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Old 01-02-11, 04:14 AM   #5761
Trevally.
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Quote:
Originally Posted by dakuth View Post
I've been practicing with your tutorials.... and not getting a single AOB.

None of these answers are within 10deg of 55. How does this damn thing work???
Hi Dakuth

I was way out using the RAOBF in those pics. Please see this thread. Some very good tips on how to use from joegrundman and Pisces. Read whole thread to see the errors I was making:-

http://www.subsim.com/radioroom/showthread.php?t=178545

It also shows that there are issues with the scales (reticule) on the scopes.
I have made new ones and testing now. So far attack is done and testing uzo next. For obs Im sure the attack scale will work but an unable to test.
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Old 01-02-11, 07:41 AM   #5762
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Originally Posted by TheDarkWraith View Post
I think Danurve inserted some 'garbage' into the messages to simulate poor radio transmissions and/or poor deciphering. Just a guess on my part. I use his files, I didn't make them

I'm pretty sure it should be the letter ä (a with two dots above it)

Last edited by Silent Steel; 01-02-11 at 08:24 AM.
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Old 01-02-11, 09:26 AM   #5763
col_Kurtz
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Quote:
Originally Posted by Silent Steel View Post
I'm pretty sure it should be the letter ä (a with two dots above it)
kräfter - forces same with führer - leader
[source: google translator]

I found some problems about U-27. So Sept 20 1939 sunked, Radios messages from txt file:
19390920 0729 19390921 1029 0 20 Intercept ALL Received the entire crew of U.27 four officers and 34 ratings from HMS FAULKNOR, and HMS FURY|HMS FEARLESS
19390920 0800 19390921 2300 0 60 Bdu All U-boats We regret to have to report that U-27 has been sunk by warships. With total loss of 38 crewmen.|Career 1 patrol|2 ships sunk for a total of 624 GRT
http://www.subsim.com/radioroom/show...postcount=5748
After nine days... BdU looking for this U-boot
BdU U-27 1939/09/29|U-27 REPORT POSISTION.
And here is the real history of this U
2 ships sunk for a total of 624 GRT
Sunk 20 Sept, 1939 west of Scotland, in position 58.35N, 09.02W, by depth charges from the British destroyers HMS Fortune and HMS Forester. 38 survivors (no casualties).

(source: http://www.uboat.net/boats/u27.htm)
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Old 01-02-11, 09:49 AM   #5764
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Quote:
Originally Posted by col_Kurtz View Post
I found some problems about U-27. So Sept 20 1939 sunked, Radios messages from txt file:
19390920 0729 19390921 1029 0 20 Intercept ALL Received the entire crew of U.27 four officers and 34 ratings from HMS FAULKNOR, and HMS FURY|HMS FEARLESS

After nine days... BdU looking for this U-boot
BdU U-27 1939/09/29|U-27 REPORT POSISTION.
This is simple to avoid it - game should check which number is player's uboat and protect from messages concerning this uboat number (new column 'tell about' or 'concern'). So, if player use U-27 this message should be locked, if player uses U-28 this messages should be shown.
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Old 01-02-11, 09:51 AM   #5765
TheDarkWraith
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just a few more loose ends to tidy up (menu.txt entries for all the languages) and I'll be releasing v6.2.0.

Coded in random responses back from BDU when you send in a status report. Possible responses are:

"Be more aggressive!",
"",
"Good job. Keep up the good work",
"",
"Continue with your current objective",
"",
"Maintain radio silence for 2 hours"

There are 'blank' entries there so that sometimes the random function can choose for BDU to not send a response back.



Stock radio message display (the white message that sat in center of screen) is history It's been replaced with the new style radio messages.

In all, here are the changes with v6.2.0:
v6.2.0 - fixed some errors in the radio messages
- added BDU asking you to report in and possibility of sending a contact report back when you send in a status report
- added support for enigma messages in the radio messages
- added a new user option that defines the maximum radius a contact can be from your sub to be considered for a contact report (contact must be less than this distance). Default value is 45000m (RadioMessagesContactReportMaxRadius)
- added a new user option that defines the minimum radius a contact can be from your sub to be considered for a contact report (contact must be greater than this distance). Default value is 15000m (RadioMessagesContactReportMinRadius)
- added a new user option that defines the chance that when you send a status report to BDU they will send a contact report back. Default value is 20 (meaning 20%). (RadioMessagesContactReportChance)
- added a new user option that defines whether travel mode is enabled at game start or not. Default value is enabled (True). (TravelModeEnabled)
- added a new Automation command - Set_travel_mode. When enabled it will activate travel mode.
- Radioman's 'Send patrol report' icon is now limited to use every 2 hours (i.e. if clicked you won't be able to click it again for another 2 hours)
- removed stock radio message display and replaced it with new radio message

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Old 01-02-11, 10:00 AM   #5766
col_Kurtz
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Quote:
Originally Posted by Antar View Post
This is simple to avoid it - game should check which number is player's uboat and protect from messages concerning this uboat number (new column 'tell about' or 'concern'). So, if player use U-27 this message should be locked, if player uses U-28 this messages should be shown.
Misunderstanding. The problem is that in one message that U-boat is sunk, a few days later asking for his location. The second issue, but regardless of the modding (they /dev team/ did not think we will add our messages) that you get as a player U-27.

Sorry for any inconvenience - my english is really poor
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Old 01-02-11, 10:01 AM   #5767
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
just a few more loose ends to tidy up (menu.txt entries for all the languages) and I'll be releasing v6.2.0.

Coded in random responses back from BDU when you send in a status report. Possible responses are:

"Be more aggressive!",
"",
"Good job. Keep up the good work",
"",
"Continue with your current objective",
"",
"Maintain radio silence for 2 hours"

There are 'blank' entries there so that sometimes the random function can choose for BDU to not send a response back.



Stock radio message display (the white message that sat in center of screen) is history It's been replaced with the new style radio messages.

In all, here are the changes with v6.2.0:
v6.2.0 - fixed some errors in the radio messages
- added BDU asking you to report in and possibility of sending a contact report back when you send in a status report
- added support for enigma messages in the radio messages
- added a new user option that defines the maximum radius a contact can be from your sub to be considered for a contact report (contact must be less than this distance). Default value is 45000m (RadioMessagesContactReportMaxRadius)
- added a new user option that defines the minimum radius a contact can be from your sub to be considered for a contact report (contact must be greater than this distance). Default value is 15000m (RadioMessagesContactReportMinRadius)
- added a new user option that defines the chance that when you send a status report to BDU they will send a contact report back. Default value is 20 (meaning 20%). (RadioMessagesContactReportChance)
- added a new user option that defines whether travel mode is enabled at game start or not. Default value is enabled (True). (TravelModeEnabled)
- added a new Automation command - Set_travel_mode. When enabled it will activate travel mode.
- Radioman's 'Send patrol report' icon is now limited to use every 2 hours (i.e. if clicked you won't be able to click it again for another 2 hours)
- removed stock radio message display and replaced it with new radio message

Great!
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Old 01-02-11, 10:12 AM   #5768
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
I found some problems about U-27. So Sept 20 1939 sunked, Radios messages from txt file:
19390920 0729 19390921 1029 0 20 Intercept ALL Received the entire crew of U.27 four officers and 34 ratings from HMS FAULKNOR, and HMS FURY|HMS FEARLESS
19390920 0800 19390921 2300 0 60 Bdu All U-boats We regret to have to report that U-27 has been sunk by warships. With total loss of 38 crewmen.|Career 1 patrol|2 ships sunk for a total of 624 GRT
After nine days... BdU looking for this U-boot
BdU U-27 1939/09/29|U-27 REPORT POSISTION.
And here is the real history of this U
2 ships sunk for a total of 624 GRT
Sunk 20 Sept, 1939 west of Scotland, in position 58.35N, 09.02W, by depth charges from the British destroyers HMS Fortune and HMS Forester. 38 survivors (no casualties).
entry changed to:

19390920 0800 19390921 2300 0 60 Bdu All U-boats We regret to report that U-27 has been sunk west of Scotland, in position 58.35N, 09.02W, by depth charges from the British destroyers HMS Fortune and HMS Forester. 38 survivors (no casualties).|Career 1 patrol|2 ships sunk for a total of 624 GRT
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Old 01-02-11, 10:24 AM   #5769
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
entry changed to:

19390920 0800 19390921 2300 0 60 Bdu All U-boats We regret to report that U-27 has been sunk west of Scotland, in position 58.35N, 09.02W, by depth charges from the British destroyers HMS Fortune and HMS Forester. 38 survivors (no casualties).|Career 1 patrol|2 ships sunk for a total of 624 GRT
Yeah. That is possible to change this. And next entry to delete: U-27 Report position
But I`m thinking about this...


But I`m not sure is the game can "read" for example germans letter: umlaut ü

Edited... And this entry should changed too...
19390929 1800 19390930 2200 0 20 BdU U-27 1939/09/29|U-27 REPORT POSISTION.
At this moment changed to this:
19390929 1800 19390930 2200 0 20 BdU U-22 1939/09/29|U-22 REPORT POSISTION.
Eariler message
19390928 1156 19390929 1800 0 20 U-22 BdU 1939/09/28|68 AN. ATTACKED BRITISH S-CLASS SUBMARINE. FIRED THREE TORPEDOES. NO OBSERVED HITS.
So ask for position looking logical
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Last edited by col_Kurtz; 01-02-11 at 12:59 PM.
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Old 01-02-11, 10:39 AM   #5770
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
Yeah. That is possible to change this. And next entry to delete: U-27 Report position
But I`m thinking about this...


But I`m not sure is the game can "read" for example germans letter: umlaut ü
The mod can read any special character of any language from the text files
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Old 01-02-11, 10:53 AM   #5771
TheDarkWraith
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v6.2.0 released. See post #1 for details
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Old 01-02-11, 11:01 AM   #5772
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Quote:
Originally Posted by TheDarkWraith View Post
The mod can read any special character of any language from the text files
I`m in November 1939 Looking for:
Seeverb�nde chnage to Seeverbände
F�hrer vs. Führer
Kr�fte vs. Kräfte
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Old 01-02-11, 11:07 AM   #5773
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
I`m in November 1939 Looking for:
Seeverb�nde chnage to Seeverbände
F�hrer vs. Führer
Kr�fte vs. Kräfte
Here is a single mission I use for radio message testing: http://www.filefront.com/17739568/TD...ageTesting.7z/

You can also use the mission settings to do the same thing ingame (much faster!)

If you open up the file \data\SingleMissions\RadioMessageTesting\RadioMess ageTesting.misge and edit the highlighted entries you can test any year/day/month/time combo:

[Mission]
IsVisible=true
MissionType=0
MissionDataType=0
MultiMissionType=0
IsTutorial=false
Year=1943
Month=1
Day=20
Hour=18
Minute=0
CurrentYear=1939
CurrentMonth=09
CurrentDay=20
CurrentHour=07
CurrentMinute=50


I set the date and time close to the message I want to view in game

You can also use the mission settings to do the same thing ingame (much faster!)



Last edited by TheDarkWraith; 01-02-11 at 11:20 AM.
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Old 01-02-11, 11:16 AM   #5774
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
Here is a single mission I use for radio message testing: http://rapidshare.com/files/44041139...sageTesting.7z

You can also use the mission settings to do the same thing ingame (much faster!)

If you open up the file \data\SingleMissions\RadioMessageTesting\RadioMess ageTesting.misge and edit the highlighted entries you can test any year/day/month/time combo:

[Mission]
IsVisible=true
MissionType=0
MissionDataType=0
MultiMissionType=0
IsTutorial=false
Year=1943
Month=1
Day=20
Hour=18
Minute=0
CurrentYear=1939
CurrentMonth=09
CurrentDay=20
CurrentHour=07
CurrentMinute=50

You can also use the mission settings to do the same thing ingame (much faster!)


Rapidshare isn`t my best friend
Too many parallel downloads from your IP address or the limit for free downloads has been reached.
This is usually a temporary problem and can be solved by retrying the same URL at a later time or by becoming a RapidPro-user.
Do you want to upgrade to RapidPro? Can`t DL this
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Old 01-02-11, 11:20 AM   #5775
TheDarkWraith
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Quote:
Originally Posted by col_Kurtz View Post
Rapidshare isn`t my best friend
Too many parallel downloads from your IP address or the limit for free downloads has been reached.
This is usually a temporary problem and can be solved by retrying the same URL at a later time or by becoming a RapidPro-user.
Do you want to upgrade to RapidPro? Can`t DL this
retry the post above. I changed the link to my filefront account
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