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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

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Old 06-01-09, 03:54 PM   #541
ivank
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its is post number 385 on page 20. not letting me link it atm
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Old 06-02-09, 12:44 PM   #542
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Hi all,

Great work on the mod so far! Really looking forward to it, I've been searching for exactly something like this so can't wait.

I'd also like to help out if there's something for me to do?

I'm english so I can do some voice stuff if needed and I'm also a web designer so I could do a website or some graphic work for the mod.

One thing I have noticed reading through the thread is you guys are finding it hard to keep up to date where everybody currently is with work. I could come up with team website that would allow people to update there status or check in files. I don't know, just an idea.

I've never done skins before but I'm pretty proficient with photoshop so have no problem having again ago.

Anyway let me know.

Phil
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Old 06-02-09, 11:33 PM   #543
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Quote:
Originally Posted by Hencore View Post
Hi all,

Great work on the mod so far! Really looking forward to it, I've been searching for exactly something like this so can't wait.

I'd also like to help out if there's something for me to do?

I'm english so I can do some voice stuff if needed and I'm also a web designer so I could do a website or some graphic work for the mod.

One thing I have noticed reading through the thread is you guys are finding it hard to keep up to date where everybody currently is with work. I could come up with team website that would allow people to update there status or check in files. I don't know, just an idea.

I've never done skins before but Im pretty proficient with photoshop so have no problem having again ago.

Anyway let me know.

Phil
You might just be what this team needs!
A website would be amazing!!! How much for one though?
If you can help with skins great! Talk to Slegdehammer427 about that. He is in charge of modelling and textures.
But that website should be done first.

To join the team just PM with your e-mail, real name, and country.

- Ivan
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Old 06-03-09, 02:52 AM   #544
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Just PM'd you Ivan,

No cost to the website other than purchasing a domain name. I've got my own hosting etc.
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Old 06-03-09, 04:43 AM   #545
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Hencore - welcome aboard ! Like the sound of a website. As for texturing, there are a couple of very useful threads relating to creation of bump maps etc. I'll try to dig up the links for you later.
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Old 06-03-09, 07:48 AM   #546
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Default filefront

filefront closing it was but its been taken back by its orignal owners a while back
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Old 06-04-09, 03:28 PM   #547
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Don't understand the filefront post

Darkfish ... any chance you can send me the shells.dat you have with the visible shell nodes .... not critical .... just that I'm doing so much testing / tweaking of firing, damage models etc. that I need something new to brighten up the whole experience. I have already tweaked the main gun firing noise (I think people are going to like it).

Also - any update on the DD's - you were going to send them over sometime this week ?

I think I should be able to make the ships pack available to the TSWSM dev team sometime in the next week with the damage models and other features complete for the ships I've done thus far. I have also completed adjustments of hanlding in rough seas for all ships (human controlled and AI). I reckon that would just leave the texturing.

Ivan - can you send any German CL's / DD's you believe we have permission to convert ?

I've established what I think is a reasonable approach to balancing armour v shell penetration values.... but I am tempted to turn up the power of the big shells some more .... when you read about RL engagements, a single shell hit could take out 1 or 2 turrets in one go. Anyone have a view on this ?
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Old 06-04-09, 03:37 PM   #548
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I would but to my knowledge there are NO SH3/SH4 german DD's or CL's
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Old 06-04-09, 03:42 PM   #549
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To TSWSMT:

We have a new member, Hencore, he is in charge of a website, and hopefully will soon be able to help with textures.

Ivan
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Old 06-04-09, 03:51 PM   #550
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Quote:
Originally Posted by polyfiller View Post
Darkfish ... any chance you can send me the shells.dat you have with the visible shell nodes .... not critical .... just that I'm doing so much testing / tweaking of firing, damage models etc. that I need something new to brighten up the whole experience. I have already tweaked the main gun firing noise (I think people are going to like it).

Also - any update on the DD's - you were going to send them over sometime this week ?
I'll send the visible shell along with the V&W and the Flower. They are both pretty much finished now, but when loading a final test mission I suddenly got a CTD... The loading bar suggests it's not directly ship-related though, as it happened right before the 'Please Wait' message.
I'll dig deeper into it, I don't think it'll be much of a problem to solve.

PS during a test mission today, me in an elco PT boat against a Yamato, I saw those shells in action. You feel pretty small when 3 of those fly 10 m directly overhead...
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Old 06-04-09, 04:13 PM   #551
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thought i'd post some pics of the elco...

elco heading for the yamato at 40 knots. because of its small size and large speed it actually stands a chance against the yamato. Still trying to make a small trip around it and return safely to base ... best attempt so far got me all the 6km to its bow, around it and to its stern before I was finally shot to hell.


the elco features a fully functional helm: working dials, throttle and steering wheel.
WARNING - not suitable for people who suffer from seasickness. with 0 winds it rocks more than a balao in the middle of a tyfoon.
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Old 06-04-09, 04:16 PM   #552
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looks very nice... youall gonna change the GUI?:rotflcommand bar).
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Old 06-04-09, 04:51 PM   #553
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yeah surface ships don't really need a depth gauge, do they?:rotfl:
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Old 06-04-09, 05:07 PM   #554
ivank
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Very nice!!! Great work!

And yea, ships dont need depth gauges, so I am thinking of a new set.

And I am coming up with some splash screens for the mod, will have them up to be voted on my Wednesday, busy weekend, graduation.
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Old 06-04-09, 05:55 PM   #555
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congratulations with your graduation!
I'll be told if I graduated on june 18th. I probably will, as for most subjects i must get a 4 (out of 10) or something for my grade to drop below 5,5 (and you'll even still graduate with 2 of those)
so for the next few months I ain't got any school. Not that I have had any lately, just exams.

after that it all starts over again at university
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