SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-24-11, 05:42 AM | #46 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
good work, dude. now we just need the new crew from sh5 and everything is perfect!
__________________
|
02-24-11, 07:47 AM | #47 |
Commodore
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
|
Hahah has anyone tried to import SH5 crew yet?
__________________
Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself. |
02-24-11, 02:37 PM | #48 |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
|
Hi iambecomelife,
very good idea to import the already existing characters! Could you please tell me which file(s) you implemented, to also make the animation work? Perhaps I could map more detailed textures to make them look a little better... Best regards, MCHALO12. |
02-24-11, 04:29 PM | #49 | |
Silent Hunter
|
Quote:
You can also try extracting figures from the following files in data\library: Sudor.dat (dockside welder - maybe good for the engine room?) Vorbit_agitat.dat (four men talking - maybe place them in the bunks) Workers_santier.dat (the construction crew - very good for the galley & engine room)
__________________
https://www.facebook.com/WolvesoftheKaiser/ |
|
02-24-11, 05:17 PM | #50 |
Gunner
Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
|
Thank you again for the great idea! I will try it the upcoming weekend and afterwards report here.
Best regards, MCHALO12. |
02-27-11, 11:21 PM | #51 |
Mate
Join Date: Jul 2006
Posts: 51
Downloads: 2
Uploads: 0
|
Will these guys be linked in any way to the crew management screen? IE: There are 5 guys in the diesel room in the crew management screen therefore there are 5 3d guys there too?
|
03-03-11, 07:44 AM | #52 | |
Frogman
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
|
Quote:
Taking this a bit further, the same controller could also be used to hide or show other personnel in other locations, just for variety. This way you don't see the same people in the same places all the time. I'm not familiar with how these controllers work, but from what I've seen this idea seems to be technically feasible. |
|
03-03-11, 10:27 AM | #53 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
|
Soon please, please.
|
03-03-11, 11:17 AM | #54 |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
Moin,
my remaining knowledge of the SH file structure has gotten very rusty, but this thread got me interested, although I remain retired. I don´t know a way to link the 2D crew management screen to the 3D crew, never investigated into this matter. But one thing is for certain, you can make the diesel crew disappear when the sub dives. I´ve placed 2 engines in the FM_Interior mod, the one that rocks when the diesels are running and an immobile one. Link a dummy to the immobile version and the crew will appear/disappear when surfacing/submerging. But link it to the immobile one, otherwise they will rock as the engine does. LOL. Regards, DD
__________________
|
03-03-11, 02:11 PM | #55 | |
Silent Hunter
|
Quote:
Welcome back my friend !!! I´m very happy to hear from you ! Best regards, Magic |
|
03-03-11, 03:08 PM | #56 | |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
Quote:
schön dich zu sehen. willste nich nochmal ein wenig bei sh5 helfen?
__________________
|
|
03-04-11, 04:05 AM | #57 |
Silent Hunter
|
...dass wäre ein Traum...
|
03-04-11, 02:13 PM | #58 |
Grey Wolf
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
Moin,
@M4x1 + urfisch: Vielen Dank für den netten Empfang. Ob das mit dem SH Modden noch mal was wird, weiß ich nicht. Mein neuer Laptop kennt SH noch nicht mal. Thanks for your warm welcome. I´m not certain about returning to modding SH. My new laptop does not even know any SH files yet. @MCHALO12: For a start you should avoid using SMC (StateMachine Controllers). They are not easy to handle, they are prone to error, and there are very very few crew commands left that are not used by stock SHIII. And those that are/were free have been used by Anvart and me already. At least that´s how it was about 1 year back. There might be lots of other folk using them nowadays in their mods. But be aware that if you pull of this mod, you will be besieged to implement compatibility for every other mod, no matter if you´ve ever heard of it or not. My suggestion, use as less animated parts as needed to make the crew members appear to be alive to reduce the amount of data. Thus you can create a loop without too many people recognizing it for a loop. A loop will play without a link to SMC. Link them to the immobile version of the diesel. Thus they will disappear when submerging. If you keep the amount of data "low", you could use a "second" crew with different animations, such as holding a mug of coffee, to replace the working crew while submerged. Regards, DD
__________________
|
03-04-11, 03:41 PM | #59 | |
Silent Hunter
|
Quote:
Hehehehe, komm, gibt´s zu, es juckt doch in den Fingern zu modden....! Viele Grüße, M4x1 |
|
03-06-11, 04:49 PM | #60 | |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
|
Quote:
Last edited by brett25; 03-06-11 at 05:18 PM. |
|
|
|