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Old 01-05-11, 09:07 PM   #5881
letterboy1
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Quote:
Originally Posted by TheDarkWraith View Post
I'm already working on patch 1 for v6.3.0. It contains the fix for this problem and some others reported
Wow! When do you sleep? I mean, which day of the year?
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Old 01-05-11, 09:42 PM   #5882
TheDarkWraith
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Quote:
Originally Posted by letterboy1 View Post
Wow! When do you sleep? I mean, which day of the year?
I get 8-10 hours of sleep a day

Just found a HUGE bug Started a new campaign to watch the changes I made to the radio messages feature. Got out into the channel and saved game. Exited game. Restarted game and loaded where I left off. Checked radio messages and I had none (I did have 2 before I exited game) Problem fixed. Probably none of you all's radio messages were being saved at game exit in campaign.
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Old 01-05-11, 11:22 PM   #5883
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v6.3.0 patch 1 released. See post #1 for details
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Old 01-06-11, 04:03 AM   #5884
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Just thinking about it:

I had some strange encoded messages in the radio messages. Looks like some wrong displayed UTF-8 in case of Umlauts or something related... (I am using german version).
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Old 01-06-11, 02:24 PM   #5885
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
I get 8-10 hours of sleep a day

Just found a HUGE bug Started a new campaign to watch the changes I made to the radio messages feature. Got out into the channel and saved game. Exited game. Restarted game and loaded where I left off. Checked radio messages and I had none (I did have 2 before I exited game) Problem fixed. Probably none of you all's radio messages were being saved at game exit in campaign.
I noticed that in the first mod with new Radio messges. Few days patrol, saved, back and I got from first day and the current day new massages -just received 2 or 3. No more massege on 2-3 sites.
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Old 01-06-11, 02:34 PM   #5886
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Quote:
Originally Posted by Meldric View Post
Just thinking about it:

I had some strange encoded messages in the radio messages. Looks like some wrong displayed UTF-8 in case of Umlauts or something related... (I am using german version).
You right. Look into D:\Games\Silent Hunter 5\data\RadioMessages\English\1939\08\radiomessages .txt

I tried to retype each German word correctly... but after that I received only first message - not retyping... than radio go to absolutely silent.
Septembers messages:

19390920 0729 19390921 1029 0 20 Intercept ALL Received the entire crew of U.27 four officers and 34 ratings from HMS FAULKNOR, and HMS FURY|HMS FEARLESS
19390920 0800 19390921 2300 0 60 Bdu All U-boats We regret to report that U-27 has been sunk west of Scotland, in position 58.35N, 09.02W, by depth charges from the British destroyers HMS Fortune and HMS Forester. 38 survivors (no casualties).|Career 1 patrol|2 ships sunk for a total of 624 GRT
19390920 1210 19390921 2300 0 20 U-30 FdU 1939/09/20|PUT INTO REYKJAVIK ON THE 19TH AND IS AT PRESENT SE OF ICELAND.
19390920 1500 19390921 1600 0 20 U-47 BdU 1939/09/20|2 MERCHANTS SUNK FOR 6000 TONS. BF 4124
19390920 1500 19390921 1800 0 20 U-34 BdU 1939/09/20|2 STEAMERS SUNK FOR 11000 TONS. BF 1695.
19390921 0646 19390922 2300 0 20 BdU U-39 1939/09/21|U-39 REPORT POSISTION.
19390921 0646 19390922 2300 1 20 BdU ALL U-39||1939/09/21|U-39 REPORT POSITION.
19390921 0857 19390922 1157 0 20 Open Frequency ALL SSS. . .Steamer TEAKWOOD torpedoed and damaged south of Land's End at 49-39N, 06-39W.
19390921 0921 19390922 1257 0 20 Oberkommando der Kriegsmarine Deutsche Kr�fte auf See Agents Report 1939.09.21:||MB.6 of seven cargo ships, escorted by destroyers departed Southampton, for Brest on the 23rd.
Over here this letter is changed from small cubick to this [?].
Retype Kräfte and from this message no more in the game. So I leave that work:/
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Old 01-06-11, 02:35 PM   #5887
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
I noticed that in the first mod with new Radio messges. Few days patrol, saved, back and I got from first day and the current day new massages -just received 2 or 3. No more massege on 2-3 sites.
should be working correctly now. Let me know if it isn't
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Old 01-06-11, 03:00 PM   #5888
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Quote:
Originally Posted by TheDarkWraith View Post
should be working correctly now. Let me know if it isn't
Of course
By the way... Could you tell me... explain this. Some mods going outside the MODS folder JSGME - why?




And actually I`m not sure is it IN... - work ok or OUTside - not work
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Old 01-06-11, 03:15 PM   #5889
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
Of course
By the way... Could you tell me... explain this. Some mods going outside the MODS folder JSGME - why?




And actually I`m not sure is it IN... - work ok or OUTside - not work
The reason is because you didn't install the scope mod correctly. This add-on mod 'NewUIs_TDC_6_3_1_Scopes (do not enable - open and read)' needs to be opened and then the scope mod you want to use has to be opened also. Either:
- Arclight_MRP
- emtguf_rework_scopes
- stock

Now contained in the folders above are the mods you put into your MODS folder. The folder 'patches' are patches that you have to apply to the folders above for your screen resolution before enabling.

Is this not clearly explained in the text fle How_to_enable_a_scope_mod?
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Old 01-06-11, 05:46 PM   #5890
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
The reason is because you didn't install the scope mod correctly. This add-on mod 'NewUIs_TDC_6_3_1_Scopes (do not enable - open and read)' needs to be opened and then the scope mod you want to use has to be opened also. Either:
- Arclight_MRP
- emtguf_rework_scopes
- stock

Now contained in the folders above are the mods you put into your MODS folder. The folder 'patches' are patches that you have to apply to the folders above for your screen resolution before enabling.

Is this not clearly explained in the text fle How_to_enable_a_scope_mod?
Sorry... I read this above look into mod, choose what I wanted and than put into MODS.
OMG... Now I've done it again. I have written here is what I did (delete the text) and I got what I did wrong. Sorry... To exciting probably - too fast, forgive me
Back to beginning if you get lost.
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Old 01-06-11, 07:48 PM   #5891
BowfinSS287
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outstanding new filter mod for the scope....
is there a way to save you settings for scope,crosshair,RAOBF
i don't see it in TheDarkWraithUserOptions.py ,after i set them
ingame they stay,but every restart of game they go back to default
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Old 01-06-11, 08:08 PM   #5892
TheDarkWraith
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Quote:
Originally Posted by BowfinSS287 View Post
outstanding new filter mod for the scope....
is there a way to save you settings for scope,crosshair,RAOBF
i don't see it in TheDarkWraithUserOptions.py ,after i set them
ingame they stay,but every restart of game they go back to default
they save automatically to a file: \Silent Hunter 5\ScopeSettings.TDW

Every restart they go back to default due to error in my code. I have put together patch 2 but am waiting on Trevally's work on the RAOBF graticules before releasing. Patch 2 addresses this problem and some others that I've found while starting a new campaign.
They go back to default because at game start I'm not applying what I read from the file to the scopes. So the information is getting saved and read from the file correctly just not applied at game start.
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Old 01-06-11, 08:26 PM   #5893
BowfinSS287
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thanks for your continued efforts in creating a great sim
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Old 01-06-11, 08:56 PM   #5894
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
I have no control over the captain's log page - that is game hardcoded. To me that page doesn't exist as I never open it. You should do the same.

As far as the special characters I'll look into why they aren't displaying correctly.

Is your u-boat hull number displaying correctly in the new radio messages feature? That's the only one that matters.

SOAN's visibility is now controlled via the charts icon in the right side bar.
Yes U-30 recived message to U-30. Tried in the Hist mission
And I found the SOAN book
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Old 01-06-11, 10:49 PM   #5895
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Is there any way to change the command keys using this mod?
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