the paper forces then the Libyan Air Force would be extremely strong, combined with its air defenses. Historically it was nothing. There were approximately 7 floggers destroyed (5 on the ground by France and 2 by air defenses), which I am using as the Libyan strength. |
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07-21-22, 09:06 PM | #49 | |
Grey Wolf
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Quote:
__________________
"If you want to know the age of the Earth, look upon the sea in a storm." -Joseph Conrad USS Pompano (SS-181) https://www.oneternalpatrol.com/uss-pompano-181.htm
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07-21-22, 10:47 PM | #50 | |
Seaman
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Quote:
As a challenge you should try to accomplish the objectives as fast as they historically did. The mavericks in the game are actually 15 mile range, JSOW kind of weapons. Anyone can kill sams from far away, the challenge is getting it done quickly and prioritizing. In reality they did not have hundreds of JSOWs with perfect detection of SAMs and it would be harder. I agree with the idea to make a challenging scenario based on paper strength (the strength listed in sources). Libya will have a real Air Force in that case. |
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07-21-22, 10:53 PM | #51 |
Seaman
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Just to show how sams work in the game, I made a scenario a while ago.
https://simhq.com/forum/ubbthreads.p...pe#Post4602932 The sa 6 in the game has a ten mile range. To simulate grumbles you need to use a Russian cruiser (on land!) and use the naval sams. The Russian air defenses become much more capable, extremely hard to engage. So far I have not needed to make any db edits, this is all possible within the game. |
07-22-22, 04:16 AM | #52 | |
Grey Wolf
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Quote:
work today so I will check out tonight
__________________
"If you want to know the age of the Earth, look upon the sea in a storm." -Joseph Conrad USS Pompano (SS-181) https://www.oneternalpatrol.com/uss-pompano-181.htm
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07-22-22, 07:15 AM | #53 |
Seaman
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07-23-22, 05:36 AM | #54 |
Seaman
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07-23-22, 05:42 AM | #55 |
Seaman
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07-23-22, 05:59 AM | #56 |
Seaman
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Fleet command doesn't actually have ground attack light jets. In the Kabul 1994 scenario I used Vikings. They can at least scout and draw fire.
Closest equivalent to the g2 Galeb I believe would be the a-4m in the game, or just nothing. The g4 Galeb had missile mounts and was a fully capable dogfighter. Last edited by Mustang19; 07-23-22 at 06:58 AM. |
07-23-22, 06:08 AM | #57 |
Seaman
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07-23-22, 05:43 PM | #58 | ||
Grey Wolf
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Quote:
Libyan Air Force aircraft warplane Galeb shot down by French fighter jets over cityi Misrata 2403113 Posted On Thursday, 24 March 2011 11:19 Quote:
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"If you want to know the age of the Earth, look upon the sea in a storm." -Joseph Conrad USS Pompano (SS-181) https://www.oneternalpatrol.com/uss-pompano-181.htm
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07-24-22, 03:30 AM | #59 |
Seaman
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I wish there was a way to add the Galeb, but there is no way to just make a plane that does nothing.
I have enough information, I am just adding units now, will take a long time. |
09-01-22, 01:28 PM | #60 |
Seaman
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I have a tentative version I can put up on the GitHub repo I gave.
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