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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#541 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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Maybe GWX 2.1 will fix incorrect mast values. :hmm:
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#542 | |
Loader
![]() Join Date: Apr 2006
Posts: 83
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Bigger letters will lead to messages with more than one line to read. There is a stock text bug in SH3 where the last line will disappear until you get another message. This bug was removed in this mod by making smaller letters and shortening some messages. Personally I think this is great! When it comes to zoom levels they are 1.5 and 6 for both scopes while the UZO is fixed at 7. But this is only half the truth as the observation scope fills the screen, which in effect is a zoom in itself when they all have the same view. With that taken into account the zoom levels for the observation scope (and binoculars) appear to be something like 2.5 and 10. Which means the observation scope in OLC is like the attack scope in GWX but with the view of a 6X scope (thats why it's larger). Something else worth noting is that the whole game is zoomed out unless you sit very close to your screen, but that's uncomfortable and the image quality suffers. For totally realistic zoom levels to appear on my screen I would have to sit very close to it. By realistic zoom levels appearing on my screen I mean that an object fills my view exactly like it would if looking at it in real life throgh a binocular (or scope) at a given distance. Now if I look at my screen at a distance of 30 cm when looking at an object (ship) through the observation scope (at high zoom) or binocular that will correspond to a real magnification level of almost exactly 6. I don't normally sit that close to the screen but I can certainly do it when I need to see where that mast really ends when looking at a ship from high distance. |
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#543 | |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
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It has a new, much more accurate aob finder, that also permits a much greater field of vision. Also 2 new versions of chrono, this time mathematically scaled for precision. It also includes the missing vorhalt indicator on the attack disk Finally a three wheel circular slide rule modelled on the reverse side of the american SACF. 1.3 has been quite a lot of work to put together:p joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#544 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Abd_von_Mumit, to answer the question: I'll release a light version of 1.1.5 very soon. In the meantime you might want to go to my FF page and grab 1.1.4 from the Archived folder - it has the original (light) colours which are much easier to see, but they make ships very difficult to make out at night because of the high contrast. After you get used to the GUI, and especially after you try a few night time attacks, you might decide you like the dark version better. Edit Storabrun, just a note about the zoom levels: Apart from zoomed screens like the scopes, UZO and binocs, all screens have a FOV of 60 degrees (horizontally). This is actually a very zoomed in view by the standards of most First Person games (90 degrees is the standard). You are entirely correct that it is still, even at 60 degrees, a bit of a fish-eye view, but a realistic view of the kind you describe would (a) be different for every user and (b) prevent you from seeing much of the horizon when you're on deck. My screen is small and I sit back from it. If I adjusted it to a "realistic" view angle, it'd be like permanently looking through the binocs! ![]()
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#545 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Also sounds like it'd be quite a bit of re-work for me to bring the changes into the GUI. ![]() Regardless, I'll look forward to the release!
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#546 | |
Loader
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#547 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Really? Hmmm... maybe it's 60 degrees vertical :hmm:
In which case, the binocs are wrong ![]()
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#548 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Nope, I checked, and its definitely 60 horizontal (6 screens to rotate 360) but I think I can guess why you got 4.5... did you take into account that you do not rotate exactly on the spot?
In the command room this is most noticable. As you rotate your view, you also physically move (in a circle) so the edge of your screen can't be used to "line up" each screen with the last. Kinda hard to explain but hopefully you get me... ?
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#549 | |||
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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#550 | |
Lieutenant
![]() Join Date: Jun 2005
Posts: 260
Downloads: 13
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#551 | |
Stowaway
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![]() Note that most of my shots are from 500m-3000m. |
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#552 | |
Stowaway
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![]() I hope you will leave the current chrono; it is very useful for quick speed measurement. Maybe you should wait for gwx 2.1 to see if any files will be changed :hmm: |
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#553 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: 2 Meters Below Jimbuna
Posts: 1,060
Downloads: 4
Uploads: 0
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OLC? In response to your earlier question..
I personally like the 'lighter' version better than the 'darker'...just a personal preference. I keep wanting to adjust my monitor on the darker one... |
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#554 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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is it possible to use another compass. I find it difficult to choose for
a direction.
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#555 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I've watched the film carefuly, planning to watch it again when I finish my work. Nice to know another heavy smoker, by the way (and they say people over the world tend to quit smoking, dirty liars! ![]() I miss a few things however: - the big "direction wheel" that pops up in GWX 2.0 from the right edge of the screen, - the bearing wheel on the map when zoomed in (but as I understand, you removed it because of realism?), - officer icons - are they still moddable with other mods? Wow, only GWX impressed me (and impresses every day anew) more than your mod. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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