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#556 | |
Stowaway
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edit Maps.cfg to get the bearing overlay for nav map, change: [Map0] MapID=Navigation_map bla bla SymbolZoom=1;units are drawn as symbols from this zoom up to [Map0] MapID=Navigation_map bla bla SymbolZoom=10;units are drawn as symbols from this zoom up to get the bearing overlay for attack map, change: [Map1] MapID=Attack_map bla bla SymbolZoom=1;units are drawn as symbols from this zoom up to [Map1] MapID=Attack_map bla bla SymbolZoom=20;units are drawn as symbols from this zoom up |
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#557 | ||
Stowaway
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http://www.subsim.com/radioroom/show...hlight=compass |
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#558 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Seems to be mixed opinions so far on the colours. Can't you lot agree on anything?
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#559 | |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
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#560 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Loaded OLC GUI on 1.03 last night.
Very very COOL ![]() Still getting used to where jazz is but that shouldn't take long. I have two questions. I was thinking about installing Open Hatch again, any compatability issues? Also I do like the new view for the Observation scope. Any way to add the tube selector / fire button? I would like to use this scope on lone merchants from time to time, where it's n/p to use F6 for settings first.
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#561 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
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Okay, tried out the 1.1.5 dark version. At first I felt like I had gone blind, but after 2 minutes I was used to it. It takes a fraction longer to read the numbers in the bottom-left corner, yes, and reading the dials too, but overall I think I prefer it to the light version. It's a shame to lose the vivid colours of the background and the flag chart and so on, but I think it's better to have good night vision. The only problem is the nav map which is always too bright (and it was even with the red mask in stock, but oh well
![]() So perhaps the best thing is indeed a dark version with slightly lighter bits in places, such as the bottom-left corner. But I can take it as it is ![]() I like the fine attention to details, such as darkening the colours of the highlighted icons (when you mouse over them) and so on. You really didn't miss anything, so excellent and thorough work as always, OLC ![]() I've added back in the big slide-out compass from GWX 2.0, but as it's bright white it practically blinded me when I accidentally made it pop out during the night whilst looking through the scope with my face right next to the monitor ![]() |
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#562 | |
Ace of the Deep
![]() Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
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#563 | |||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#564 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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![]() Last edited by Pisces; 01-15-08 at 05:56 PM. |
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#565 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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I agree the brightness of the navmap is a problem. I'm also thinking that the red/yellow/green marking lines on the range/aob finder are too bright in 1.1.5... but they are especially difficult to get right! Set them right for one lighting condition and they're wrong for another.
![]() Working on these things now. Will also post screenies (sorry about that).
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#566 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Ok lets try this; I realise this Mod is a gem and designed for players who are into manual targeting. So even if you use auto getting used to where things are or are not isn't a chore. But just for my own use could someone point out if possible where I could edit for the Obs scope; I would like to gain ship recognition. That way I could F6 / O or just use the gui and go from there.
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#567 | |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
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#568 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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But once again, i want to have another direction compass. I am always searching
what is west etc.
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#569 | ||
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
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#570 | ||
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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All you get is whatever was last ID'ed in the attack or UZO. My question wasn't asking about keyboard shortcuts, I was refering to the mouse function in the attack scope/uzo. I find myself missing the targets speed displayed as well, so for now I think to uninstall this GUI. OLC good luck in the development. Thought the colors everyone seems to be discussing were fine btw.
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