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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5656 | |
GLOBAL MODDING TERRORIST
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#5657 |
CTD - it's not just a job
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In theory, with a Speed=0.000000, they should stay put. If Rescue Raft is used instead, it stays put... The testing I did with the Survivor in a single mission though, included DockedShip=False, as in the Guard mis, but also DockedShip=true, and on the last run, they were set to loop with four waypoints spaced at 1000 yards (the minimum) and a 0.100000 speed. In all cases, they drift. lurker encountered similar with RSRDC, and used a separate file with the survivors placed by date. They also drifted. Some of the ships do similar, in that they will drift with DockedShip=true, whereas others stay put. I do not see the differences between the ships that do drift, and those that do not... just happened to think, there is a "drag" factor in the sim files...
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"...and bollocks to the naysayers" - Jimbuna |
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#5658 | |
Silent Hunter
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flip a coin to decide whether to use rescue rafts or survivors and...."let it go, indiana". ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5659 |
Silent Hunter
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hey PB,
starting a new career. Gar this time. as i was scrolling through the start dates, i selected Fall of 1942 and then went to the Regional Command selection. as i was scrolling through the selections, i scrolled into Hunters Point. CTD. and it is very consistent. i took a look at CareerStart and Flotillas and i could not find a discrepancy with the various Hunters Point entries, which means that whatever is amiss is really subtle. has anyone else encountered this issue? ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5660 |
Silent Hunter
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hey pb,
stumbled into another objectives disconnect. flotillas has this entry for multiple flot/boats: [Flotilla 3.UserPlayerUnitType 6.Objective 13] ID= BR6Obj13 NameDisplayable= CAG Equator AvailabilityInterval=1943-03-15, 1943-06-15 ObjectiveCode= CAG_Fife or CAG_FifeFre but patrol objectives has an entirely different date range: ID=ID551 FileName=data/Campaigns/Campaign/PatrolObjectives/CAG_Fife01/CAG_Fife01.mis StartDate=19420101 EndDate=19420701 there are four Fife missions with this mismatch. you may want to add this to gripe-list for next release. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 09-02-23 at 03:58 PM. |
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#5661 |
Silent Hunter
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hey PB,
what is this? we stumbled into each other April 1943 off the north coast of Bougainville. it had 3 or 4 merchies, 2 CL, 2CA, and a potful of escorts. for hours, they just circled each other, independently, at low speed. no formation, no apparent destination, just milled around. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5662 | ||||
CTD - it's not just a job
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Edit: Need some clarification here. The Fall of 1942 should be the Porpoise, and only the Porpoise at Hunter's Point. The Gar is only listed in the Test section for a 1945 test start. Quote:
![]() Edit: That looks like the potato chip grease stained flying fat fingers of fickleness hit a "2" instead of a "3"... fixed for next version. Quote:
Edit: The group(s) are designed like that there... they are transferring reinforcements to shore... you were supposed to intercept them prior to that... ![]() ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 09-04-23 at 03:52 PM. |
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#5663 |
Nub
![]() Join Date: Jan 2020
Posts: 4
Downloads: 107
Uploads: 0
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Guys the game runs at 1366 x 768 resolutions?
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#5664 |
CTD - it's not just a job
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Yes, it does (your screen image contents may vary
![]() ![]() SH4 has quite a few choices for screen size. The problem comes in when it scrunches the screen elements differently at the various resolutions. For example, at some resolutions, the Recognition Manual partially obscures the periscope view, and at other resolutions, it's almost too tiny to use for older eyes... but still, this is much easier to work with than SH3...
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"...and bollocks to the naysayers" - Jimbuna |
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#5665 |
Watch
![]() Join Date: May 2005
Location: Riverbank CA
Posts: 27
Downloads: 278
Uploads: 0
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Hello Captains!
Is there a way to adjust the height of the outside view camera? When I am submerged I would like to see the action on the surface. I am ok a periscope depth but when I dive deeper the camera will not reach the surface. Thanks for the help. CAPT RAP |
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#5666 |
CTD - it's not just a job
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If using the <F12> key to get to the external camera, or the menu buttons, you should be near the surface, about 15-20m above the surface. You should not be able to use the bridge or deck gun cameras when below... Did you clear the Save folder after activating the FotRSU mod(s)? If not, you need to do that, and then start a new career (C:\Users \UserName \Documents \SH4).
Open the JSGME.exe file in your game folder, click on the "Tasks..." link in the middle of the app window, and choose "Export activated mods list to..." and choose "Clipboard". In your next posting here, use the <Ctrl><V> key combination to "paste" that list into the text box here. That way, we can see what you have activated for your mods, and also the folder the game is in. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#5667 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
Uploads: 0
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From posts on this thread, I assume that there's an update in the works for FotRS. If so, these are my (unasked-for) suggestions--
Make it a little harder--not vastly!--A little, e.g., DDs a little more aggressive. More early war duds/"unders." Fewer unescorted IJ merchants. I run into 3 or 4 on my way to a patrol zone, and on the way back. That's it! This IS the perfect mod. It just needs tweaking in these areas, imo. For what it's worth. |
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#5668 |
Watch
![]() Join Date: Sep 2013
Posts: 29
Downloads: 16
Uploads: 0
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Howdy folks! I've played SH4 off and on since it launched, and lurked here quite a bit, but never posted until now.
I just found FOTRSU today, and it's blowing me away! Visually it's incredible, and the new ships really add a lot of immersion to the game. One thing I've noticed is that every so often, usually if I'm cruising at 2/3, I'll drop to 0 knots. Usually popping up to standard speed will fix it. I'm not sure if it's a bug, or if it's an incredibly detailed modeling of the Skipjack. It was fitted with HOR diesels until the middle of the war, after all, and they were notoriously fragile. |
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#5669 |
Gefallen Engel U-666
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JBHemlock!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5670 | |||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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