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01-17-24, 10:50 PM | #5791 | ||
CTD - it's not just a job
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As an example, open that ship's zon file, and then from the upper-right menu, open its dat file. Click on one of the ship's 3D named nodes, and then click on the "Model Preview" link in the lower part of the right window. Now click on the sixth icon from the left, above that preview window, the icon with the "Toggle zones editor" tooltip. Notice that the node you selected will show its "collision" spheres. The "F" section will have all spheres associated with it, the "B" section all that are associated with it, and the "Cabina" nodes, or the "Catarg" nodes might all have spheres associated with them also. Those are what determine if a collision has occurred. Working in conjunction with those, are the boxes. Those are of varying "types", such as "48" or "46" or "74", or whatever. If you then open the Zones.cfg file in the Data folder, you will find like-numbered entries there. 46=FloodFrontb, 48=FloodFrontf and 74=ShipBubbles (etc.) that are listed in the Zones List (index or TOC) near the top of the file. Below, you will find those names used as "headers" for those boxes you see inside the ship. Some do not have an "Effect" line, while others have multiple effects associated. Those "Effect" lines are what determines what happens with a "collision", and what effect is called. If you shoot a torpedo, and it hits in a location that does not have an underlying effect, you won't see anything other than the torpedo explosion (and maybe an associate ship-damage decal). But damage is usually incurred by the ship... The torpedo sim file is what controls the "torpedo explosion" (which is what your picture shows), and those are called by ID numbers, such as 0xe37ec3e300ec4ba5, which is a water explosion. Trace that number, and you end up with the "@ref_torp_great_explosion" in the "particles.dat" file... you might notice that there are seven sections to that particular "explosion" effect, and each has a ParticleGenerator, each configured differently for the various aspects of the effect... There is much more involved in this, and almost all of it beyond what my feeble brain can comprehend... |
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01-18-24, 12:04 AM | #5792 | |
Torpedoman
Join Date: Jun 2009
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Спасибо за оказанную помощь!!! Thank you for your help!!! |
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01-19-24, 11:58 AM | #5793 |
Torpedoman
Join Date: Jun 2009
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Tell me how the bug is treated when they look up after saving the instrument arrows?
----------------------------- Подскажите как лечится баг, когда после сохранения стрелки приборов смотрят вверх? |
01-19-24, 07:18 PM | #5794 | |
CTD - it's not just a job
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You are welcome!
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01-19-24, 08:32 PM | #5795 | |
Torpedoman
Join Date: Jun 2009
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СТРЕЛКИ.jpg |
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01-20-24, 09:47 AM | #5796 |
Watch
Join Date: Apr 2005
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I put mod in SH4 and the file in the mod file and started game. I even tryed clicking on the file in the mod folder to see if it would prompt a instal noting apeend thats when I started game How the heck do you do this? Clear instructions pleas like C programes User Steam App data loco low so on so on pleas.
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01-20-24, 10:41 AM | #5797 |
CTD - it's not just a job
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I didn't see your post in here GrayWolf3rdXO. Couldn't see the tree for the forest... Look at your post over in your other posting Help with Fall of the Rising sun mod pleas for the "details".
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01-20-24, 11:13 AM | #5798 | |
CTD - it's not just a job
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There are several ways to get the gauges stuck like that. The first, which we worked very hard to eliminate, is a conflict with another submarine. SH4 especially does not like AI submarines that use Player submarine parts, nor does the game like when parts that have the same ID numbers or names are used. It took a LOT of work from CapnScurvy and s7rikeback to eliminate all those issues. So any additional mods with any AI subs can cause this conflict. The second way that can happen is player induced. If you shell-out to Windows and do other work, such as email or calculator, or anything else, that will cause data corruption when the game regains focus from Windows. If you Save the game, completely exit, then re-start the game and load that Save file, those type of issues should be re-set and things will be "normal" again. Shelling-out can also be caused by Windows itself, if it interrupts gameplay with a background app from the systray. I notice that you have a text translation in the game. If the author of any such translation wants to share it with the SubSim community, we can post a link to it for you on the first page of this thread. |
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01-20-24, 11:33 AM | #5799 | |
Torpedoman
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Это верно. Особенно конфликт проявляется с Data/Submarine/AI_JyunsenB_Sub ---------------- That's true. Especially the conflict manifests itself with Data/Submarine/AI_JyunsenB_Sub |
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01-20-24, 12:47 PM | #5800 |
CTD - it's not just a job
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- which is why we did not activate it in any mis files in the game - there are still player type parts on the submarine. Only the surfaced version of that submarine is active in the v1.8 mod. If you added it to any of the campaign files, you should remove those instances, and wait for the next released version of the mod.
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01-20-24, 08:18 PM | #5801 |
Torpedoman
Join Date: Jun 2009
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The Objects folder contains the wheelhouses of all submarines. Initially, in the stock version of the game, this folder contains the wheelhouses of the player's boats. Could there be a connection to my problem?
============================== В папке Objects находятся рубки всех подводных лодок. Изначально в стоковой версии игры в этой папке находятся рубки лодок игрока. Может быть связь с моей проблемой? |
01-21-24, 12:05 PM | #5802 | |
Torpedoman
Join Date: Jun 2009
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Я разобрался с проблемой! Для того, чтобы не было ошибки со стрелками приборов на 12 часов, в файлах кампаинга не должно быть юнитов которые брались бы из папки субмарины! ------------------------------------------------------- I dealt with the problem! In order for there to be no error with instrument arrows for 12 hours, there should be no units in the campaigning files that would be taken from the submarine folder! |
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01-23-24, 05:13 PM | #5803 |
CTD - it's not just a job
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01-26-24, 01:15 AM | #5804 |
Nub
Join Date: Feb 2022
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Game wont start
i boot the game and it almost finishes loading and gives me a couple error codes, data/menu/gui/tdc/tdc_metric.tga, data/menu/skins/american/gui/layout/navigationtools.tga, data/menu/data/black80.tga, data/menu/data/awardsitems_4.dds then with a 3, data/menu/skins/american/gui/careertransfer/transferboard.dds, data/menu/skins/american/gui/careerstart/order.dds, data/menu/skins/american/gui/careerstart/objectives.dds, there is a new (not implemented) page <Page PlayerRank> ! , data/menu/skins/american/gui/player rank/left papers.dds. it keeps going for a while and im playing on steam with uboat installed and when i check the integrity of the files i am missing some files and it takes the mod off when i install them back and gives me the vanilla game. any help would be great
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01-26-24, 08:38 AM | #5805 | |
Argentinian Skipper
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Do not install your Steam games in C:/program files or C:/program files (x86)...Install the Steam app in C:/....or another unit if you have one. Delete all the files of your previous installation, including those in .../my documents/SH4. And try...Tell us if this works. You need to install de mod using JSGME. Good luck. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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