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Old 02-20-07, 10:27 PM   #1
Ark
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Default FSAA/Anti-aliasing/Major resolution problem (merged)

Hello, all.

I found this pic here at Subsim, and I couldn't help but notice it reminds me of the garbage that is Ghost Recon Advanced Warfighter and Rainbow 6 Vegas (both Ubisoft Games). For those of you who don't know what I'm talking about, neither of those games, of which I already stated are both Ubisoft releases, support FSAA. Yes, that's right, they do NOT support FSAA. I hate to say it, but this screenshot looks exactly like GRAW and Vegas. Please, for the love of all that is holy, tell me that FSAA is supported in SHIV, and that they didn't "re-model" the engine in a way that disables the ability to use FSAA (yes, that's right...FSAA can't even be forced in those other games I mentioned).
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Old 02-20-07, 10:31 PM   #2
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Just set AA and AF via your graphic drivers and have those override any ingame settings. If I have both set to zero, SH3 looks similarly poor too.
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Old 02-20-07, 10:35 PM   #3
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Quote:
Originally Posted by flintlock
Just set AA and AF via your graphic drivers and have those override any ingame settings. If I have both set to zero, SH3 looks similarly poor too.
No, what I'm saying is...

In GRAW and Vegas, you CAN'T force FSAA. There is NO WAY to use FSAA in-game. You CAN'T force it in the driver control panel.

Upon further review of the screenshots at Marinesims, ALL of the sacreenshots lack FSAA. Good Lord....Ubisoft, please tell me you didn't screw up the ability to use FSAA like you did in GRAW and Vegas!

EDIT - Yep, sure looks like GRAW and Vegas alright. Turn on HDR, and BAM, no FSAA. If this is how SHIV is going to be...what a joke. For reference, turn on "bloom" on SH3 and watch the FSAA go bye-bye!

I hope by "upgraded SH3 engine", they didn't really mean "POS Unreal 2 updated engine".
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Last edited by Ark; 02-20-07 at 10:46 PM.
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Old 02-20-07, 10:45 PM   #4
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Ahh, okay. I recall in BF2 you had to set AA via the in-game settings, as forcing AA via ATI's CCC or CP didn't work.

Let's just hope it's there and it's off in those screens for demo/performance reasons.

Forever the eternal optimist,
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Old 02-20-07, 10:47 PM   #5
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Quote:
Originally Posted by flintlock
Ahh, okay. I recall in BF2 you had to set AA via the in-game settings, as forcing AA via ATI's CCC or CP didn't work.

Let's just hope it's there and it's off in those screens for demo/performance reasons.

Forever the eternal optimist,
flintlock
I updated my post above.

My BF2 ran fine with out-of-game FSAA set (I have an Nvidia card though).

I hope they didn't do this nonsense to SHIV. In GRAW and Vegas, they went for all this HDR (bloom) and other stuff it essentially disabled everybody's ability to use FSAA. Because of this, GRAW and Vegas look like, IMO, garbage. Talk about anti-climatic graphics....GRAW anyone? So far, the past 3 Ubisoft games that have come out have had this un-tuned, performance hogging, underwhelming engine. I hope SHIV doens't have this engine. If it does, then SHIV is completely ruined for me. I just don't feel immersed in a game when it is a jaggy mess everywhere I look (also, turning up the resolution to 1600x1200 doesn't really make anything look better either).

(Btw....disabling the HDR in the config. files using notepad didn't fix the FSAA problem in those other games either).

I'm not trying to sound like a jerk here, but I had high hopes for GRAW and Vegas and both were a HUGE letdown for me because of the lack of FSAA. Maybe I'm a graphics whore, maybe not....but I just don't like games that simply CAN'T use FSAA. These days we have superfast videocards and superfast cpus, there's no reason for development teams to use crappy engines that don't allow for FSAA.

I will bump this thread until we (at least I hope I'm not alone, lol) get a definitive answer.
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Old 02-20-07, 10:58 PM   #6
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As I posted in another thread, I suspect that AA won't work with the post-processing effects shown activated in these shots.
If anyone ever tried activating the bloom feature in SH3 by pressing shift pg-up, you would have noticed any Forced AA being deaktivated. When bloom is turned off again, the AA comes back.
I suspect that the post-processing effects may use a bloom effect similar to SH3, which prevents AA.

We may be able to turn these effects off though.

EDIT: Maybe Seth can clarify at least this one thing for us?
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Old 02-20-07, 10:59 PM   #7
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Are you talking about the PC versions of GRAW and R6V? If you're talking about the 360s versions, which both look much better than their PC counterparts, I might be wrong but I don't think you can build a PC without spending like 10k to do what the 360 can do. That screenshot isn't anywhere near the same ballpark of what I saw in GRAW or R6V on my 360.
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Old 02-28-07, 01:02 PM   #8
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Default Anti-aliasing/Major resolution problem (merged)

Have I read correctly that SH4 doesn't support this? If that's the case, what a bummer. This is something that every game has these days. This would be a major regression in my eyes.
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Old 02-28-07, 01:22 PM   #9
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Already a 5 page thread on the topic entitled;

Does FSAA work in SHIV??

Here's a synopsis:
- Many shots w/o it
- A few that look like they w/ it
- No official dev. announcement either way
- No beta testers saying due to NDA
- Have to wait and see

Barkhorn.
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Old 02-28-07, 02:12 PM   #10
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Quote:
Originally Posted by Barkhorn1x
Already a 5 page thread on the topic entitled;

Does FSAA work in SHIV??

Here's a synopsis:
- Many shots w/o it
- A few that look like they w/ it
- No official dev. announcement either way
- No beta testers saying due to NDA
- Have to wait and see

Barkhorn.
I agree.
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Old 02-28-07, 04:48 PM   #11
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Well I would hope it's in there. I don't even think I can name 1 PC game that doesn't support it. I would guess and say it's been at least 5 years since a game was made that didn't. AA is standard issue these days. I can't possibly believe it's not in the game.

What I personally think is going on is this game is such a massive resource hog with the new water and everything else that unless you have a $3,000 machine, you aren't running this with any level of AA without bringing your machine to it's knee's. I'll bet even without AA this game isn't running smoothly on machines that are even 2 years old. But that I can accept. I can't accept that it's not in here at all considering I just spent over $2,500 to upgrade my machine to handle anything this game can ever throw at it and more.
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Old 02-28-07, 05:28 PM   #12
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Come on, even SH3 has AA and everything that goes with it. My GW game looked like something from a real WWII photo. I can't imagine SH4 without it. How is Stabiz then gonna do screenies and videos without it?
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Old 02-28-07, 06:21 PM   #13
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Quote:
Originally Posted by trenken
Well I would hope it's in there. I don't even think I can name 1 PC game that doesn't support it. I would guess and say it's been at least 5 years since a game was made that didn't. AA is standard issue these days. I can't possibly believe it's not in the game.

What I personally think is going on is this game is such a massive resource hog with the new water and everything else that unless you have a $3,000 machine, you aren't running this with any level of AA without bringing your machine to it's knee's. I'll bet even without AA this game isn't running smoothly on machines that are even 2 years old. But that I can accept. I can't accept that it's not in here at all considering I just spent over $2,500 to upgrade my machine to handle anything this game can ever throw at it and more.

Ghost Recon Advanced Warfighter and Rainbow 6: Vegas, both do not support FSAA. Both are also Ubi titles. lol
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Old 02-28-07, 06:19 PM   #14
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Quote:
Originally Posted by Barkhorn1x
Already a 5 page thread on the topic entitled;

Does FSAA work in SHIV??

Here's a synopsis:
- Many shots w/o it
- A few that look like they w/ it
- No official dev. announcement either way
- No beta testers saying due to NDA
- Have to wait and see

Barkhorn.
Actually, if you scan other threads, there is a little more information. But it takes digging.
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Old 03-18-07, 01:49 PM   #15
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Default I'm done with the FSAA debate.....

Hey all,

My apoligies for harping about FSAA in so many of your threads. It was not my intention to clutter up your threads with FSAA speculaiton/arguing. I am done doing that, so I hope those of you who have threads that have turned into FSAA discussions accept my apology.

Since it is apparent that FSAA is not in-game, I think it is best that we move on from the issue. Us talking about it certainly is not going to change it this late in the game. We can either choose to accept it, or not buy SHIV. I love subsims, so I am going to be getting the product anyways and give it a chance.

Many of us are disappointed in this aspect of the product, but SHIV is still SHIV. Whether we "need" FSAA or not, we are all here for the same reasons; our mutual excitement for SHIV and subsims in general. It is my opinion that we focus on these two aspects rather than our distaste for a singular design decision. If you want to voice your discontent for the lack of FSAA, then email the development team. We are not going to get anywhere just talking about it here. All we end up doing is messing up everybody elses threads and ultimately cluttering up the forum making it harder for new member to find/provide information. Subsim.com has always been the one bastion of information I can go to without having to fight my way through US bashing, political arguments, and other nonsense. Let's do our best to protect the sanctity of this place and not turn it into "yet another videogame forum".
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