SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 09-19-09, 07:53 PM   #556
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by goldorak View Post
Maybe its because its an ASW torpedo.
READ THE DOCUMENTATION, page 15.
Oh really pardon me for my ignorance
__________________
Castout is offline   Reply With Quote
Old 09-19-09, 07:55 PM   #557
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by XabbaRus View Post
There is no personal dispute, well apart from the bit with the models.

OK I forgot AlfaTau used LWAMI as a base, but all I am saying is that LWAMI didn't lock the database.
Yea should have asked politely for the rights to use your models but it's a complement nonetheless Xabba though unspoken
__________________
Castout is offline   Reply With Quote
Old 09-19-09, 08:29 PM   #558
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

Anyone made any missions yet for DWX? I love how the Typhoon stalking mission randomizes the enemy sub positions. Way cool.

Subguru? You designing any missions?
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev."
Snakeeyes is offline   Reply With Quote
Old 09-20-09, 04:13 AM   #559
Theta Sigma
Seabed Comber
 
Theta Sigma's Avatar
 
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
Default

Quote:
Originally Posted by XabbaRus View Post
There is no personal dispute, well apart from the bit with the models.
Not asking you is bad, but I thought they at least credited you for using your work in their mod.
__________________
Theta Sigma is offline   Reply With Quote
Old 09-20-09, 05:53 AM   #560
-GrayOwl-
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Theta Sigma View Post
Not asking you is bad, but I thought they at least credited you for using your work in their mod.
Give us the list of Xabba made models - we them we shall remove from a add-on.
For us it not a problem.
  Reply With Quote
Old 09-20-09, 07:39 AM   #561
pjb1
Seaman
 
Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by -GrayOwl- View Post
Give us the list of Xabba made models - we them we shall remove from a add-on.
For us it not a problem.
I am also on the NWP team(the guys that mod Fleetcommand), and the RA modders used some of the models made by NWP. Not one person has complained, why because they dont copyright them. They do this because if you make a model and no one can use it then why bother. Maybe if some one on the RA mod would thank Xabba then he would be happy and life can go on. A note to Xabba if you dont want your stuff used then copyright it. That costs money, your money, and then if someone uses your material you can pay a laywer to have it removed. Sounds like it would cost a bunch of money. Dont want to put you down Xabba you do great work but in this day and age with the technology the way it is what other options do you have.
pjb1 is offline   Reply With Quote
Old 09-20-09, 07:42 AM   #562
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,132
Downloads: 77
Uploads: 7


Default

Thanks for a excellent mod guys i have a few queries though:

I just installed the mod but have a few problems the alfa has no sound no crew voices, and i sometimes get BITMAP failed to load and also no picture displays on the controlable submarine icon box when you select the mission, now im putting this don to i may not have installed it correctly i will re install after dinner to see whats what and let you know.

One other issue 450 meters for an al'fa ? despite theres known evedence they have dived to 750meters documented by the USN i do believe, if you require the evedence give me a few days i shall send it to you

The type 212 is a lovely boat i really love the periscope it looks the nuts !

So far so good ive only been on it for a few hours testing afew boats out but so far it looks great.

Thanks guys.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 09-20-09, 08:04 AM   #563
dd149
Soundman
 
Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
models war

Guys, isnt it time to put the bad thoughts behind you and try to work together, at the end of the day, everybody here and on other sub games forums very much appreciates what you have done, whether its models or the new mod package. Without your hard work nothing would happen and we would be stuck with the original game , which was not even close to what you have put together. Again thanks to all who have participated and time to bury the hatchet dont you think so?
dd149 is offline   Reply With Quote
Old 09-20-09, 08:52 AM   #564
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

Quote:
Originally Posted by -GrayOwl- View Post
Give us the list of Xabba made models - we them we shall remove from a add-on.
For us it not a problem.
GrawyOwl it was never a question of them being removed just one of being asked.

They're in now, why remove them, it is a hassle.

My main point is that I think you guys should rethink locking up the database.
__________________
XabbaRus is offline   Reply With Quote
Old 09-20-09, 09:11 AM   #565
pjb1
Seaman
 
Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by XabbaRus View Post
GrawyOwl it was never a question of them being removed just one of being asked.

They're in now, why remove them, it is a hassle.

My main point is that I think you guys should rethink locking up the database.
I agree with Xabba you guys should unlock the DB it can only help to make the Mod better. At NWP we leave ours open so anybody can do what they want to it but warn them first if your game stops doing everything dont say we didnt warn you. For the most part people dont play around with it. A few have even made suggestions to make it better. The problem with Fleet Command is if you dont know what everything in the editor does you can really screw everything up, because the DB editor flags dont actually do what they say.
pjb1 is offline   Reply With Quote
Old 09-20-09, 11:24 AM   #566
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default

how'd this happen.. error post..
suBB is offline   Reply With Quote
Old 09-20-09, 11:24 AM   #567
suBB
Chief
 
Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by pjb1 View Post
I agree with Xabba you guys should unlock the DB it can only help to make the Mod better. At NWP we leave ours open so anybody can do what they want to it but warn them first if your game stops doing everything dont say we didnt warn you. For the most part people dont play around with it. A few have even made suggestions to make it better. The problem with Fleet Command is if you dont know what everything in the editor does you can really screw everything up, because the DB editor flags dont actually do what they say.
ehhm..

I think the decision to unlock the DB (or not) as well as consideration of changes to the DB that would (or wouldn't) improve the mod are ultimately theirs(RA mod team)

suBB is offline   Reply With Quote
Old 09-20-09, 12:33 PM   #568
pjb1
Seaman
 
Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
Default Oil Rig

how do you put an oil rig in a scenario. I tried and kept getting an error msg when i tried to save scenario. "Error oil rig not on land".
pjb1 is offline   Reply With Quote
Old 09-20-09, 12:44 PM   #569
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by pjb1 View Post
how do you put an oil rig in a scenario. I tried and kept getting an error msg when i tried to save scenario. "Error oil rig not on land".
Ignore the error message and save the mission.
It will work ok.
goldorak is offline   Reply With Quote
Old 09-20-09, 12:46 PM   #570
pjb1
Seaman
 
Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by goldorak View Post
Ignore the error message and save the mission.
It will work ok.
When i saved the error came up. Oh ok i see what you mean thx
pjb1 is offline   Reply With Quote
Reply

Tags
reinforce alert


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:30 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.