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Old 03-19-11, 09:44 PM   #571
stoianm
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he he... so if i am understand good means if i shoot at an very big or very small AOB with electric torp i have better chance to hit the target... i was never thinked at this... i was looking to be close to 90 degree all the time
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Old 03-19-11, 10:12 PM   #572
TheDarkWraith
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ok my idea of the spheres didn't work The torpedoes just sailed right through where they should've impacted. This means that the game isn't using this for torpedo impact detection it's using something else....
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Old 03-19-11, 10:25 PM   #573
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Old 03-19-11, 10:40 PM   #574
TheDarkWraith
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I would assume that is what that means
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Old 03-20-11, 11:36 AM   #575
Dignan
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DarkWraith,

I am using Stormy's sound mod. Will his mod overwrite the sound changes you've made in the FX mod? I really like the fact that you fixed missing hydrophone sounds like explosions and the sound of ships sinking so I don't want to lose that if I use Stormy's DBSM over the top of this. Are they compatible? If so, which should go first?
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Old 03-21-11, 11:29 AM   #576
stoianm
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Default air planes afected by fire

I tested FIX v15 and i enjoyied to see how the planes are taking damages by fire... see here:




regards
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Old 03-21-11, 11:34 AM   #577
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
Of all the torpedoes I have shot and followed set to magnetic detonator none of them detonated when under the ship How far under the ship was your torpedo? I try to set the magnetic ones 2-4 meters under the keel.
I putted an electric torpedo with magnetic pistols at 0.7 metters under the ship keel and he did not exploded (so you had wright)... will be cool if you can find a fix for that:





regards
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Old 03-28-11, 11:32 AM   #578
TheDarkWraith
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v0.0.16 includes the damage/flooding model redone for small merchants, merchants, and escorts. Capitol ships (Battleships, Carriers, and Cruisers are still being worked on). Airplane debris has been added when an airplane explodes in the air. Some ships have the ability of the ships horn/whistle and starshell ability added to them.

Here is an airplane explosion with resulting debris:




v0.0.16 will no longer include the add-on mod for BARF as it's not needed anymore (due to new damage/flooding model I've made). Until the capitol ships damage/flooding model is complete I have used the flooding times from BARF for them.

Small merchants will be able to be sunk using deckgun and flak gun. Merchants will be able to be sunk with deckgun and 37mm flak gun but will take multiple shots before flooding starts. Escorts will take no damage from flak guns (due to armor plating). Escorts will take damage from deck gun and in order for flooding to start will take multiple hits of the deckgun per compartment.

The new damage/flooding model lets more listing occur (front/back and side/side) due to flooding. A ship with heavy listing in rough seas can sink due to flooding from the heavy seas now. It is possible for ships to capsize also due to new damage/flooding model


Last edited by TheDarkWraith; 03-28-11 at 12:05 PM.
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Old 03-28-11, 11:34 AM   #579
stoianm
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thanks... going to test... i will put like this:

1)TDW UI
2)TDW FIX 16
3)IRAI
4)Depth keeping probelm by tdw?

EDIT: he he... you not released yet... i was thinking you already released - i was prepared to make a tutorial how to attack planes in SH5... i will whait until you will release the mod to see how the airplanes make debris when explode in air
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Old 03-28-11, 12:01 PM   #580
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v0.0.16 released. See post #1 for details

@stoianm - I think you'll find the explosion debris from airplanes very nice. Depending upon the altitude the airplane explodes the debris can be thrown for many meters radius. It also has random motion while falling down to the water.
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Old 03-28-11, 12:20 PM   #581
Rongel
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Debris from destroyed airplanes? This sounds very good, I just hate the disappearing planes after the explosion. I really liked how it was done in SH 4, with wings falling off but the rest of the plane still staying visible. I guess the plane disappears like before, but we can imagine that it exploded to small bits (which is a bit unrealistic I think). Well anyway, thanks again TDW, it's a good addition to your mod!
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Old 03-28-11, 12:47 PM   #582
TheDarkWraith
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Quote:
Originally Posted by Rongel View Post
Debris from destroyed airplanes? This sounds very good, I just hate the disappearing planes after the explosion. I really liked how it was done in SH 4, with wings falling off but the rest of the plane still staying visible. I guess the plane disappears like before, but we can imagine that it exploded to small bits (which is a bit unrealistic I think). Well anyway, thanks again TDW, it's a good addition to your mod!
Unfortunately the game makes the airplane disappear once it's destroyed (HP=0). And as the model is in GR2 format I can't make parts of it 'appear'. So I did the next best thing by making debris fall from it so at least there's something visual from the explosion.
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Old 03-28-11, 01:23 PM   #583
BowfinSS287
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this is great news.....looking forward to capital ships damage/flooding model.....would be fantastic to see a battleship roll over.....woot

thanks
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Old 03-28-11, 01:26 PM   #584
TheDarkWraith
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Quote:
Originally Posted by BowfinSS287 View Post
this is great news.....looking forward to capital ships damage/flooding model.....would be fantastic to see a battleship roll over.....woot

thanks
Capitol ships (Carriers, Battleships, and Cruisers) damage/flooding model isn't complete yet. I hope to have it complete in v0.0.17
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Old 03-28-11, 01:38 PM   #585
Dignan
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Sounds nice.

So if we are using FX v1.6 we can assume it includes BRF?
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