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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#556 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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#557 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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#558 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Anyone made any missions yet for DWX? I love how the Typhoon stalking mission randomizes the enemy sub positions. Way cool.
Subguru? You designing any missions?
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#559 | |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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#560 |
Stowaway
Posts: n/a
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#561 |
Seaman
![]() Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
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I am also on the NWP team(the guys that mod Fleetcommand), and the RA modders used some of the models made by NWP. Not one person has complained, why because they dont copyright them. They do this because if you make a model and no one can use it then why bother. Maybe if some one on the RA mod would thank Xabba then he would be happy and life can go on. A note to Xabba if you dont want your stuff used then copyright it. That costs money, your money, and then if someone uses your material you can pay a laywer to have it removed. Sounds like it would cost a bunch of money. Dont want to put you down Xabba you do great work but in this day and age with the technology the way it is what other options do you have.
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#562 |
Sub Test Pilot
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Thanks for a excellent mod guys i have a few queries though:
I just installed the mod but have a few problems the alfa has no sound no crew voices, and i sometimes get BITMAP failed to load and also no picture displays on the controlable submarine icon box when you select the mission, now im putting this don to i may not have installed it correctly i will re install after dinner to see whats what and let you know. One other issue 450 meters for an al'fa ? despite theres known evedence they have dived to 750meters documented by the USN i do believe, if you require the evedence give me a few days i shall send it to you ![]() The type 212 is a lovely boat i really love the periscope it looks the nuts ! So far so good ive only been on it for a few hours testing afew boats out but so far it looks great. Thanks guys.
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#563 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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models war
Guys, isnt it time to put the bad thoughts behind you and try to work together, at the end of the day, everybody here and on other sub games forums very much appreciates what you have done, whether its models or the new mod package. Without your hard work nothing would happen and we would be stuck with the original game , which was not even close to what you have put together. Again thanks to all who have participated and time to bury the hatchet dont you think so?
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#564 | |
Navy Seal
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They're in now, why remove them, it is a hassle. My main point is that I think you guys should rethink locking up the database. |
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#565 |
Seaman
![]() Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
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I agree with Xabba you guys should unlock the DB it can only help to make the Mod better. At NWP we leave ours open so anybody can do what they want to it but warn them first if your game stops doing everything dont say we didnt warn you. For the most part people dont play around with it. A few have even made suggestions to make it better. The problem with Fleet Command is if you dont know what everything in the editor does you can really screw everything up, because the DB editor flags dont actually do what they say.
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#566 |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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how'd this happen.. error post..
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#567 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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I think the decision to unlock the DB (or not) as well as consideration of changes to the DB that would (or wouldn't) improve the mod are ultimately theirs(RA mod team) ![]() |
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#568 |
Seaman
![]() Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
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how do you put an oil rig in a scenario. I tried and kept getting an error msg when i tried to save scenario. "Error oil rig not on land".
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#569 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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#570 |
Seaman
![]() Join Date: Aug 2009
Posts: 33
Downloads: 2
Uploads: 0
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reinforce alert |
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