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Old 01-08-11, 03:53 AM   #5926
Meldric
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Crashdive button works again with patch 2! Excellent!
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Old 01-08-11, 04:57 AM   #5927
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@ col Kurtz
see the http://www.subsim.com/radioroom/show...postcount=5845
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Old 01-08-11, 05:51 AM   #5928
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Hi!

I would like to put in the idea to change the colorable crosshair in the way that we can change the color of the lines instead of having the crosshair "surrounded" by colored lines. These make the stadimeter harder to use in darkness...

Thank you!
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Old 01-08-11, 07:06 AM   #5929
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Hi all,

According to your own experiences of TDW NewUis 6_3_2 and Environment 5.0 mods, what should be the good place for Environment 5.0 in JSGME : before or after TDW NewUi ?
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Old 01-08-11, 08:00 AM   #5930
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Quote:
Originally Posted by Meldric View Post
Hi!

I would like to put in the idea to change the colorable crosshair in the way that we can change the color of the lines instead of having the crosshair "surrounded" by colored lines. These make the stadimeter harder to use in darkness...

Thank you!
+1
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Old 01-08-11, 08:37 AM   #5931
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Quote:
Originally Posted by antier View Post
Hi all,

According to your own experiences of TDW NewUis 6_3_2 and Environment 5.0 mods, what should be the good place for Environment 5.0 in JSGME : before or after TDW NewUi ?
When you install two mods with JGSME and you don't get an overwrite warning, then it makes no difference which one goes in first.
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Old 01-08-11, 08:43 AM   #5932
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Quote:
Originally Posted by Torpedo View Post
You have messagio
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Old 01-08-11, 08:56 AM   #5933
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Quote:
Originally Posted by Meldric View Post
Hi!

I would like to put in the idea to change the colorable crosshair in the way that we can change the color of the lines instead of having the crosshair "surrounded" by colored lines. These make the stadimeter harder to use in darkness...

Thank you!
I would love to be able to change the color of the crosshair lines itself but the game's hardcode controls it and thus I can't get to it.
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Old 01-08-11, 08:56 AM   #5934
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I'm putting something together for you to try. I'll send you a PM with it here in a few

Radio now works perfectly! Thanks a lot!
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Old 01-08-11, 08:57 AM   #5935
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Originally Posted by TheDarkWraith View Post
Click the HUD button in the scope's torpedo box. Enable the Crosshairs. This will add a highlight to the crosshairs in the scope so you can see them. I added this specifically for the problem you are experiencing.
Ok. Torpedos small mod for scopes is the solution for me. I used it and sunk succesfully the vessel in your Historical mission - without auto-tutorial - using stadimeter, AOB etc and your filters. Works fine
Back to the course!
And more think. When set the speed to 7.5kts (Mostefficient from your .py) it`s working, I can see the speeds value 7kts set, U-boot decraesing or increasing speed, but on the speed clock the needle is on the Ahead standard position.

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Last edited by col_Kurtz; 01-08-11 at 09:19 AM.
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Old 01-08-11, 09:12 AM   #5936
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Quote:
Originally Posted by letterboy1 View Post
When you install two mods with JGSME and you don't get an overwrite warning, then it makes no difference which one goes in first.
Thanks for such a kind of reply...

If I ask the question, it is because from one way or from another, you do get an overwrite warning !
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Old 01-08-11, 10:50 AM   #5937
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Hello TheDarkWraith
Firstly, Happy New Year 2011 and thanks for your very good job

I have a problem with the officer Weapon, icon recognition of the vessel and the firing solution is more active than the target by locking and locking, the torpedo can never intended ... this in easy mode.
what are the settings to change the file py?
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Old 01-08-11, 11:10 AM   #5938
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you have to lock onto the target first before those become available.
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Old 01-08-11, 11:21 AM   #5939
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yes but by locking the line of fire hangs over the ship and no torpedoes will reach it unless it is stopped
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Old 01-08-11, 12:33 PM   #5940
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Quote:
Originally Posted by antier View Post
Thanks for such a kind of reply...

If I ask the question, it is because from one way or from another, you do get an overwrite warning !
I'm sorry, I meant to say the other warning that JSGME gives if one mod attempts to overwrite files from another mod. Are you talking about the warning that Windows gives when attempting to overwrite files? Or the JSGME warning?

By the way, I just reinstalled both Environment Mod 5 (from W_Clear) and the latest UI Mod from TDW version 6.3.2 and I got no conflict messages.
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