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03-14-20, 10:52 AM | #571 |
Silent Hunter
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Balao Paint Job
question on the Balao paint job.
first, i do not spend much time using the external view staring at my boat's exterior. however, this one time, i was surfaced, in daylight, as i was returning to base, and noticed that the forward 3/4 of my boat was painted gray while the remainder was painted black. is this on purpose...or did the relief crew run out of one color and just let it go? Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\FOTRSU_81\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.0.1.g_EN 100a_D3D9_AntiLag 100b_EasyAOB_FotRSU 100c_NoScrollNavMap_FotRSU 100d_strategic_map_symbols
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 03-17-20 at 11:48 AM. |
03-14-20, 12:37 PM | #572 | |||
CTD - it's not just a job
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Balao: Gato (same skin): Narwhal (different skin): If you notice one of the mission loading images in FotRSU, where there is a "guard" sitting on the stern of a boat docked (post-war probably, going to mothballs), you might notice the "jagged" line of the black and grey, like they were "disguising" the length of the ship. |
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03-14-20, 02:14 PM | #573 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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The no sonar contacts surface even in a Gato surprised me but I enjoy the challenge it creates.
One think I notice is that I see zero Air bases for the IJN. I see plenty of RN bases but zero IJN at October 1942. Clean install with only mods being. FalloftheRisingSun_UltimateEdition_v1.004.a_EN Strategic_map_symbols Same Sized Dials for FotRSU
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
03-14-20, 04:04 PM | #574 |
CTD - it's not just a job
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The bases are there... I think we may have "lost" the icons for them on the NavMap though... dig dig dig... ratz - another thing to add to the "issues" list... sigh... You'll have to zoom way in to see the icons, and if you don't know where to look, it's kind of hard to find them...
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03-14-20, 04:54 PM | #575 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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From a new career under the clean install with the mods I listed above.
Starting in the Philippines I am now at Fremantle. I have had six patrols with three of them ending in new commands. It is august of '42 and I am in the Gato Class. I just finished my mission and upon my Leaving Fremantle again it shows me leaving Pearl. By the way do not go below 550 feet in a Gato. Love the new creak sounds as you crush.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
03-14-20, 05:05 PM | #576 |
XO
Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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I'm really loving this mod but have one complaint.
Maybe its just me but why does it have to be soo dark at night? I can barely distinguish the water from the horizon especially in a storm. Is there some adjustment to the Scene dat,or other file, though the Silent editor that can be made to lighten up the scenery,just a bit, at night? |
03-14-20, 06:10 PM | #577 | ||
CTD - it's not just a job
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03-14-20, 07:19 PM | #578 |
Seaman
Join Date: May 2007
Posts: 33
Downloads: 32
Uploads: 0
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How do you?
Activate the MOD?
I'm using steam. And so far I've done everything described. Put the mod in a MOD folder in the SH4 folder, used the AAL on SH4.exe, then activated using the JSMGS-thingy (which is in the SH4 folder as well) But opening the game, it just looks like any other SH4? No difference. I am using the "U-boat"-thingy. |
03-14-20, 07:52 PM | #579 |
Gefallen Engel U-666
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welcome back!
SirMoric! AFTER AN ELEVEN YEAR SILENT RUN!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-14-20, 09:16 PM | #580 |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
Uploads: 0
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Early Report
1) Hydrophone issue seems resolved.
2) Maximum officers allowed in .UPC file not resolved (assume still on your list). 3) Officer collar insignias still in error not resolved (assume still on your list). No game crashes yet. As to most difficult mission request, below. Driving the S-38, assigned patrol south of Luzon. No contact. Reassigned Lingayen Gulf. Upon entering gulf, large invasion convoy spotted. Radioed contact, went to periscope depth. Approach undetected in mild seas, wind speed 3 mps. Had good firing solution. Fired two torpedoes at each of two big cargo ships, using magnetic pistols as ordered by radio. According to hydrophones (event window), all four torpedoes ran directly under targets far too deep to detonate. As soon as torpedoes fired, every escort this side of Mordor headed directly towards boat. Ordered depth to 200 feet as chart color indicated 400 feet, figured plenty of room. Found at 144 feet, the chart was wrong as the boat crashed into bottom at flank speed. Tried to ignore the depth charges exploded all around boat as damage control parties sorted out bottoming out damage. Finally made deep water before escorts found proper depth. Made repairs and crept towards convoy, now unloading. Went to 600 yards from big troop transport and fired all four torpedoes at motionless ship, assuming speeds zero, 4, 8 and 12 knots, as in this world motionless ships can burn rubber and accelerate rapidly. Immediately after fourth torpedo fired, noticed strong wake behind target as it popped a wheely. But, there were escorts shooting at periscope, so went deep again to reload last 4 torpedoes. There was no event window for torpedoes target ship went to high speed immediately. Sad. Was depth charged for a long time. No damage. When things quieted down, went to periscope depth. Convoy gone. One destroyer puppy sitting. Crept to 600 yards and fired a spread of four torpedoes, assuming speed zero, 6, 12 and 18 knots. First torpedo hit in stern. Target ship stood on stern and sank quickly. So, headed for Surabaya. Hoped could figure out a way to explain how, with torpedo shortage, 12 torpedoes fired and only 2,599 tons sunk. Passing Tarakan Island, boat suddenly sank. Was testing and not playing a real campaign, so reloaded save and found that always sank at the same place. Tried passing that point on surface, submerged, looking for planes (none), mines (none), sub nets (none), enemy subs (none) and was puzzled. So, went east 100 miles and then turned south again and at the same latitude same thing happened. Read three compartment 100% damage and rapid flooding. Decided to go all the way around Borneo and approach from on east side of island. Same result at same latitude. Never happened before or since. No idea what the bug was. Last edited by Michael Wood; 03-14-20 at 10:00 PM. |
03-14-20, 11:05 PM | #581 | ||
CTD - it's not just a job
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aka: "Morse Code Water", in which there is a "glitch" in the Stock game at the 2nd parallel of latitude South of the Equator. This is something visible under the water though, and you can run aground on it in some spots, hole your boat in others, and if submerged, give yourself a pretty good headache, like you did in Lingayen Gulf ( yikes! ). However, no matter the zoom, I cannot find an anomaly in the area. Going through all of the files early (41a & 42a), there is next to nothing in the area, not even a shore gun. No merchants, no convoys, no patrols. This is the best I can find: Two scripted groups in the BurmaJawa.mis file, one in the neighborhood (going by the highlighted route) on January 10, 1942 around 22:23 going by the timing on the waypoint nearest Tarakan Island there. The other, if selected, spawns at midnight on January 22, 1942, and terminates south of Tarakan Island at 15:22 on January 30, 1942. Neither group is small, neither are they invisible... So, just to clarify location: Tarakan Island is to the east of Borneo. The area of the ME I have zoomed is the area in the bay where that little red circle / arrow thingie is on the Google map. Is that near where you had it happen? Do you happen to know the latitude? You are in the "S-38"... The S-36 ran aground on January 20th, 1941... ?? That'd be too weird. All I can think to actually 'suspect' is the damage done to your boat previously at Lingayen Gulf, both by the too-close encounter with the bottom, and the depth-charging endured. If you happen to have the Save still available, and want to go back and look at the hull integrity and other un-repaired damage as you start back... I have had similar happen before while transiting with a damaged sub, and when I went and reloaded a Save after having sunk, I had further issues at different times each run-through. Not only that, but I got warnings from the crew as it was occurring... In other words, it never happened the same way twice (similar, but not exactly), much less at the same latitude... |
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03-14-20, 11:32 PM | #582 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
Uploads: 0
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Latitude: Three degrees North. Damage: 6 percent. No damaged systems. Never exit game with unrepaired damage, as game does strange things. |
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03-14-20, 11:40 PM | #583 |
CTD - it's not just a job
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The strangest thing it does is re-sets the "timer" for the repairs back to "zero", like they had never been started on... but 6% damage. Was that listed as "Hull" or Bulkhead damage? It really isn't that high of a number. That game tips the scales and begins to sink your boat at 40%... and always at 3°N, no matter the longitude, as far as you've tried thus far? Or where did you find a way around it? Thanks.
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03-15-20, 12:11 AM | #584 | |
Electrician's Mate
Join Date: Dec 2016
Posts: 132
Downloads: 315
Uploads: 0
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6% Hull damage. Zero bulkhead damage. Yes, longitude did not seem to matter. Tried three differing longitudinal locations. Always destroyed. |
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03-15-20, 07:20 AM | #585 | |
Seaman
Join Date: May 2007
Posts: 33
Downloads: 32
Uploads: 0
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Last edited by SirMoric; 03-15-20 at 08:42 AM. |
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