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01-25-07, 09:08 AM | #46 | |
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Quote:
The fact that a plane now seems to aim for you wake, isn't true...he's aiming for a position from where he last spotted you, and Nvdrifter's wake is just there by coincidence. The AI can't detect this graphical change. With this mod, it's an advantage that we players get over the AI, as it helps US to find/follow targets, something which the AI can't do.
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01-25-07, 10:58 AM | #47 | ||
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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Quote:
Can you tell me how I can use just the longer torpedo wakes? |
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01-25-07, 11:32 AM | #48 | |
Ocean Warrior
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Glitch:p? Quote:
[/smartass]
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01-25-07, 11:36 AM | #49 | |
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Quote:
Then install the seperate torp-wake mod. I still had the seperate torp-wake mod on my HD, so I uploaded it for you, here
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01-25-07, 03:14 PM | #50 |
XO
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Thanks nvdrifter, this is a great mod. In my NYGM works perfectly!
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01-25-07, 04:57 PM | #51 |
Ocean Warrior
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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The lenghtened torpedo wakes are perhaps the greatest part of the whole mod.
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01-25-07, 08:13 PM | #52 |
Helmsman
Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
Uploads: 0
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nice one i'm using it with nygm too
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01-25-07, 08:43 PM | #53 | |
The Old Man
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Quote:
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01-25-07, 09:57 PM | #54 |
Navy Seal
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I had that glitch too. It doesn't seem that frequent and mostly shows up when you manuever heavily while using some TC.
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01-25-07, 11:45 PM | #55 | |
Stowaway
Posts: n/a
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01-25-07, 11:47 PM | #56 | ||
Stowaway
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Quote:
http://hosted.filefront.com/aragorn155/ |
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01-26-07, 05:51 AM | #57 |
Medic
Join Date: Apr 2005
Location: Scotland
Posts: 164
Downloads: 205
Uploads: 0
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I am getting the same thing as Safe-keeper but from Destroyers when they are searching for you while Depth Charging.
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01-26-07, 08:44 AM | #58 |
Stowaway
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Beutiful mod, never thought such a mod could add so much more immersion. Chasing a tramp steamer on calm seas last night with the deck gun blazing was so much more real having the longer wakes. Much easier to detect his course changes on a pitch black night....seriously good mod mat...well done! Works perfectly in NYGM
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01-27-07, 10:26 AM | #59 |
Lucky Jack
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Well I shoved it in to my GWX game and it works great. It is really cool to see the wakes criss cross as the ships start to zig zag. The torpedo wakes are awesome Truly a nice addition to the game
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01-29-07, 12:31 PM | #60 |
Eternal Patrol
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Just popped back to say
that this is a beautiful mod I tried to integrate it into my Uberboot mod and
then took it out, but had accidently saved sub dat. so now even without longer wakes mod my ubersub has a huge wake it has intermittent problems of the normal types at 28 knots I tried to upload some screenies but had problems with imageshack today will try again later to document the issues. thanks for a great mod MM |
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