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Old 12-30-05, 07:39 PM   #571
Landorin
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Thanks for the answers, I really might give this mod a shot.

Speaking of CIWS: someone told me today it only auto shoots at missiles if I face the missiles with my stern, is that true?

The fuNny thing was when the station showed one of the missiles incoming the CIWS didn't shoot at them (they came from 180 and I went to 100 or so still), neither in auto nor in full auto mode.
However, when I manually clicked acquire and engage the CIWS started shooting, weird huh?

I always had the impression the CIWS fires at any direction from the ship and always auto engages targets at "auto" mode?
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Old 01-01-06, 01:27 PM   #572
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Question:
Back on page 12 OlgeM gave us a tutorial on how to edit USNI database.

Quote:
Originally Posted by OlegM
Now take decmpress command line utility, available at many DW sites (Subguru Bill has it, if not ask me and I'll send it to you)
Does anyone know of what command line utility OlegM was referring to?

db
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Old 01-01-06, 01:30 PM   #573
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Quote:
Originally Posted by Landorin
Thanks for the answers, I really might give this mod a shot.

Speaking of CIWS: someone told me today it only auto shoots at missiles if I face the missiles with my stern, is that true?

The fuNny thing was when the station showed one of the missiles incoming the CIWS didn't shoot at them (they came from 180 and I went to 100 or so still), neither in auto nor in full auto mode.
However, when I manually clicked acquire and engage the CIWS started shooting, weird huh?

I always had the impression the CIWS fires at any direction from the ship and always auto engages targets at "auto" mode?
I don't play ALL that often as the FFG, but the CIWS can fire at targets in any direction except for directly forward, since it doesn't have a line of sight past the bridge. In Auto mode it will engage any inbound target going faster than I think 200kts and in Full Auto it will engage any target it can detect.

Perhaps a skimmer can give us more information, but I have never had a problem with it.
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Old 01-01-06, 02:49 PM   #574
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Quote:
Originally Posted by Deathblow
Question:
Back on page 12 OlgeM gave us a tutorial on how to edit USNI database.

Quote:
Originally Posted by OlegM
Now take decmpress command line utility, available at many DW sites (Subguru Bill has it, if not ask me and I'll send it to you)
Does anyone know of what command line utility OlegM was referring to?

db
I think it's the decompress.exe utility wich you can find at subguru.com
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Old 01-01-06, 07:02 PM   #575
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Quote:
Originally Posted by Pirate
I think it's the decompress.exe utility wich you can find at subguru.com
perhaps I'm blind..... but I don't see a decompress.exe on Subguru.
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Old 01-01-06, 07:04 PM   #576
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On a unrelated note.

Mine launched torps... http://www.globalsecurity.org/milita...ystems/lsm.htm

fun to model? or cheap for gameplay? Would be easy to model, but a nasty surprise for tight squeezed channels, especially in MP.
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Old 01-01-06, 07:42 PM   #577
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An interesting idea, and one that would be possible to impliment for sure. :hmm:
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Old 01-01-06, 08:18 PM   #578
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Quote:
Originally Posted by Deathblow
Quote:
Originally Posted by Pirate
I think it's the decompress.exe utility wich you can find at subguru.com
perhaps I'm blind..... but I don't see a decompress.exe on Subguru.
Hummm.... I thought it was there!!!
Anyway, PM me your email and I'll send it to you.
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Old 01-01-06, 08:20 PM   #579
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Well, I DO know that I'm converting all the Ohio SSBN's to SSGN's each capable of launching 154 TASM's.

http://vmcnavy.net/community/viewtopic.php?t=526
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Old 01-01-06, 08:44 PM   #580
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Or the Mk60 CAPTOPR mine : http://www.fas.org/man/dod-101/sys/dumb/mk60.htm
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Old 01-01-06, 08:52 PM   #581
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I added it to my list as well.
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Old 01-01-06, 09:29 PM   #582
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Quote:
Originally Posted by LuftWolf
Well, I DO know that I'm converting all the Ohio SSBN's to SSGN's each capable of launching 154 TASM's.
Neat. I've been looking to do this myself. Cool deal.

I've always had a nice mission design in my mind for a sub recon missions in which the player sub detects some land and sea targets and "calls in the thunder" from a linked Trident SSGN 300nm away that rains down mega hurt. 40-50 tomahawks

shouldn't be too hard to code right?

On a related note. Shouldn't TASM have greater range. Forgive me if this has already been addressed, but all my reading puts the range at at least 700nm... but only 250nm in the game.
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Old 01-02-06, 03:50 AM   #583
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Quote:
Originally Posted by Deathblow
On a related note. Shouldn't TASM have greater range. Forgive me if this has already been addressed, but all my reading puts the range at at least 700nm... but only 250nm in the game.
No, the TASM's range was actually 250nm... actually, it wasn't so much a "hard" range, but more of a "don't bother", effective employment deal. By time the TASM traveled 250nm (roughly 27 mins) the targets could have moved in any number of directions and, because of it's rather subpar radar, the bird wouldn't acquire even flying a search pattern.
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Old 01-02-06, 04:30 PM   #584
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Quote:
Originally Posted by Apocal
Quote:
Originally Posted by Deathblow
On a related note. Shouldn't TASM have greater range. Forgive me if this has already been addressed, but all my reading puts the range at at least 700nm... but only 250nm in the game.
No, the TASM's range was actually 250nm... actually, it wasn't so much a "hard" range, but more of a "don't bother", effective employment deal. By time the TASM traveled 250nm (roughly 27 mins) the targets could have moved in any number of directions and, because of it's rather subpar radar, the bird wouldn't acquire even flying a search pattern.
Since we don't get to set search pattern flightplans....
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Old 01-07-06, 07:47 PM   #585
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Hey LW, how's the new SSGN and Captor coming along? Any problems that we might be able to help with?
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