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Old 01-02-11, 11:24 AM   #5776
col_Kurtz
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Originally Posted by TheDarkWraith View Post
retry the post above. I changed the link to my filefront account
So put this SM into Single Player folder? And than start the game, right?
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Old 01-02-11, 11:27 AM   #5777
TheDarkWraith
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Originally Posted by col_Kurtz View Post
So put this SM into Single Player folder? And than start the game, right?
extract it to your MODS folder. Then you can enable/disable with JSGME as needed
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Old 01-02-11, 11:55 AM   #5778
Silent Steel
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Obs. periscope

BTW.
Can anyone tellme why I can't raise/lower my obs periscope with this latest version?
Whenever I go to the obs periscope it simply raises to the top and there it stays...

I'm running the TDW NewUIs TDC 6.1.0

Hmmmm
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Old 01-02-11, 12:00 PM   #5779
TheDarkWraith
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Originally Posted by Silent Steel View Post
BTW. Can anyone tellme why I can't raise/lower my obs periscope with this latest version?

I'm running the TDW NewUIs TDC 6.1.0

Hmmmm
How are you trying to raise/lower? I'm using the latest version (v6.2.0) and I can raise/lower using keyboard and also by using the icons in the top left of the scope screen (just tested in game)

I don't touch the commands.cfg file so there's no reason it shouldn't work with the keyboard. Sounds like a mod has overwritten the stock commands.cfg file to me (and changed the keys).
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Old 01-02-11, 03:15 PM   #5780
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TDW i have just went a patrol with 6.2.0. when i report patrol there is no reply to me although 'radio message recieved' written there. is it normal ?
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Old 01-02-11, 03:42 PM   #5781
TheDarkWraith
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Originally Posted by Captain Can View Post
TDW i have just went a patrol with 6.2.0. when i report patrol there is no reply to me although 'radio message recieved' written there. is it normal ?
is normal. There is a random function that picks what message BDU responds back to you. If it picks a blank one then BDU had nothing to say to you

Notice that the stock white one didn't appear Good riddens to it!!
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Old 01-02-11, 04:23 PM   #5782
PL_Cmd_Jacek
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Quote:
Originally Posted by Captain Can View Post
TDW i have just went a patrol with 6.2.0. when i report patrol there is no reply to me although 'radio message recieved' written there. is it normal ?
You received a message, but you have to read it in Captain's Log.
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Old 01-02-11, 06:01 PM   #5783
dakuth
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Originally Posted by Trevally. View Post
Hi Dakuth

I was way out using the RAOBF in those pics. Please see this thread. Some very good tips on how to use from joegrundman and Pisces. Read whole thread to see the errors I was making:-

http://www.subsim.com/radioroom/showthread.php?t=178545

It also shows that there are issues with the scales (reticule) on the scopes.
I have made new ones and testing now. So far attack is done and testing uzo next. For obs Im sure the attack scale will work but an unable to test.
Oh thank god. I thought I was going to go insane. I started to suspect those little reticules....
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Old 01-02-11, 07:21 PM   #5784
TheDarkWraith
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Sober reported a bug in the new version. It's a valid bug and will affect everyone at some point in time therefore I have to release a patch (again). Sorry you all but this sometimes happens when you make something totally new

So in this coming patch I'm also going to disable the stock radio message received message that appears in the messagebox so that you don't get it immediately when you send a status report. I'll replace it with my own version.

I'm also looking at adding sound to the new radio message received (voice). Anyone know which file is responsible in the stock game for the radioman saying 'Radio message received' or something along those lines?

Finally, are there any other bugs or things that need to be addressed with v6.2.0?
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Old 01-02-11, 08:24 PM   #5785
THE_MASK
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we recieved a message from the BDU
C:\Ubisoft\Silent Hunter 5\data\Sound\Speech\RadioMan\Normal\MC_RR_RADIO_27
captain i am recieving something
MC_RR_RADIO_17
We recieved a message from U*****
MC_RR_RADIO_26
hold on i am recieving a message
MC_RR_RADIO_18
enemy radio messages intercepted
MC_RR_RADIO_19
yes captain,contact report on the way
MC_RR_RADIO_07
we recieved a distress message from U******
MC_RR_RADIO_25
nothing to report captain all is good
SR_RR_RADIO_01
i am getting a distress signal its a friendly
MC_RR_RADIO_23
i am picking up something but i carnt make it out
MC_RR_RADIO_42
captain i carnt send radio messages at this depth
MC_RR_RADIO_03
new message coming in its captains eyes only
MC_RR_RADIO_14
im getting an uncodes distress signal from an enemy ship
MC_RR_RADIO_24
captain right now would be a good time to send a contact report
HI_RR_RADIO_02
hey captain when can we surface there may be orders waiting for us
HI_RR_RADIO_01
heaps of others as well
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Old 01-02-11, 09:14 PM   #5786
BowfinSS287
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great work on the radio mod.....looking good
is there a way to change the colour of the nav
markers N1 ect to another colour,white blends
in with the land,also could you look into a bigger
version of the compass,with real nav its difficult
to set course on small compass.....thanks
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Old 01-02-11, 09:23 PM   #5787
TheDarkWraith
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Quote:
Originally Posted by BowfinSS287 View Post
great work on the radio mod.....looking good
is there a way to change the colour of the nav
markers N1 ect to another colour,white blends
in with the land,also could you look into a bigger
version of the compass,with real nav its difficult
to set course on small compass.....thanks
I've got a great idea for the color of the nav map markers and supermarks...let you define the color and opacity! I should've done this the first time.......You'll define the color in the options file via the RGBA format (i.e. white with 50% opacity would be 0xFFFFFF7F. White with 100% opacity would be 0xFFFFFFFF)

EDIT:

patch 1 will include these changes:

# the super marks color and opacity (specified as RGBA format)
# default color is white 0xFFFFFF with 100% opacity FF
SuperMarksColor = 0xFFFFFFFF

# the navigation fixes color and opacity (specified as RGBA format)
# default color is white 0xFFFFFF with 100% opacity FF
NavFixesColor = 0xFFFFFFFF

Last edited by TheDarkWraith; 01-02-11 at 09:39 PM.
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Old 01-02-11, 10:34 PM   #5788
TheDarkWraith
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patch 1 for v6.2.0 released. See post #1 for details

Thanks to sober (again) for being my bug reporter/bug fix tester
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Old 01-03-11, 05:05 AM   #5789
Silent Steel
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Quote:
Originally Posted by TheDarkWraith View Post
How are you trying to raise/lower? I'm using the latest version (v6.2.0) and I can raise/lower using keyboard and also by using the icons in the top left of the scope screen (just tested in game)

I don't touch the commands.cfg file so there's no reason it shouldn't work with the keyboard. Sounds like a mod has overwritten the stock commands.cfg file to me (and changed the keys).

The way it noticed this is was when going to the obs - it's rising all the way to the top automatically. After that there is no way to lower it.
But when joining the watch on deck I can raise/lower the obs.
I haven't messed around with the .cfg so I'll start by updating to your new v6.2.0.
If this doesn't do the trick I'll replace the .cfg with a fresh one.
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Old 01-03-11, 05:12 AM   #5790
THE_MASK
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Quote:
Originally Posted by Silent Steel View Post
The way it noticed this is was when going to the obs - it's rising all the way to the top automatically. After that I there is no way to lower it.
But when joining the watch on deck I can raise/lower the obs.
I wouldn't think of messing with the .cfg so I'll start by updating to your new v6.2.0.
If this doesn't do the trick I'll replace the .cfg with a fresh one.
The obs scope rises all the way when you click on it . Thats what it does . With the UI mod you click on the Snorkel depth button on the hud and use the obs scope for a quick pan for aircraft before surfacing . Its the attack scope that you can lower or raise from the con tower.
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