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Old 06-03-06, 09:11 PM   #571
THE_MASK
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Sober said
Quote:
Does the 16km view look any better with NYGM TW V2 . What i mean is , do the ships get more foggy the further out they are from you .
Observer said
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It looks the same as it did in v1.03, but I have some ideas on this
Please run like the wind with this idea as the current 16km view looks sh!t house .
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Old 06-04-06, 06:36 PM   #572
The Noob
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Could someone Please upload the "NYGM Manual" to another mirror?
I'm having problems with this one.
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Old 06-04-06, 08:36 PM   #573
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Quote:
Originally Posted by sober
I think the next version of NYGM is like a nice bottle of red wine . The longer you wait the better the end result . Hangin out for the next one .
But I want to get drunk right now!

Not that I find anything wrong with NYGM as it is now, but I really can't wait for the added things in 2.0. Anti-humminbird was enough to get my attention, but then the auto-plotting through the Kiel Canal was the icing on the cake!

Plus, I don't think WaWII won't start until NYGM 2.0 comes out. And I really want to kick off WaWII.
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Old 06-08-06, 09:27 AM   #574
irish1958
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Default A couple of questions

The readme states that the Iambecomelife's hospital ship mod must be installed for the Mediterranean to work. Is this mod included in NYGM Tonnage mod v2.0?
I have multiple installs; and I use SH3CMDR with them all. If I add the included SH3CMDR files to my CMDR 2.5, will it then only work with MYGM Tonnage 2.0?
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Old 06-08-06, 04:24 PM   #575
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Quote:
Originally Posted by irish1958
The readme states that the Iambecomelife's hospital ship mod must be installed for the Mediterranean to work. Is this mod included in NYGM Tonnage mod v2.0?
I have multiple installs; and I use SH3CMDR with them all. If I add the included SH3CMDR files to my CMDR 2.5, will it then only work with MYGM Tonnage 2.0?
Yes to the first question, and unfortunately, yes to the second, although you can have multiple SH3 Commander installs.
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Old 06-08-06, 07:28 PM   #576
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Thanks Capt.
irish1958
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Old 06-10-06, 06:13 AM   #577
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Quote:
Originally Posted by Der Teddy Bar
It is with great pleasure that I announce that NYGM's Tonnage War v2.0 is ready and is available for download via in the links below.

http://www.filefactory.com/?749de9
http://hosted.filefront.com/TeddyBar/
Is this also the link to diwnload the latest version ? So including the lookout and scope tweaks ?
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Old 06-10-06, 07:20 AM   #578
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Default Many, Many thanks for NYGM 2....but there is a problem with Escorts having new ESP!!

Hi to all, big time thanks for the work and creativity behind the NYGM mod series, thansk for saving SH3 and making it continue to be worth playing and an ongoing challenge.

Now for the problem, I'm sure others have alerted the dev team, but I think they over compensated re the escorts. Now they got ESP, not only do they know when your there, they can see you with X Ray vision, you cant get near the convoys on the surface without being detected. This would be expected from late 43 onwoards, but in 1939, in October, I keep get plastered every time I evn fart near a convoy, going deep and silent doesnt seem to make any difference.

Can the escorts be given less ESP?
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Old 06-10-06, 10:39 AM   #579
Sailor Steve
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Yes. I'm not sure exactly what the settings should be, or where to find them, but if you use any of the big mods from RUB on you'll find them much less capable, at least in the early years. Also, there have been several single mods over the last year to this same effect.
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Old 06-10-06, 05:08 PM   #580
Der Teddy Bar
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Quote:
Originally Posted by Drebbel
Quote:
Originally Posted by Der Teddy Bar
It is with great pleasure that I announce that NYGM's Tonnage War v2.0 is ready and is available for download via in the links below.

http://www.filefactory.com/?749de9
http://hosted.filefront.com/TeddyBar/
Is this also the link to diwnload the latest version ? So including the lookout and scope tweaks ?
Drebbel,
The links are for the 330+Mb NYGM TW v2.0 which currently does not include the The NYGM IX/1 & IX/3 Tower ‘persiscope’ fix (available here http://www.filefactory.com/?104ae9) or the NYGM Tonnage War v2.0 - U-boat Visual Update (available here http://www.filefactory.com/?1ed0b0)
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Old 06-11-06, 10:49 AM   #581
Ghoost
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Question maybe it shall be like this but i find it a bit annoying hehe why is that sound from ship hit eithger torpedo impact or gun impact comes about 3 sec after impact aka sound delay ? can you fix that or ?
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Old 06-11-06, 06:46 PM   #582
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Quote:
Originally Posted by Ghoost
Question maybe it shall be like this but i find it a bit annoying hehe why is that sound from ship hit eithger torpedo impact or gun impact comes about 3 sec after impact aka sound delay ? can you fix that or ?
That is to simulate the real world delay of sound having to travel from where it occured to where you are.

Must admit, I am not a great fan of it, just used to the old way.

When we do the next updat I will get the original files included as an option.
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Old 06-11-06, 08:29 PM   #583
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Thx for the fast answer hehe
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Old 06-11-06, 09:42 PM   #584
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I agree...I replaced the sounds with the original ones.
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Old 06-11-06, 10:24 PM   #585
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New to the forum, and this might have been asked earlier. but is there a way to increase the time compression while in the kiel canal it keeps going back to 4x
takes an hour to transverse the canal please help
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