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Old 05-08-06, 03:31 PM   #1
Salvadoreno
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In all the excitment I forgot to mention that Rubini's Harbour Traffic Mod is as we type, being incorperated into the NYGM Campaign.

This is more than just a simple merge. We expect to have this update available in the coming week or so[/color]

That was from the SIMHQ forums but i dont recall there being any harbor traffic when i play NYGM 1.03. Especially in the med campaign which is completely empty of vessels in La Spezia and Toulon. Any news on this? Did i miss anything?


????
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Old 05-10-06, 07:46 PM   #2
Yahoshua
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Ok...so what is the most recent update on the NYGM TW and what mods are included in the Tonnage War?

Also, is SH3 commander included in the NYGM TW? If so, what is it and what does it do?

Forgive me as I'm new to the modding community for SH3.
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Old 05-11-06, 08:25 AM   #3
Uber Gruber
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Arghhhh..a bilge rat....run!

SH3 Commander is a utility that allows you to massively configure the overall gaming experience of SH3...amongst other things. Best if you do a search in these forums and read about it

NYGM TW mod is near releasing a new version but you can try out the old version if you like. Just download and install from the link at the beginning of this topic.

Do try to search and answer your own questions before posting though.

thanks,
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Old 05-11-06, 01:18 PM   #4
Yahoshua
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I did....it only got me asking more questions after I searched than before I did. I wasn't entirely sure whatwas and what was not included in the TW download since not all the mods/components were listed on the first page and going through the thread brought a few more questions but I didn't want to sound like an idiot by asking them all at once (which will probably be answered for me once the new relase is out).

And if there's going to be a new version released I'd rather wait for it to be done since I haven't finished the career I'm on.

Thanks for your reply.

And although I may just be starting into Naval sims, my real trophies are on my shelf .

I was a regional championship shooter a few years ago.
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Old 05-11-06, 01:37 PM   #5
Uber Gruber
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Yeah, the mod development methodology in here can take some time to get yer head around, but the end result has brought some great mods to this community...with NYGM, in my oppinion, currently taking the number one spot....especially if its realism you're after.

There are some cool graphic mods too which certainly aid immersion and add glitter to the overall game...especially on long uneventfull patrols.

>>I was a regional championship shooter a few years ago.

I'm assuming you mean shooting bullets and not torpedoes.....well welcome to one of the better sims on the market. Shooting a torpedo is more about the art of sailing and a resonable grasp of mathematics. You'll need to invest some time in learning manual targeting, flanking convoys whilst avoiding detection (especially from 1943), target interception techniques all that and more whilst remaining completely undetected by the enemy.

Once detected however, well then you have to learn a whole load of new things....

So stick withit, then come and join WaWII.

Good Luck.
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Old 05-11-06, 08:26 PM   #6
Yahoshua
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I still need to get the hang of manual targeting, but other than that I have just about everything else down pat (although I still haven't unchecked the Weps Officer help). I was never good at math (yet I was championship shooter, so go figure) but now is a good a time as any to start using some of my brains while I'm playing.

And yes it was a real rifle, torpedoes have extreme difficulties making it 500 meters downrange through the dirt.
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Old 05-12-06, 05:06 AM   #7
Viduka
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Quote:
Originally Posted by Montbrun
I also have to say, despite my initial reservations, and taking into account all of the variables (duds not represented well within the game, etc.), the more I mess around with this MOD, the more I like it. The only issue is that, with the removal of "Renown," you no longer have any incentive to arrive at, and patrol your assigned zone. No biggie - this, in a way, is historical. BDU might order you to another zone, or to another type of mission. It's too bad they didn't implement "weather boat," espionage, rescue & recovery, etc., types of missions.
I have just installed the NYGM mod and have been playing around with it. I have to agree with the above post - when you remove reknown, what incentive left is there to a) patrol your assigned grid area and b) keep playing when you aren't rewarded for tonnage (aside from a few medals)? You can upgrade your sub or sub parts for virtually no penalty at all.

No disrespect to all those who have put hard work into this. It's an interesting concept and seems very popular.

Maybe i'm just a reknown junky but the prospect having to sink ships so I can go on to bigger and better equipped subs is what gives me the incentive to keep putting out to sea time and time again.
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Old 05-12-06, 06:26 AM   #8
Montbrun
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Quote:
Originally Posted by Viduka
Quote:
Originally Posted by Montbrun
I also have to say, despite my initial reservations, and taking into account all of the variables (duds not represented well within the game, etc.), the more I mess around with this MOD, the more I like it. The only issue is that, with the removal of "Renown," you no longer have any incentive to arrive at, and patrol your assigned zone. No biggie - this, in a way, is historical. BDU might order you to another zone, or to another type of mission. It's too bad they didn't implement "weather boat," espionage, rescue & recovery, etc., types of missions.
I have just installed the NYGM mod and have been playing around with it. I have to agree with the above post - when you remove reknown, what incentive left is there to a) patrol your assigned grid area and b) keep playing when you aren't rewarded for tonnage (aside from a few medals)? You can upgrade your sub or sub parts for virtually no penalty at all.

No disrespect to all those who have put hard work into this. It's an interesting concept and seems very popular.

Maybe i'm just a reknown junky but the prospect having to sink ships so I can go on to bigger and better equipped subs is what gives me the incentive to keep putting out to sea time and time again.
I'm on my 16th Patrol with GW + NYGM + UC, and Renown has become a non-issue for me. I just plan my operations around the assigned Patrol Grid. I'm in a IXC now, so my assigned grid is usually in the "New World" or Africa. If I run into a particularly juicy convoy on the way, and expend most of my torpedos, I just adjust accordingly. I may never make it to my assigned grid. To me, this is pretty accurate historically. You aren't "penalized" for not going to your assiged grid, if the situation dictates otherwise.
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Old 05-13-06, 03:17 PM   #9
Salvadoreno
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Quote:
Originally Posted by Salvadoreno
In all the excitment I forgot to mention that Rubini's Harbour Traffic Mod is as we type, being incorperated into the NYGM Campaign.

This is more than just a simple merge. We expect to have this update available in the coming week or so[/color]

That was from the SIMHQ forums but i dont recall there being any harbor traffic when i play NYGM 1.03. Especially in the med campaign which is completely empty of vessels in La Spezia and Toulon. Any news on this? Did i miss anything?


????

???????
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Old 05-14-06, 05:47 AM   #10
GlobalExplorer
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Quote:
Originally Posted by Viduka
Quote:
Originally Posted by Montbrun
I also have to say, despite my initial reservations, and taking into account all of the variables (duds not represented well within the game, etc.), the more I mess around with this MOD, the more I like it. The only issue is that, with the removal of "Renown," you no longer have any incentive to arrive at, and patrol your assigned zone. No biggie - this, in a way, is historical. BDU might order you to another zone, or to another type of mission. It's too bad they didn't implement "weather boat," espionage, rescue & recovery, etc., types of missions.
I have just installed the NYGM mod and have been playing around with it. I have to agree with the above post - when you remove reknown, what incentive left is there to a) patrol your assigned grid area and b) keep playing when you aren't rewarded for tonnage (aside from a few medals)? You can upgrade your sub or sub parts for virtually no penalty at all.

No disrespect to all those who have put hard work into this. It's an interesting concept and seems very popular.

Maybe i'm just a reknown junky but the prospect having to sink ships so I can go on to bigger and better equipped subs is what gives me the incentive to keep putting out to sea time and time again.
I also think the default reknown system was fine, but the tonnage thing was a fundamental concept of this mod, so probably not much use in discussing it with the people who make it.
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Old 05-19-06, 04:14 AM   #11
Salvadoreno
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Hey teddy i hope work is still going very smooth with the NYGM mod and nothing has hampered its progress. Its an excellent mod and i hope you will continue to exhibit your excellent modding capabilities! OH and by the way..

Salvadoreno wrote:
In all the excitment I forgot to mention that Rubini's Harbour Traffic Mod is as we type, being incorperated into the NYGM Campaign.

This is more than just a simple merge. We expect to have this update available in the coming week or so


That was from the SIMHQ forums but i dont recall there being any harbor traffic when i play NYGM 1.03. Especially in the med campaign which is completely empty of vessels in La Spezia and Toulon. Any news on this? Did i miss anything?


????


[/color]
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Old 05-19-06, 08:14 AM   #12
Der Teddy Bar
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Quote:
Originally Posted by Salvadoreno
Hey teddy i hope work is still going very smooth with the NYGM mod and nothing has hampered its progress. Its an excellent mod and i hope you will continue to exhibit your excellent modding capabilities! OH and by the way..

Salvadoreno wrote:
In all the excitment I forgot to mention that Rubini's Harbour Traffic Mod is as we type, being incorperated into the NYGM Campaign.

This is more than just a simple merge. We expect to have this update available in the coming week or so

That was from the SIMHQ forums but i dont recall there being any harbor traffic when i play NYGM 1.03. Especially in the med campaign which is completely empty of vessels in La Spezia and Toulon. Any news on this? Did i miss anything?


????


While we were making sure that everything was OK Rubini released a version so as we were busy with other stuff and to save confusion we let Rubini run with it.

I will need to check with Stiebler, but as I understand it, the NYGM Campaign will include Rubini's HT. We will also be including a non HT version.
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Old 05-19-06, 01:23 PM   #13
Salvadoreno
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sweeeeettt!! estimated release date?
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Old 05-19-06, 04:31 PM   #14
Der Teddy Bar
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Quote:
Originally Posted by Salvadoreno
sweeeeettt!! estimated release date?
I'll get Observer. to check in.

We had delayed the release date due to the NYGM U-Boat Mod which will inlcude a NO Damage Control option!
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Old 05-24-06, 09:34 AM   #15
soldat32
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How come the grey wolves add-in isnt downloadable?Where can I get it?It wont download at the link.
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