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Old 01-04-08, 07:39 AM   #541
Navarxos
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Very nice mod indeed! But I have a question...can i change something in order to use a Tambor class sub (which I really like) in the task force? The Tambor class sub is originally in the SubPac which is docked at pearl harbor. Can I transfer it from the Pearl Harbor base to the task force which is docked at Phillipines so that I am closer to the enemy? (If you havent understood yet i want my home base to be in Phillipines with the Tambor class sub.) .I want to do this in all starting dates of campaigns thank you .
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Old 01-04-08, 08:01 AM   #542
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Quote:
Originally Posted by Navarxos
Very nice mod indeed! But I have a question...can i change something in order to use a Tambor class sub (which I really like) in the task force? The Tambor class sub is originally in the SubPac which is docked at pearl harbor. Can I transfer it from the Pearl Harbor base to the task force which is docked at Phillipines so that I am closer to the enemy? (If you havent understood yet i want my home base to be in Phillipines with the Tambor class sub.) .I want to do this in all starting dates of campaigns thank you .
I sorry it is not possible.
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Old 01-04-08, 08:07 AM   #543
lurker_hlb3
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Quote:
Originally Posted by Ducimus
Sometime in the future, when your nearly complete with RSRD, its my personnal suggestion, to Take TM, and intergrate RSRD with it, balancing the overall modpack to your satisfaction, and releasing it as its own entity. My reason for this suggestion, is simply concern for the end user. I really dislike files overwriting each other in JSGME on a large scale, and im always afraid of files getting messed up for whatever reason and leave want of a complete reinstall of the game. That and it would end the "what order do i install?" posts, and make things much simpler for the end user.
I agree
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Old 01-04-08, 08:22 AM   #544
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Ducimus
Sometime in the future, when your nearly complete with RSRD, its my personnal suggestion, to Take TM, and intergrate RSRD with it, balancing the overall modpack to your satisfaction, and releasing it as its own entity. My reason for this suggestion, is simply concern for the end user. I really dislike files overwriting each other in JSGME on a large scale, and im always afraid of files getting messed up for whatever reason and leave want of a complete reinstall of the game. That and it would end the "what order do i install?" posts, and make things much simpler for the end user.
I agree
Second that!
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Old 01-04-08, 08:26 AM   #545
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agreed
(ive been working on a home version of that with current RSRDC & TM et al)

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Old 01-04-08, 10:30 AM   #546
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....great idea...now that the Hols are over...I could sink my teeth into a project like that instead of another pie! To bad its not December I could do it at work...were busy again!
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Old 01-04-08, 09:10 PM   #547
Travis Reed
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Just out of curiosity, does RSRD touch anything that affects single missions (such as the Battle of Midway)? I've got RFB 1.4 RC1 and RSRD 115 installed presently and tried running through the BoM scenario and had no contact other than a large air group moving fast. I attempted to track them down at flank on the surface for several game hours but made no contact with whatever it was they were after. After checking the mis file for it I can't even find where the air group came from as the only vessel is the player sub, the only triggers and events relate to the player sinking things, and it doesn't matter which 'layer' I open.
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Old 01-04-08, 10:37 PM   #548
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Quote:
Originally Posted by Travis Reed
Just out of curiosity, does RSRD touch anything that affects single missions (such as the Battle of Midway)? I've got RFB 1.4 RC1 and RSRD 115 installed presently and tried running through the BoM scenario and had no contact other than a large air group moving fast. I attempted to track them down at flank on the surface for several game hours but made no contact with whatever it was they were after. After checking the mis file for it I can't even find where the air group came from as the only vessel is the player sub, the only triggers and events relate to the player sinking things, and it doesn't matter which 'layer' I open.
Yes

The original .mis file interfered with the RSRDC “Battle of Midway” campaign layer. If you run the single mission, you will be going up against the same contacts that are created during a career.
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Old 01-04-08, 11:21 PM   #549
Travis Reed
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Guess I'll just have to figure out which way to head then... I took a look at your BoM mis, it's extremely complex to say the least, quite beyond my meager designing skills. Good work.
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Old 01-06-08, 09:43 PM   #550
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RSRDC P2 (v201/221/241) readme

---------------------------------------------------------

Install:

De-install old patch via JSGME when in port.
Install New Patch via JSGME when in port.

-------------------------------------------------------

Change logs:

- Correct errors in that caused SubPac units in 1945 to be given incorrect mission assignments.

- Corrected”DownPilot” SpecOps missions that prevent SH4 from generating a successful completion status.

- Changed some of the convoy routes based on new info about IJN late war convoy’s and ASW.

- Added offensive ASW that was conducted by 102nd Escort Squadron from Jan to Jun 1945.

- Added air searches from the 901st Air Group.

The last three changes are based on details within the following documents:

“Japanese Anti-Submarine Warfare Report” from the Chief of Naval Technical Mission Japan Dated 8 Feb 1946

Interrogation of: Rear Admiral HORIUCHI, Shigetada, IJN, Chief of Staff, First Escort Fleet from May 1944 to December 1944; Commanding 901 Air Group, FORMOSA from January 1945 to September 1945.


Links

RSRDC v 201 ( Stock only )

http://files.filefront.com/RSRDC+P2+.../fileinfo.html


RSRDC v221 ( TM175 only )

http://files.filefront.com/RSRDC+P2+.../fileinfo.html


RSRDC V241 ( RFB only )

http://files.filefront.com/RSRDC+P2+.../fileinfo.html
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Old 01-06-08, 10:57 PM   #551
beartooth91
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A couple of questions, Lurker -

1) These are new, full versions of RSRDC - not patches ?

2) With regards to Foo's recent recognition manuals (v3) - are there any new ships which would affect the use of his recognition manuals?

3) If Foo's rec manuals are not usable in the new RSRDC, what about the stock rec manuals ?

beartooth91
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Old 01-06-08, 11:25 PM   #552
lurker_hlb3
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Quote:
Originally Posted by beartooth91
A couple of questions, Lurker -

1) These are new, full versions of RSRDC - not patches ?

2) With regards to Foo's recent recognition manuals (v3) - are there any new ships which would affect the use of his recognition manuals?

3) If Foo's rec manuals are not usable in the new RSRDC, what about the stock rec manuals ?

beartooth91

1. Yes

2. No changes, Foo's recognition manuals still work

3. see item 2
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Old 01-07-08, 05:59 AM   #553
beartooth91
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Forgot one, Lurker -

Is v221 for the TM 1.7.5 beta patch or the new, full TM-1.7.5 (uploaded yesterday or last night) ?

Thanks
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Old 01-07-08, 07:22 AM   #554
Taurolas
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Default RSRDC Problem?

Guys,

I've just reinstalled SH4 after a drive blow and i decided on installing RSRDC along with TM 1.7.5... all installed as per the correct way.. TM / patch / RSDC etc etc etc

on my first patrol i'm given 3 primary and 1 secondary tasks and i do them as required..

secondary task is head to Dutch harbor to rearm / refuel before RTB.... just where is my base?.... every place i put in there is only rearm / refuel... / postpone available and no end patrol but just keeps chucking more missions at me, is this how RSRDC works??? i'm asking this due to the fact my sub now has damaged bulkheads and from previous experience only docking in port fully repairs them (unless that was a bug)... can somebody enlighten me?

PS i know there is now a new version 221 so i will be trying this later.
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Old 01-07-08, 07:49 AM   #555
lurker_hlb3
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Quote:
Originally Posted by beartooth91
Forgot one, Lurker -

Is v221 for the TM 1.7.5 beta patch or the new, full TM-1.7.5 (uploaded yesterday or last night) ?

Thanks
http://www.subsim.com/radioroom/show...&postcount=537
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