SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-26-11, 08:57 AM | #46 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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11-26-11, 10:44 AM | #47 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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11-26-11, 11:10 AM | #48 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Hey Trevally,
I have the minefield map addon mod from the first page and using TDW latest UI. How do I view this map, I only see the shipping map in the UI? Edit: Nevermind, I just found that I had to toggle off the colored version of shipping chart and the minefield map shows now. Last edited by 7thSeal; 11-26-11 at 11:30 AM. |
11-26-11, 12:20 PM | #49 |
Loader
Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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11-26-11, 12:59 PM | #50 | |
Black Magic
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11-26-11, 01:12 PM | #51 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Well you already have the color to non color switch located on the nav map, that's what I used to change the shipping chart to the minefield view.
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11-26-11, 01:29 PM | #52 |
Loader
Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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Trevally,
The same problem as before. CTD while loading screen. Thats my mod list: Capthelms SH5 Audio Mod Radio Paris French Music Full Version 1.2 Grossdeutscher Rundfunk nVidia missing lights DE SH5 Basemod ( realistic version ) v2.1 DE SH5 Waves ( hurricane version ) v2.1 DE SH5 Atlantic Floor v2.1 DE SH5 DarkerNights v2.1 DE SH5 Undersea ( temperate and polar ) v2.1 DE SH5 Shallow Waters v2.1 FX_Upadate_0_0_19_ByTheDarkWrath IRAI_0_0_30_ByTheDarkWrath IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWrath NewUIs_TDC_6_9_0_jimimadrids_map_tools Manos Scopes-patch for 16x9 R.E.M_by_Xrundel_TheBeast_1.2 ( TDW UIs & FX compatible ) Harbour_Addition_Environment_Enhancement Mod v0.5 for Open Horizons OPEN HORIZONS II_full v 1.5 OHII v1.5 Patch1 OHII v1.5 Full Patch2 mtns - more traffic, nations and ships 1_7k mtns - OHII&HarbourAdditon_Fix_1_5b mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last) mtns - Enhanced FunelSmoke1.2_by HanSolo78 (recommended) NewUIs_TDC_6_9_0_Real_Navigation TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Equipment_Upgrades_Fix_1_2_byTheBeast BDSM SH5 v 1.3Basemod BDSM SH5 v 1.3optional-6db daped Sonarguy BDSM SH5 v 1.3optional always shouting WO in normal mode BDSM SH5 v 1.3optional NavMap babeling BDSM SH5 v 1.3additional crew sounds beta6 BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz BDSM SH5 v 1.3optional scary creaks sobers talking conning crew mod Trevally Harbour & Kiel Canal Pilot v 2.8 sobers see thru wake fix IO_StrategicMap_4_5_for_TDWv680 sobers green crew training SH5 sobers best ever fog V4 SH5 |
11-26-11, 02:01 PM | #53 | ||
Navy Seal
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Note some have been removed and some updated to newer versions. Is there not a new version for this one IO_StrategicMap_4_5_for_TDWv680 Remove all mods and save them safe. Delete your MODS folder. Run JSGME and a new MODS folder will be made. Put the mods back in the new folder install in the order I have them above. Edit: If that does not work you may need to remove all and test them one at a time untill you find the problem. Last edited by Trevally.; 11-26-11 at 02:18 PM. |
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11-26-11, 02:06 PM | #54 |
Ace of the deep .
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or just load the new mods and make a new mods profile using the task button in jsgme . Load mod profile/Save mod profile .
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11-26-11, 02:17 PM | #55 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
Move the; NewUIs_TDC_6_9_0_Real_Navigation down to this to last in the list and you should move all DBSM mods to above OH II - i.e. no sound mods after OH II Regards Edit; @ Trevally Didn't see your post |
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11-26-11, 04:47 PM | #56 | |
Loader
Join Date: Dec 2010
Location: Poland
Posts: 85
Downloads: 209
Uploads: 0
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11-26-11, 05:29 PM | #57 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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On my first patrol while also the first time I've tried this mod during campaign and no CTD or slowdowns that I've experienced after 2-3 hrs of gameplay. Now the other news is that I detected a large group of ships while under the night skies and began my stalking while surfaced and dropping every now and then to get new bearings. Soon I was right on top of them and could see no ships and thought ok my first bug. But while scanning with the scope I saw the surface of the water break and took a look with external cam and lol I'd been chasing damn dolphins the whole time.
My first encounter with them and while eager to go find a ship my daughter had to chase them around for a good 30min using the cam. She was pretending like she was one of them swimming with the pack. |
11-26-11, 05:52 PM | #58 |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Didn't know the Type II was in the game... suppose it just needs an interior? Could be a good first project for someone when the GR2 stuff comes of age, as the model is already there!
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11-26-11, 05:56 PM | #59 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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If you look at the screenshots thread, there's a pic in the last post that shows another type of U boat I didn't know was in the game.
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11-26-11, 06:08 PM | #60 |
Seaman
Join Date: May 2008
Posts: 39
Downloads: 43
Uploads: 0
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Hi
In my last patrol, when I was returning to base, I found a red buoy in: 54º 51' N 7º 19' E (Deutche Bucht) I'm using real navigation, so it is possible an error in that coordinates. I don't know if that buoy possition is intended or just an error. Btw I'm using OHII v1.4. I hope this information can help. Regards. |
Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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