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Old 03-28-07, 01:30 PM   #556
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"alt-tab/windows key works fine for me, anyone else??"

No problems.

"...cant save while underwater..."

Not true. I have done it hundreds of times in SH3 and about 8 times in SH4.

I suspect some people are having trouble with system and virtual memory.

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Old 03-28-07, 02:01 PM   #557
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ive had 0 problems to until that one patrol last night...
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Old 03-28-07, 02:32 PM   #558
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Crackling sound when using the .50 cal machine gun. No such problem exists when using the 40mm, which uses the same sound.

When firing the deck gun, there is some sort of odd "sucking" sound right at the beginning of the sound.

And yes, before anyone asks, my sound card drivers are up to date (Creative X-Fi).
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Old 03-28-07, 02:38 PM   #559
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Default Flawed medals after 1st patol

I don't know if this was reported before, but whenever i get medals afeter my 1st patrol the game says:

Medals awarded after you 0th patrol.....

The counting starts at o while it should start at 1......

If already reported ignore, if not, this can be switched to the bug thread because it have reproduced it here three times now.
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Old 03-28-07, 02:42 PM   #560
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Not a big deal, and I haven't searched this thread to see if it was previously reported, but I noticed the props turn the wrong way or the prop pitch is incorrect for direction of rotation. At least on the Gato-Class boats.
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Old 03-28-07, 03:12 PM   #561
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Quote:
Originally Posted by BBury
Not a big deal, and I haven't searched this thread to see if it was previously reported, but I noticed the props turn the wrong way or the prop pitch is incorrect for direction of rotation. At least on the Gato-Class boats.

Wasn't that how SH3 came out ? Finally a patch corrected it.

Real nice SH4 Devs & your Boss ( ) UBI, maybe in time ( soon I hope ) you will straighten out this HUGE SH4 mess. But untill then I am shelveing SH4 for just TOO many bugs to be enjoyable to play.
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Old 03-28-07, 03:56 PM   #562
akdavis
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Quote:
Originally Posted by LukeFF
Crackling sound when using the .50 cal machine gun. No such problem exists when using the 40mm, which uses the same sound.

When firing the deck gun, there is some sort of odd "sucking" sound right at the beginning of the sound.

And yes, before anyone asks, my sound card drivers are up to date (Creative X-Fi).
Luke,

Do you have the 3D realtime sound travel enabled? Sounds seem buggy when I have that turned on, especially the AA cannons.
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Old 03-28-07, 04:20 PM   #563
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When there is a stormy weather...my sub seems like flying through the water...no up and down movements simply horizontal


By the way this is my first post. My english is good (but speling isnt) hope i will be good kaleun on this site.
I am a veteran of SH3 so i hope we will get along fine
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Old 03-28-07, 04:21 PM   #564
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Is the 3D sound enabled the same culprit that makes launching a boat from the sub sound like you're backing into a guard rail and tearing up the back of the sub?
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Old 03-28-07, 04:40 PM   #565
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Quote:
Originally Posted by pentraksil
When there is a stormy weather...my sub seems like flying through the water...no up and down movements simply horizontal


By the way this is my first post. My english is good (but speling isnt) hope i will be good kaleun on this site.
I am a veteran of SH3 so i hope we will get along fine
Aw your spelling is better than some english native speaking people here ( myself included )

But NO Kaleuns in this Sim as this is Uncle Sam's side of the fence Captain.

And WELCOME to the forum.
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Old 03-28-07, 04:55 PM   #566
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Default Stern AA gun in Gato graphical glitch

1942, I have a new Gato and put a 2X50 AA gun in the stern. You cannot fire angled shots at incoming aircraft because the graphic of the metal shield gets in the way of the line of sight. Just point the gun 90 degress to either side, and you'll see what I mean. The only workaround I can use now is having the crew man the AA gun and fire for me. I can't shoot because I can't see!

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Old 03-28-07, 05:39 PM   #567
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Default Must be a bug or glitch

Well I'm posting this here as I've tried all settings I can think of to try to fix this and nothing sorts it.

This sky looks hideous and if its a bug or glitch then yet again its something else to sort out, along with hundreds of other things, I'm starting to get frustrated now, I loved SH3 and adore this game but these bugs are taking the......

UM

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Old 03-28-07, 06:19 PM   #568
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Well thank you Elder-Pirate.......i will be a good Captain on this side and good kaleun on the other one.
One more bug on the deck gun:When you order your crew to man the gun, fire at short range and fire at waterline for example, they dont shoot at all. When you order them with binoculars what target to shoot at, they say "Fire at Will" and start spraying all over the target (boat if you please) like they are using apples for ammo.
And it looks like the trail of the grenade fired from deck gun is double, so it looks like two shoot have been fired instead of one (maybe its my graf. card). And one more thing:When the red light is on in the sub, my crew is not, lets say red. They are shining like there is a day light on. My graph. card supports all the graph options in the game, i dont see why it doesnt support this thing (my card is radeon 9600 pro)

Last edited by pentraksil; 03-29-07 at 06:55 AM.
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Old 03-28-07, 06:19 PM   #569
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Bug list updated in Post #1.

Please read the first post of the thread so you don't have to waste your time repeating listed issues.

thanks!
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Old 03-28-07, 06:42 PM   #570
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Quote:
Originally Posted by Skorn
Quote:
Originally Posted by Psycluded
Class - Gato
Station - Anti-Air Gun

When you rotate the gun to port (this is an aft-mounted gun), something obscures your view if you raise the gun more than about 15 degrees off the horizon. It looks as if the camera is inside an object behind the gun, be it the railing or what have you. In any case, it makes manually using the AA gun on the 1942 Gato class almost impossible, since you pretty much need all the arc you can get. Will attach screenshots next time I see it.
I also had this on the Gar class early on. I believe it was due to the fact that it was set so low and behind some of the tower. However, that part got removed on my last time in port so now it's completely open. Have yet to tangle with any planes since the modification, though. It was pretty annoying to not actually be able to use the AA gun unless the plane was in a very specific part of the sky.
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