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Old 09-26-12, 03:34 PM   #541
gap
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Quote:
Originally Posted by DrJones View Post
If i havew a look at this...how should we highlight the selection of a tube in this panel...just because we think about to throw to selection of the tube away in the top of the scopes...

Any Body an Idea?

DrJones
TheBeast, are you there?!

@ DrJones

When we will make the last decision on the use and position of the panel, I will prepare the last version. I even got a set of "straight" roman numbers, courtesy of Silent Steel, for replacing the distorted ones it currently features.
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Old 09-27-12, 12:49 AM   #542
Captain73
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Hi DrJones!
I hope the mod gap - HD 1 deg Scope Bearing will be present in the new version of the interface?
With respect Captain73!
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Old 09-27-12, 01:49 AM   #543
LtzS_Petersen
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Quote:
Originally Posted by BIGREG View Post
HI

This panel is not a TDC !,this is not to input the torpedos setting

Label eg:schneldung=Fast connection

Maybe,this was just to adjust the torpedos speed
other a simplified rescue system

Here another photo : on the middle label : "Schneldungwinkel innere skala"
Sry, a little late, but i will correct that. It is labelled "Schneidungswinkel", U-boat Archive describes it with:
Quote:
Schneidungswinkel (symbol = Alpha) = Crossing/impact angle - One of the three angles of the firing triangle
B.t.w., really nice Work DrJones, i like the Gauges and the wooden Watch, i had a similar in my Navigation Corner at the FPB.
I hope the real Navigation will work with this.
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Old 09-27-12, 02:57 PM   #544
DrJones
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Quote:
Originally Posted by LtzS_Petersen View Post
Sry, a little late, but i will correct that. It is labelled "Schneidungswinkel", U-boat Archive describes it with:

B.t.w., really nice Work DrJones, i like the Gauges and the wooden Watch, i had a similar in my Navigation Corner at the FPB.
I hope the real Navigation will work with this.

I hope that will in the future....just have an ugly fight with the radcaptools to get the mouse draggle turning things alive
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Old 09-28-12, 12:54 AM   #545
TheBeast
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How is the UI coming?
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Last edited by TheBeast; 09-29-12 at 06:44 PM.
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Old 09-28-12, 05:08 AM   #546
Sepp von Ch.
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When will be the final version DrJones?
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Old 09-28-12, 12:47 PM   #547
DrJones
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Ok...the method Radcap used still does not work here...i have to wait until he response to my pm.

what have i done so far...i took care about the nightlayer...i don't use finished grafics for that now...i created white blank layers over gui where i want to have a layer..the color it has will be done by script...just saw that bitmap has a property called color...to release the next testversion i still have to make a few changes...single tests and addions...still also wait for response from uekel...he my have some charts for ship recognition.

Best Regards so far....DrJones
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Old 09-28-12, 12:47 PM   #548
DrJones
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Quote:
Originally Posted by Captain73 View Post
Hi DrJones!
I hope the mod gap - HD 1 deg Scope Bearing will be present in the new version of the interface?
With respect Captain73!
Yes it is and still implemented
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Old 09-28-12, 04:11 PM   #549
Marshall Ney
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Default help, I can't read German

I am a first time modder of this game and because I could find this mod, I downloaded and enabled w/JSGME, But when I start game up everything is in German lanq. So, how do I get it into English or where is English version to download???

I loaded from this site; I assumed it was English.

Thank,

Marshall Ney
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Old 09-28-12, 06:10 PM   #550
flostt
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look at post #1, at the bottom (just above the pic with the binoculars) you will find a download link for the english menu.txt

Install this with JSGME

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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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Old 09-28-12, 07:40 PM   #551
Marshall Ney
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Default Thanks

I got the English back, thankyou very much.


Now, I had a lot of trouble with the vinilla game, now I have to learn this, and I need some advise. Is there a thread or youtube video that explains all the new layout, then how to execute??

Also, if you use this Mod, what additions are worth adding to start. I'm new to modding, and I'd appreciate a couple of hints. Also, how does one delete profiles? I have Vista OS and I found saved games in my document file outside of PF(x86). But profiles are still there. Are profiles somewhere else??

Thanks,

Marshall Ney
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Old 09-29-12, 03:03 PM   #552
DrJones
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This is the third type of markings i can present you



Regards

DrJones
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Old 09-29-12, 03:30 PM   #553
Captain73
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Hi DrJones!
Previous option more correct in my opinion!!!!



On the right side on the screenshot torpedo computer will be removed?
I see no point in duplicating devices!
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Old 09-29-12, 03:42 PM   #554
DrJones
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Quote:
Originally Posted by Captain73 View Post
Hi DrJones!
Previous option more correct in my opinion!!!!



On the right side on the screenshot torpedo computer will be removed?
I see no point in duplicating devices!
Listen...you have the choice wich markings you like to use...the third one i posted is historical correct...

Wich TDC will be removed...don't know what you mean.
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Old 10-02-12, 01:33 PM   #555
DrJones
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Default Stadimeter

Greetings @ all,

took some time to implement a new panel for the stadimeter.

here i have been inspirated by the one from reaper7 but here i still thought about to be able to to set the mastheigt manual with the dial. it will also work when you identfy a target and sent the data to the stadimeter. the button left and right are to start the stadimeter and the other to send the data to the tdc.

As a hint for the developer: The Radiobuttons on the torpedosolution.ini can be handled as checkboxes in the script.

now it is still a slide in element wich can be anchored by clicking on the screws (how else )



What do you think about that?

Regards

DrJones
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