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08-13-15, 09:56 AM | #5656 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > matpole98
You Will Always Find Someone Here To Help You New To Silent Hunter <> Need Help <> Click On My Thread Link. Subsim <> How To Donate <> See The Benefits <> Support The Community Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos
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08-13-15, 10:13 AM | #5657 | |
Argentinian Skipper
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Quote:
All the best. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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08-13-15, 10:46 AM | #5658 |
Chief of the Boat
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Welcome to SubSim matpol98
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Wise men speak because they have something to say; Fools because they have to say something.
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08-13-15, 11:12 AM | #5659 |
Growing Old Disgracefully
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Hi fitz
The HanSolo mod you mention was compatible with an earlier version of OHII but is not compatible with v2.5 Peter
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08-13-15, 12:44 PM | #5660 |
Argentinian Skipper
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Ok. Many thanks!
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
08-15-15, 01:50 PM | #5661 |
Swabbie
Join Date: Jun 2015
Posts: 8
Downloads: 46
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Thanks for all the welcoming
But now i got a diffrent problem, when you choose a mission you get that point and the radius that you have to patrol, then after some time you get a new one. Well, i do get the first one, but when i get the message that say move to the new point, that point dosent show up on the map. It only says "move to AN1334", and thats it. Not sure if its something i can find on my own? I'm using Open Horizons II, so idk if thats something to do with it. |
08-15-15, 06:28 PM | #5662 |
Growing Old Disgracefully
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Hi mat
AN13 is the main grid reference. 34 is the grid within AN13 In picure 1 the first order is to patrol grid reference AN5544 This is what it looks like when you have completed all of the tasks. After completing the third task you receive a radio message giving you the opportunity to do what you want. Picture 2 shows the grid expanded by using your mouse scroll wheel. Picture 3 shows the grid on the map for the first time. Picture 4 by placing the mouse on the grid you can then drag it over to AN55 Use the edges to pull it out to fit the grid as in the picture. Each grid is roughly 20km x 10km. I use the marker to give me an idea of the patrol area. I am looking for 44 so that is grid 4. If I was looking for grid 50 I would draw a line 5 grids long x 20km = a line length 100km At the end of the 100km I would take the ruler and draw down 10km at 180 degrees. Reduce the 2 lines from 100km to 20km. Picture 5 In picture 6 I use the ruler to draw out the 20 x 10km rectangle. Picture 7 shows the patrol grid in position for AN5544 When you receive your patrol orders you are given a patrol time and a patrol radius. On the East Coast this 48 hours. On the Central and West Coast areas these are 72 hours. Each patrol time must be done without making a manual save. You can also use the Compass to draw out the patrol radius from the centre of the patrol grid. Each completed grid patrol earns you 1 bonus point. Peter
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08-15-15, 09:53 PM | #5663 |
Watch
Join Date: Aug 2015
Posts: 30
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So do the radio messages from BDU regarding the prize regulations and other rules of engagement have any actual effect on gameplay?
Almost every neutral ship transmits "submarine sighted" messages, is that not considered an "SSS" message? Are there actually ships in game that are considered darkened? What about neutrals with deck armament? I've fired some warning shots at neutrals I've noticed with darker paint (though they were mostly Hog Islands so that could just be their default paint being a little darker) and/or weapons if they change course upon sighting me, but the destroyed markers still lists them as neutral (even if they fire back after I have attacked) Is there a renown penalty for sinking neutrals or something? It would be cool to actually semi-simulate some of the early war Rules of Engagement even if that involved a bit of imagination (and restraint to not just fire on any neutral) on the player's part if the game doesn't contribute. |
08-16-15, 02:43 AM | #5664 |
Growing Old Disgracefully
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Hi goodpoints
If you use map contacts then you know the colour green is a neutral ship. If you do knot use map contacts then use the flag chart as this will tell you what is an enemy an what is a neutral. In the early months of the war there were very few countries whose ships could be attacked. Your radio reports become important when playing without map contacts. The game will give you a minus point for sinking a neutral ship. This will impact on you being able to upgrade your U-boat if you are using a VIIA. There are some interesting posts #5639 regarding convoys etc. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM Last edited by THEBERBSTER; 08-16-15 at 02:56 AM. |
08-16-15, 04:31 AM | #5665 |
Swabbie
Join Date: Jun 2015
Posts: 8
Downloads: 46
Uploads: 0
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Ahh, i see. Thanks Theber!
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08-22-15, 04:57 PM | #5666 |
Swabbie
Join Date: Nov 2014
Posts: 9
Downloads: 104
Uploads: 0
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OH 2.5 Activation Issue
Hello all, I have a question on this mod. I can't seem to make the mod active even though the validator indicates it's installed:
JSGME Mod Validator v1.0.11.0 by TheDarkWraith C:\JSGMEModValidator_v1_0_11_ByTheDarkWraith\jsgme modvalidator.cfg exists=True Reading in items to look for in mods... not looking for any items using Silent Hunter 5 SH5 version is 1.2.0.0 MODS installed: OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO Validating mods... Validating C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.5 C:\Ubisoft\Silent Hunter 5\MODS\OPEN HORIZONS II v2.5 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\OH II v2.5 Grid Request fix Patch SH5 C:\Ubisoft\Silent Hunter 5\MODS\OH II v2.5 Grid Request fix Patch SH5 installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\MQK Gradient_IO C:\Ubisoft\Silent Hunter 5\MODS\MQK Gradient_IO installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\MQK LocationMaps_IO C:\Ubisoft\Silent Hunter 5\MODS\MQK LocationMaps_IO installed correctly Validating C:\Ubisoft\Silent Hunter 5\MODS\MQK ShapeTextures_NO C:\Ubisoft\Silent Hunter 5\MODS\MQK ShapeTextures_NO installed correctly Checking for items to look for... no items to look for defined Determining each mod conflict's conflicting files... Mod conflicts: +D = creation dates equal, -D = creation dates not equal +A = last accessed dates equal, -A = last accessed dates not equal +W = last accessed write dates equal, -M = last accessed write dates not equal +S = sizes equal, -S = sizes not equal OH II v2.5 Grid Request fix Patch SH5 conflicts with OPEN HORIZONS II v2.5 \data\Campaigns\CampaignProjects\Common\Patrol.tsr -D -A -W -S It seems like I'm still playing vanilla including the tonnage bar stickiness. Am I activating the mods in JSGME at the wrong time (did it without SH5 running)? Thanks in advance for any tips. |
08-22-15, 05:36 PM | #5667 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > petecaler
You Will Always Find Someone Here To Help You New To Silent Hunter <> Need Help <> Click On My Thread Link. Subsim <> How To Donate <> See The Benefits <> Support The Community Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos Apart from the Open Horizons mods which is a campaign mod everything else you are using is stock.
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08-23-15, 10:38 AM | #5668 |
Chief of the Boat
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Welcome to SubSim petecaler
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
08-24-15, 08:38 PM | #5669 |
Swabbie
Join Date: Nov 2014
Posts: 9
Downloads: 104
Uploads: 0
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Thanks!
Thanks for the warm welcome all. Another question, If I see bouys and the map grid and grid commands its probably working?
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08-24-15, 09:36 PM | #5670 |
Gefallen Engel U-666
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welcome aboard!
petecaler!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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