SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-15-08, 03:15 AM | #46 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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that model looks perfect, but for a two torpedo sub that didn't work all that well... well I think it's very expensive, especially compared to the game's price!
But yeah that model looks perfect.. it's the later version though : the one used in the Sidney harbor attack. The number of downloads of that minisub (12 for the version 1.3, 25 for the earlier 1.2 version) doesn't press me to perfect it any more than it already is, I have other things to finish in the Jyunsen B mod. I'm currently playing around with video and sounds, I might just replace the intro video with the second one I posted yesterday, the fourth attack on a merchantman by I-10 during her 5th patrol. Keltos Last edited by keltos01; 12-15-08 at 03:17 AM. |
01-04-09, 02:31 PM | #47 |
Mate
Join Date: Jul 2008
Posts: 55
Downloads: 0
Uploads: 0
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Neet mod! The minisub is a great addition to the game.
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Terror must be broken by terror. |
01-25-09, 07:32 AM | #48 |
Bilge Rat
Join Date: Jan 2009
Posts: 1
Downloads: 16
Uploads: 0
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I have got bug: periscope is moving up and down. How to fix it?
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01-25-09, 12:24 PM | #49 |
Grey Wolf
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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That snub nose..
Man I wish I had a 3 d model program.
I like the idea of having this sub in the game, problem I have is the multiple crew stations for a craft with only two crew, the multiple reloads for a craft with only two torps. These I think can be worked out by working with the game files (perhaps just a commander in the "control room" and engineer in the engine/motor room). But the model is all incorrect. The actual sub had a more pointed nose, which had two points which were in fact the torpedo noses themselves. So when those torps were on their way the boat had two openings. But as indicated this was a quite unsuccessful sub so continued work on it would not be worth much, but it could be fun. |
01-25-09, 05:14 PM | #50 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I am working on other subs for now :
Kaidai 3B Jyunsen 1M and thanks to Darkfish we have now implemented the type 93 naval mine, so a KRS might be next ... Keltos |
03-28-09, 02:56 AM | #51 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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07-21-09, 04:57 AM | #52 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Bump !
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09-22-09, 11:49 PM | #53 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Quote:
keltos |
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09-23-09, 10:23 AM | #54 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I've got a solution to your Periscope problems. Take the Senzori_Uboot file(s) and make a copy, renaming it Senzori_Uboot_02. Using your preferred 3D modeling program start chopping the bottom off of one of the scopes that is already in game. Once you've got it to a length you like add a new node into your new Senzori_Uboot_02 file and import the model. This is what I have done with the 688i mod to keep all the Fleet Boats from having the 688's periscopes and such.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
09-23-09, 05:36 PM | #55 |
Planesman
Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
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Oi! what's the latest official version of this? Is it that version 1.3 back on page 2, or is it the "With scope" version that's still hosted?
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09-24-09, 12:01 AM | #56 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Quote:
the current version is 1.3, I am reuploading it on my FF page as we speak (write). keltos |
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09-24-09, 10:44 AM | #57 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Yeah I saw that then. Normally I catch things like that.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
09-24-09, 10:48 AM | #58 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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version 1.3 d/l link :
http://www.filefront.com/14590019/IJN_Ko_1_3.rar it should include a couple single missions made by Peabody. enjoy ! keltos |
09-24-09, 02:03 PM | #59 |
Navy Seal
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re
enable this jsgme?
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09-24-09, 02:13 PM | #60 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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yes Sir !
all my boats are jsgme ready ! keltos |
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