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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#556 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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"alt-tab/windows key works fine for me, anyone else??"
No problems. "...cant save while underwater..." Not true. I have done it hundreds of times in SH3 and about 8 times in SH4. I suspect some people are having trouble with system and virtual memory. -Pv- |
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#557 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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ive had 0 problems to until that one patrol last night...
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#558 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Crackling sound when using the .50 cal machine gun. No such problem exists when using the 40mm, which uses the same sound.
When firing the deck gun, there is some sort of odd "sucking" sound right at the beginning of the sound. And yes, before anyone asks, my sound card drivers are up to date (Creative X-Fi). |
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#559 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
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I don't know if this was reported before, but whenever i get medals afeter my 1st patrol the game says:
Medals awarded after you 0th patrol..... The counting starts at o while it should start at 1...... If already reported ignore, if not, this can be switched to the bug thread because it have reproduced it here three times now.
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#560 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
Uploads: 0
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Not a big deal, and I haven't searched this thread to see if it was previously reported, but I noticed the props turn the wrong way or the prop pitch is incorrect for direction of rotation. At least on the Gato-Class boats.
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#561 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Wasn't that how SH3 came out ? Finally a patch corrected it. Real nice SH4 Devs & your Boss ( ![]() ![]()
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#562 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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Do you have the 3D realtime sound travel enabled? Sounds seem buggy when I have that turned on, especially the AA cannons.
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-AKD |
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#563 |
Swabbie
![]() Join Date: Mar 2007
Location: Serbia
Posts: 7
Downloads: 47
Uploads: 0
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When there is a stormy weather...my sub seems like flying through the water...no up and down movements simply horizontal
By the way this is my first post. My english is good (but speling isnt) hope i will be good kaleun on this site. I am a veteran of SH3 so i hope we will get along fine |
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#564 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
Uploads: 0
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Is the 3D sound enabled the same culprit that makes launching a boat from the sub sound like you're backing into a guard rail and tearing up the back of the sub?
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#565 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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![]() But NO Kaleuns in this Sim as this is Uncle Sam's side of the fence Captain. ![]() ![]() And WELCOME to the forum.
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#566 |
Swabbie
![]() Join Date: Mar 2005
Location: Fort Lauderdale, FL
Posts: 11
Downloads: 8
Uploads: 0
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1942, I have a new Gato and put a 2X50 AA gun in the stern. You cannot fire angled shots at incoming aircraft because the graphic of the metal shield gets in the way of the line of sight. Just point the gun 90 degress to either side, and you'll see what I mean. The only workaround I can use now is having the crew man the AA gun and fire for me. I can't shoot because I can't see!
DocDarm |
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#567 |
Loader
![]() Join Date: Mar 2005
Posts: 86
Downloads: 0
Uploads: 0
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Well I'm posting this here as I've tried all settings I can think of to try to fix this and nothing sorts it.
This sky looks hideous and if its a bug or glitch then yet again its something else to sort out, along with hundreds of other things, I'm starting to get frustrated now, I loved SH3 and adore this game but these bugs are taking the...... ![]() UM ![]() |
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#568 |
Swabbie
![]() Join Date: Mar 2007
Location: Serbia
Posts: 7
Downloads: 47
Uploads: 0
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Well thank you Elder-Pirate.......i will be a good Captain on this side and good kaleun on the other one.
One more bug on the deck gun:When you order your crew to man the gun, fire at short range and fire at waterline for example, they dont shoot at all. When you order them with binoculars what target to shoot at, they say "Fire at Will" and start spraying all over the target (boat if you please) like they are using apples for ammo. And it looks like the trail of the grenade fired from deck gun is double, so it looks like two shoot have been fired instead of one (maybe its my graf. card). And one more thing:When the red light is on in the sub, my crew is not, lets say red. They are shining like there is a day light on. My graph. card supports all the graph options in the game, i dont see why it doesnt support this thing (my card is radeon 9600 pro) Last edited by pentraksil; 03-29-07 at 06:55 AM. |
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#569 |
Born to Run Silent
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Bug list updated in Post #1.
Please read the first post of the thread so you don't have to waste your time repeating listed issues. thanks! Neal
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SUBSIM - 26 Years on the Web |
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#570 | ||
Swabbie
![]() Join Date: Mar 2005
Location: Fort Lauderdale, FL
Posts: 11
Downloads: 8
Uploads: 0
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