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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#571 | ||
Ace of the deep .
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Sober said
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#572 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
Uploads: 0
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Could someone Please upload the "NYGM Manual" to another mirror?
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#573 | |
Stowaway
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![]() Not that I find anything wrong with NYGM as it is now, but I really can't wait for the added things in 2.0. Anti-humminbird was enough to get my attention, but then the auto-plotting through the Kiel Canal was the icing on the cake! Plus, I don't think WaWII won't start until NYGM 2.0 comes out. And I really want to kick off WaWII. |
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#574 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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The readme states that the Iambecomelife's hospital ship mod must be installed for the Mediterranean to work. Is this mod included in NYGM Tonnage mod v2.0?
I have multiple installs; and I use SH3CMDR with them all. If I add the included SH3CMDR files to my CMDR 2.5, will it then only work with MYGM Tonnage 2.0? |
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#575 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
Uploads: 0
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#576 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Thanks Capt.
irish1958 |
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#577 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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#578 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi to all, big time thanks for the work and creativity behind the NYGM mod series, thansk for saving SH3 and making it continue to be worth playing and an ongoing challenge.
Now for the problem, I'm sure others have alerted the dev team, but I think they over compensated re the escorts. Now they got ESP, not only do they know when your there, they can see you with X Ray vision, you cant get near the convoys on the surface without being detected. This would be expected from late 43 onwoards, but in 1939, in October, I keep get plastered every time I evn fart near a convoy, going deep and silent doesnt seem to make any difference. Can the escorts be given less ESP? |
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#579 |
Stowaway
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Yes. I'm not sure exactly what the settings should be, or where to find them, but if you use any of the big mods from RUB on you'll find them much less capable, at least in the early years. Also, there have been several single mods over the last year to this same effect.
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#580 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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The links are for the 330+Mb NYGM TW v2.0 which currently does not include the The NYGM IX/1 & IX/3 Tower ‘persiscope’ fix (available here http://www.filefactory.com/?104ae9) or the NYGM Tonnage War v2.0 - U-boat Visual Update (available here http://www.filefactory.com/?1ed0b0) |
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#581 |
Swabbie
![]() Join Date: Nov 2005
Posts: 11
Downloads: 7
Uploads: 0
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Question maybe it shall be like this but i find it a bit annoying hehe why is that sound from ship hit eithger torpedo impact or gun impact comes about 3 sec after impact aka sound delay ? can you fix that or ?
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#582 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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Must admit, I am not a great fan of it, just used to the old way. When we do the next updat I will get the original files included as an option. |
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#583 |
Swabbie
![]() Join Date: Nov 2005
Posts: 11
Downloads: 7
Uploads: 0
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Thx for the fast answer hehe
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#584 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
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I agree...I replaced the sounds with the original ones.
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#585 |
Swabbie
![]() Join Date: Jun 2006
Location: Pittsburgh PA
Posts: 14
Downloads: 27
Uploads: 0
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New to the forum, and this might have been asked earlier. but is there a way to increase the time compression while in the kiel canal it keeps going back to 4x
takes an hour to transverse the canal please help |
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