SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-30-08, 01:40 PM | #46 | |
Rear Admiral
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Task Force industries "Taking control of the world, one mind at a time" |
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09-30-08, 01:44 PM | #47 | |
Silent Hunter
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Players are already vicious enough and demanding enough with the normal game development process, if they were enabled with their monthly payment to demand something it would be even worse. Also you simply cannot guarentee that "progress" will be made, especially not in a "worth paying for" amount each month. Just look at how people treat the free mod volunteer authors! Subscription games like MMORPGs work with a pay to play since even though they are constantly updated and expanded, you can at least play the whole time. I'd rather wait for a reasonably priced game to be finished and delivered complete rather than pay monthly for ... nothing? |
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09-30-08, 01:52 PM | #48 |
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I agree, paying for monthly updates would be kind of like paying anouther bill. I dont think the average person has enough capital (cause we all dont use US dollars for money) to keep there house much less eletricity running and pay this too.
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Task Force industries "Taking control of the world, one mind at a time" |
09-30-08, 01:56 PM | #49 |
Bosun
Join Date: Aug 2008
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Hmm... I think that the SH5 stays in WWII era (and the U-boats...)... Books, movies, history as a hobby etc. If the release schedule is at Q1/2009 Ubi is basicly porting and polishing their models to DX10 environment etc, BUT i think that "new thing" could be totally new online-gaming mode:
- The carreer development could be depending e.g. the online-time and total tonnage -> servers running statistics about tonnage, medals etc. Play enough and you'll get "unlocks" for better subs, veapons, crew ... yes, the BF2 type of system. We have it also in this forum (Hey, this is my 30. post...wonder how many more before i get "promoted" :p). - No need for AI if the seas are full of human controlled ships (the time compression problem is solved by spawning, and the AI takes the vessel if you finally have to sleep). Imagine that feelig after torpedoing the "top score" skipper - Wolf Packs enabled! Maybe not by voip (i hope not), but by radio messages (delayed chat) send by the other players.... "Convoy at AN4279, happy hunting! -Ironperch-" - and probably it's not just sub's (targets needed) but more like naval WWII simulation. I quess Silent Hunter is kind of brand for this kind of simulation so why change the name. How about that? Anyone from UBI here?
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09-30-08, 02:52 PM | #50 | |
Navy Seal
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First of all, my plan gives you a game you can play, with updates on a pre-announced schedule. You're not paying for game development, you're paying for maintenance and improvement of an already working product! Now we are paying game companies to produce the next game as the only way they can continue to produce profits. Profit is not the evil spawn of Satan, but the lifeblood of society. Without it most of us die pretty quickly and not prettily either. My way also eliminates piracy as the game calls home, and perhaps even has online components, without which the game cannot be played. Go ahead and pirate the game! If you are not an active legitimately registered user with a valid subscription, all you have is a coaster. Come on guys! Surely you can shoot holes in the theory better than that. To recap: A low entrance price, $30.00, for a working game, an affordable subscription price, $7.50 per month, with a minimum ten year committment by the gaming company with subscriptions used to pay a stable dev team who would evolve the product with three or six month scheduled upgrades throughout (ala Ubuntu). Online cooperative and competitive play as part of the package. Piracy not a factor. Game playable throughout: nobody prepays for vaporware. People always end up doing what they are paid for. Now we pay game companies to abandon games and publish another because that is the only way they can continue to make money. If we want them to maintain an existing procuct we are going to have to pay them to do that. Then and only then will we get the game we need and they get the profits they need. Load up and commence firing, guys!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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09-30-08, 03:08 PM | #51 | |
Planesman
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This is probably done easiest by making online play and updates (as well as maybe advanced tools, mods, or something else) the paid portion and basic solo play unpaid (provided you had an account). Then, like you said. Let them pirate it, if they don't have an account, they can't play. Also, that means let people install it on as many computers as they want, each account can only play one at a time (possibly allow group accounts to let gamer groups buy 5 seats at a discount or something, not sure if there'd be a market for that). Offline authentication becomes a problem (I don't want my game shut off just because of some fiber-seeking backhoe outside of Atlanta), but it's fixable.
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09-30-08, 04:21 PM | #52 | ||
Navy Seal
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I think that there should be a contract term that if the game company terminates at the end of the contract that they leave every current subscriber with a functioning game to play afterward. If the concept worked well that would never happen because the game company would have a cash cow on their hands and we would have a very affordable game of unimaginable quality.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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09-30-08, 06:51 PM | #53 |
Grey Wolf
Join Date: Mar 2007
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Anyone think it is a fake link to steer up the pot?
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09-30-08, 07:49 PM | #54 | |
Commander
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Alternatives to the above (limited time compression, AI placeholder units and/or AI commanders who take over for you when you are AFK, spawned instances/battles based on a strategic map) all have problems, introduce clunkiness, and/or provide for possible exploits. I would dearly love to see a MMO sub sim, but frankly I don't know how to do it without bowdlerizing the entire solo experience in the translation. It would basically be like taking a solo golf game, and making it a MMO cricket game; the kind of gameplay we have enjoyed with SH3/4 would simply not be recognizable. And for many here, that won't sell. Now, if someone can come up with a scheme which can convince me otherwise, I am all ears-do your worst. Please. |
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09-30-08, 07:53 PM | #55 |
Grey Wolf
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Do you people really think that Ubi would release a new sim in Jan09... without any announcement, screenshot, teaser... etc.
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09-30-08, 08:13 PM | #56 |
Navy Seal
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I sure hope not. I cannot think of a scenario that doesn't involve defeat, gnashing of teeth, desperate losses of money, derisive laughter and humiliation where Ubi is concerned if it is true.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
09-30-08, 08:17 PM | #57 | |
Rear Admiral
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Task Force industries "Taking control of the world, one mind at a time" |
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09-30-08, 08:21 PM | #58 |
Grey Wolf
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Yea, they woudn't miss out Christmas shopping spree...
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10-01-08, 12:26 AM | #59 |
Planesman
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Hey, I love these guys in Romania and the great product they put out ( ), but honestly, a brand new SHV 3 months from now?
Not a *#^*%##% chance in h*ll. As to whether to repeat the Atlantic or Pacific thing, I'm torn. I think I'm not in favour of a modern nuke sim, but I am warm to a 1945-1960 era SSK cold war sim. That period saw plenty of interesting action, when (I believe) operational planners were a bit less risk adverse than they are today. WWI doesn't really float my boat, but I leave room to be pleasantly surprised on that front. No matter when it is set, it is more important to be done right than to be done quickly (or through flawed process). SH2 was a testament to that. I'd be happy to stick to SH3 and SH4 until 2012 if it meant that in 2012 I got an SH5 that really blew my socks off.
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10-01-08, 01:54 AM | #60 |
Grey Wolf
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I would not wait for two days for any project "after 1945"...
Self guided torps, computer confirmed hit,... what is the challenge and gameplay ? It would be crime against SH tradition and brand... Kriegsmarine in new engine, it would be "classic" for another 10-15 years
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