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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#571 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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he he... so if i am understand good means if i shoot at an very big or very small AOB with electric torp i have better chance to hit the target... i was never thinked at this
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#572 |
Black Magic
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ok my idea of the spheres didn't work
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#573 |
Ace of the deep .
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#574 |
Black Magic
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I would assume that is what that means
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#575 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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DarkWraith,
I am using Stormy's sound mod. Will his mod overwrite the sound changes you've made in the FX mod? I really like the fact that you fixed missing hydrophone sounds like explosions and the sound of ships sinking so I don't want to lose that if I use Stormy's DBSM over the top of this. Are they compatible? If so, which should go first? |
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#576 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I tested FIX v15 and i enjoyied to see how the planes are taking damages by fire... see here:
regards |
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#577 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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regards |
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#578 |
Black Magic
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v0.0.16 includes the damage/flooding model redone for small merchants, merchants, and escorts. Capitol ships (Battleships, Carriers, and Cruisers are still being worked on). Airplane debris has been added when an airplane explodes in the air. Some ships have the ability of the ships horn/whistle and starshell ability added to them.
Here is an airplane explosion with resulting debris: v0.0.16 will no longer include the add-on mod for BARF as it's not needed anymore (due to new damage/flooding model I've made). Until the capitol ships damage/flooding model is complete I have used the flooding times from BARF for them. Small merchants will be able to be sunk using deckgun and flak gun. Merchants will be able to be sunk with deckgun and 37mm flak gun but will take multiple shots before flooding starts. Escorts will take no damage from flak guns (due to armor plating). Escorts will take damage from deck gun and in order for flooding to start will take multiple hits of the deckgun per compartment. The new damage/flooding model lets more listing occur (front/back and side/side) due to flooding. A ship with heavy listing in rough seas can sink due to flooding from the heavy seas now. It is possible for ships to capsize also due to new damage/flooding model ![]() Last edited by TheDarkWraith; 03-28-11 at 12:05 PM. |
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#579 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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thanks... going to test
![]() 1)TDW UI 2)TDW FIX 16 3)IRAI 4)Depth keeping probelm by tdw? EDIT: he he... you not released yet... i was thinking you already released - i was prepared to make a tutorial how to attack planes in SH5... i will whait until you will release the mod to see how the airplanes make debris when explode in air |
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#580 |
Black Magic
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v0.0.16 released. See post #1 for details
![]() @stoianm - I think you'll find the explosion debris from airplanes very nice. Depending upon the altitude the airplane explodes the debris can be thrown for many meters radius. It also has random motion while falling down to the water. |
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#581 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Debris from destroyed airplanes? This sounds very good, I just hate the disappearing planes after the explosion. I really liked how it was done in SH 4, with wings falling off but the rest of the plane still staying visible. I guess the plane disappears like before, but we can imagine that it exploded to small bits (which is a bit unrealistic I think). Well anyway, thanks again TDW, it's a good addition to your mod!
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#582 | |
Black Magic
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#583 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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this is great news.....looking forward to capital ships damage/flooding model.....would be fantastic to see a battleship roll over.....woot
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#584 | |
Black Magic
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#585 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Sounds nice.
So if we are using FX v1.6 we can assume it includes BRF? |
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