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#571 |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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I'm currently running TM 1.7.5 and V221 as per Ducimus's and Lurkers last updates
I haven't made the move to the full installs yet - having too much fun sinking stuff to stay in port long enough, or hesitant to start a whole new career. I'll probably make the move soon, though. 'Bloodyhell, its an evil Ducimus plane bearing 165' long range' :rotfl: Wish someone could make him say that. What a HOOT! I'm usually watching the map (and cruising on the surface), so see them almost as soon as I hear the RO. With the changes made to the planes, I Crash Dive to 160', call for 1/3 Ahead, make an immediate 90 degree turn right or left, and continue down to about 250' before leveling off. Periscope depth used to be enough, but the 'New Japs' have Eagle Eyes. I haven't had any bombs or DCs even close using this manouver (sp?). I have always found it very irritating, even in the stock game, that the planes are vectored straight at me, almost without exception. They aren't 'Patrolling' an area, they are coming right at me. Paranoid?? I don't mind that they bomb where I was, but get a little suspicious of the AI when they drop their load right on top of me 1/2 hour, even several hours later. ![]() as for torpedos i have altered some of the settings slightly but it also depends on what year your in as the default inbuilt faults get ironed out as the war progresses this can be seen if you download the Excellent S3D and look at the dates on guidance and depth stats. As mentioned, the Mark XIV torpedoes tended to be 'somewhat' unreliable. Would you believe Naval Ordnance felt that the torpedoes were so expensive that they were never 'live' tested before they were put on the new boats. BTW, a torpedo is so complex a weapon that they are almost 'hand made', and cost over $10,000 each to produce. Hence: Too expensive to test! So we were plagued with faulty weapons all during the usage of the Mark XIVs. Torpedoes had faulty contact exploders; many times, a direct hit wouldn't set them off. Magnetic Influence Exploders were even worse. They would often explode premeturly or not at all. Unreliable Gyro Steering caused some to run away or even circle back at the sub. The depth keeping mechanism was, at best, accurate to +/- 3'. They, too, tended to run deeper than the setting. I'm sure the RL captains were even more frustrated than us gamers. ![]() Maybe now that my boat uses the new Mark XXIIIs, I'll have better luck with the depth setting. What settings did you change, and what were the results? All in all i believe Ducimus, Lurker and the late Leovampire and other modders have made this game what it should have been like from the start, my respect goes out to these guys. ![]() You said a mouthful there, mate. My hat's off to all the fine fellows that have given us so much, and asked for so little in return.
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![]() Last edited by Roger Dodger; 01-12-08 at 12:01 AM. |
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#572 |
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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Well this is the first time I've got all my favorite mods together and given it a real go since 1.4. TM,RSRD,ROW. It's also the first time I've played a serious campaign with RSRD. I had to stay up tonight in order to get ready for the night shift tonight and it was the perfect excuse to plug away for 8 hours with the wife asleep.
![]() Wow I'm very impressed. This has to be the most satisfieng carrier yet and I'm only on my second patroll. My only dissapointment was missing the battle of Lingayen Gulf as it was on my patrol area but I guess my time in port borked it. Nevertheless I was still impressed that it was there. After which there was no shortage of convoys from formosa to Luzon, just as you would expect. Great job man. Now if Werner comes out with a new version of NSM I'll be set. |
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#573 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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I was wondering about the battles.
I've been cruising around the Coral Sea, and can't seem to find any Japanese Task Forces. Using this map http://en.wikipedia.org/wiki/Image:Coral_sea.jpg Am I just doing something wrong? I can't find a single Japanese TF.... |
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#574 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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They’re there. It’s just a big ocean out there. By the way that’s one of the reference maps I used to assist me in creating the campaign layer. |
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#575 |
Swabbie
![]() Join Date: Nov 2005
Location: UK
Posts: 9
Downloads: 19
Uploads: 0
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Help required!
Running RSRDC_P2_v201 over patch 1.4 plus ROW. First patrol - San Bernadino Straits, then Samar, then up to Bashi channel where I bagged a lone freighter. Then off up to East China sea (no ships sighted there either) then back south to Cayalan Island for 72 hours. However, I've been patroling this area from 10 January to 7 February with no ship sightings. I report in every night at the alloted time, but I don't receive any further orders. Getting a bit bored now - any suggestions? |
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#576 | ||
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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Is that modeled in? Is it random? I remember there being squalls during the battle, but driving monsoons? All, in all, when I did find them, at the right place, at the right time, WOW! That was exciting, AND nail biting! |
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#577 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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@ Ducimus,
Thanks for explaining the "spherical" eyeball, good analogy. As for the "numbers" what numbers. Best to forget them lalalalalalalalala.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#578 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
Proceed to Surabaya, Java. |
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#579 |
Swabbie
![]() Join Date: Nov 2005
Location: UK
Posts: 9
Downloads: 19
Uploads: 0
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Thanks, Lurker.
I eventually did abandon the patrol area and headed south to Surabaya. Almost there and still no shipping activity sighted. It seemed almost like a glitch had occured and stalled the spawning process... Annoying thing is I've still got a full complement of torpedoes (I sank the merchant with gunfire) and I'd be embarrassed to arrive home with full tubes... ![]() |
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#580 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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The shipping there, it's just a "big" ocean. |
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#581 |
Watch
![]() Join Date: Dec 2007
Location: Below the thermal
Posts: 19
Downloads: 11
Uploads: 0
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I've had some patrols without contacts.
I play with 1.4, TM 1.7.5 RSRDC 221, various ROW mods, none conflicting with the first two. My most recent campaign, USS Seal (Salmon) feb 8 1941 out of Cavite: 1st patrol: North of Luzon, pick up a soundcontact at long range, find a TF built around a Chitose. I counted myself lucky, and proceeded on an end-around to position myself 3000 yards of to the west of the TF track, lying still at Periscope depth aligned with the course of the TF (this way, I can shoot all tubes without moving the sub ![]() However, rest of the patrol (1 month!) no traffic, before I head back to Surabaja. Second patrol (february/march 1942) not a single contact!! Third patrol: Chokepoint operations at north end of Makassar strait: 3 Large modern tankers sunk within 36 hours = 30.000 tonnes ![]() Needless to say. I'm enjoying TM+RSRDC, however I've had three 'bugs'(?): 1. I was able to upgrade USS Seal based at Fremantle, with the early conning tower in may 1942 with an SJ-1 radar. Is that right?? 2. In august 1942, I get the cut-down conning tower, the inbase screen tells me I have an SJ-radar installed, at mission start I can see the holding brackets etc. on the front of the conning tower, however no working SJ radar!! Could this be a conflict in UPC files between TM and RSRDC? 3. October 15, 1943, USS Seal out of Midway with the late war tower, and an SJ-1 radar thanks to some savegame editing ![]() I get the order to patrol the SouthChina Sea, after completing I get the order to proceed to position 125 NM NNE of Cape Engano, 2300N 12350E by 100 NM. However, the objective Star (with the 'flagpole') is at 2000N and 12330E. The second set of coordinates seems to be correct, as I get the next order when reaching within 100NM of that last position. Could this be a small oversight in the briefing text? Greetz, @Lantis |
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#582 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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IRT Bugs 1,2 and 3 RSRDC makes no changes in thoses files. It may be a TM or Stock issue. IRT to the incorrect position for the patrol, that is a RSRDC bug and will be corrected in the next release |
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#583 |
Ensign
![]() Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
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Hello Lurker, question for you, are the war patrols missions that come with the game still playable if you use RSRDC phase 2 ??? just wanted to ask that.
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#584 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#585 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi just a query and observation re RSRD - I was cruising off souther Japan when I happened upon a large blip on the radar, I snuk up and found an unescorted carier trundling about at about 5 knots.
Needless to say I did the business and sank him with about 10 torps. Question, in October 1944 did Japan have any large carriers left, and would they have been sitting off southern Japan just footling about? Next I finally managede to get myself one of them big five inch deck guns, but cant seem to get crew to man it when in port, there are simply no crew slots to assign crew to the gun And another one - While crusing between Japan and Korea, I got a radar warning re a plane closing in. As usual while he was miles away I went to perescope depth then down to about 150 feet for good measure, ran slow and thought to just footle along till night time. About three hours later I decided to go top side and continue on my way, at about 90 feet, all the guys in my watch compartment just died, with no apparent hull damage, then I got reports that both attack and observation scopes were destroyed as was the deck gun and AA guns, and the AA gun crews were dead also. Now there was no plane, no ship anywhere near me, I had the depth and all was perfectly nromal, is this a bug, I've also stated to notice a few other odd things like sound glitches and other stuff which seem to be happening more and more as 1944 progresses, could this be some sort of bug? Hope you might clear this up Regards R |
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