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06-29-17, 12:30 PM | #46 |
Swabbie
Join Date: Oct 2010
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06-29-17, 01:16 PM | #47 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
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Why only 100? 10000 is better
You can do mod where Perry carries 50 Harpoons, Akula 100 Sizzlers and LA can go faster than 200 kts. But i think peoples love to play DW because this game is REALISTIC simulator in modern naval war. All playable platforms have advantages and disadvantages and you should accept that fact because this is essence of DW. Driving Akula is quite different than driving LA. They have different sensors, weapons , speed and maximum depth. Your idea for mod is to equal both sides of battle. In my opinion this is pointless. Maybe Cold Waters or arcade games would be better for you, if you don't understand phenomen of DW? BTW: for launching weapons you need compresed air. That means, you are not able for launching 50-100 missiles without air tank charge. |
06-29-17, 01:26 PM | #48 |
Swabbie
Join Date: Oct 2010
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Its just GAME. I want to build a scenario where i get to fight 100 ships with 1 sub. Can u understand this??
Go comment somewhere else, u talk too much and know about modding. Last edited by Jimbuna; 06-30-17 at 05:18 AM. Reason: Please try to adhere to the acceptable language rules. |
06-29-17, 01:45 PM | #49 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
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Chillout buddy.
You said before about mod - not scenario. In scenario you can use trigger and script for rearming Your problem is that you wanna add more missiles to sub which have largest storage in game and add missiles to Perry - most dangerous playable surface in ASuW in RA. That suggest, your ideas are little reckless. Making MOD only for yourself is in my opinion pointless. Especially when the same effect can be triggered/scripted. |
06-29-17, 09:14 PM | #50 |
Swabbie
Join Date: Oct 2010
Posts: 6
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06-30-17, 07:24 AM | #51 |
Seasoned Skipper
Join Date: Nov 2006
Posts: 742
Downloads: 136
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You don't have to:
All is in Mission editor in game. Scripts needs trigger for launching! |
07-01-17, 01:40 PM | #52 |
Watch
Join Date: Nov 2006
Posts: 30
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The hex edit i mentioned above is the overall limit of all missiles. I think other sub-limits of the missile amounts are adjustable with DWEdit. Just search the launchers for the playable FFG.
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01-06-19, 07:58 PM | #53 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
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Collins Class Weapon loadout
Hi team, I know this is an old thread but I was wondering if someone could advise what hex edit to change the Collins Class sub's weapons loadout from 18 to 22
Thanks in advance.
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01-07-19, 04:02 AM | #54 | |
Lieutenant
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
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Quote:
NON_NUKE_SUB Interface: wpnloadout.dll: Hexedit address 0x0315D (2 bytes) fctd.dll: Hexedit address 0x0A33D (2 bytes) Current Value: 0x0900 EDIT: For the changes to take effect you also have to delete the .lod file of the collins weapon loadout in the cache folder, usually game root folder for winxp or the "C:\users\username\AppData\Local\VirtualStore\Prog ram Files (x86)\Sonalysts Combat Simulations\Dangerous Waters" folder for winvista and later. Have fun...
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Last edited by Pirate; 01-07-19 at 04:31 AM. |
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01-07-19, 04:54 AM | #55 | |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
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Quote:
I think I've done it. I changed the 09 to 0D and that increased the 1-4 racks loadout from 9 to 13 thus allowing me to add 12 weapons totalling 22 all up. 6 in the tubes, 2 in both racks 5 and 6 and 12 in racks1-4. Interesting though that whilst showing \13, I can only add 12\13. I used https://www.calculator.net/hex-calcu...14#decimal2hex to work out what to use. Thanks for your info and guidance Pirate.
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Fearless System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. Last edited by Fearless; 01-08-19 at 09:12 PM. Reason: Updated |
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01-08-19, 08:58 PM | #56 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
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Seems to work now.
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Fearless System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
02-14-19, 09:18 PM | #57 |
Girt by Sea
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Hi Fearless,
I've tried to have a go at editing the Collins weapons loadout - but the hex editor made no sense to me. I was wondering, would you consider uploading your 22 Torp Collins wpnloadout.dll, so that I can 'patch' your one over? Thanks Fearless, hope you can help, Stew |
01-09-22, 11:34 AM | #58 |
Bosun
Join Date: Apr 2021
Location: Colombia
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Yes, this is for the Collins, but how do i do the same with another submarine? how do i know what byte i need to modify? or for a FFG too
Thanks. |
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