SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-03-17, 11:08 PM | #541 |
Gefallen Engel U-666
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welcome aboard!
b34v3rm0n5t3r!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
12-13-17, 09:29 AM | #542 |
Bilge Rat
Join Date: Jul 2017
Posts: 1
Downloads: 21
Uploads: 0
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New Playable Subs and More Mod
Great Mod!!! Only it won't work with 1.09b.
I tried it and all I saw after picking the campaign was a blue-underwater on my monitor, and a frozen PC, so I had to delete it. If/when the mod is updated, I will happily install the new version. |
12-13-17, 05:54 PM | #543 | |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Quote:
So it shouldn't be too long
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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12-16-17, 01:28 AM | #544 |
Swabbie
Join Date: Sep 2010
Posts: 7
Downloads: 9
Uploads: 0
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GitHub version 12/15/2017 on 1.09
Trying out the GitHub version (as of 2300 MST today) and things seem to be working fine. Running the SeaWolf... First mission out of the chute was a Moskva, Kresta II, Krivak 1, and a Victor 1. So many torpedos... LOL!
Fortunately, the Russian Navy is short a few boats and we're still running! |
12-16-17, 03:18 AM | #545 | |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Quote:
I'm still trying to make them work - CaptainX or myself didn't make them originally so its taking me a bit longer to figure them out
__________________
There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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12-16-17, 07:16 AM | #546 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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I'll start working on the soviet campaigns next week. I hope to be finished before Xmas
Aaken
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12-16-17, 11:07 AM | #547 | |
Swabbie
Join Date: Sep 2010
Posts: 7
Downloads: 9
Uploads: 0
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Quote:
My only gripe is that it takes FOREVER to scroll through all contact types... First world problems! LOL! |
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12-16-17, 05:02 PM | #548 |
Nub
Join Date: Sep 2017
Posts: 3
Downloads: 2
Uploads: 0
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It's great to know that I'll soon be able to start sinking stuff again!
With regards to certain campaigns needing to be updated, I was wondering if the free-roam campaign would feature all the new goodies, like the whales and the neutral vessels. It's good to hear that you guys are working to update them. Thank you very much... |
12-16-17, 05:30 PM | #549 | |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Quote:
__________________
There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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12-17-17, 01:59 AM | #550 |
Bilge Rat
Join Date: Dec 2017
Posts: 1
Downloads: 5
Uploads: 0
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v1.07d Compatible version ?
Hi,
I just got this game and it errors out on some language file. Is there a fix or something I could do to get this working? I really wanted to try out a SSN-21 mod. Thanks! |
12-17-17, 09:33 AM | #551 |
Gefallen Engel U-666
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welcome aboard!
bADbILL!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
12-17-17, 06:24 PM | #552 |
Swabbie
Join Date: Sep 2010
Posts: 7
Downloads: 9
Uploads: 0
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Quick update:
1. No "significant" (game breaking) errors on the 1984 campaign so far. 2. I'm seeing some contact numbering overlap. Last encounter was a Krivak, Kresta, Amguema, and a Victor. Along with them was a single neutral ship. Two of the contacts were labeled Sierra 2. 3. Some of the neutral contacts are being reported as Biologic... 4. Contacts in the subcategories (subs, warships, and others) are sorted with the US contacts first and the "others" are arranged in an odd order. For the US campaign, it takes a lot of key strokes to get to "the right targets". Not sure whether this is the beta or the mod, but I hope this helps... |
12-17-17, 06:52 PM | #553 |
Swabbie
Join Date: Jun 2017
Posts: 14
Downloads: 7
Uploads: 0
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Hey I just want to make a suggestion. Make a mission like The Escape of Red October but allow the player to use any sub they want. I have tried it and the sheer number of surface ships and subs in that mission make it a ton of fun to try and use a single sub to take all of them out so it would be great if something like that was fully supported instead of needing to create it myself.
The main reason I suggest this is that some of the subs in the mod are really really good and it can be boring to use them in the campaigns when they are constantly fighting prior gen subs so having a chance to take out something like the improver virginia class sub against an entire fleet of blisteringly modern subs and surface ship is a really really fun challenge. |
12-18-17, 08:53 AM | #554 | |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
Uploads: 0
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Quote:
2. I believe this has been seen a few times by people, including those not using the mod. So hopefully the devs will look into it. 3. Those will be the neutral ships that I added into the mod ages ago, they have always been classified as biologic - same as the props dont turn and they disappear when destroyed. Slow time I will be trying to make them the same as the new neutrals. 4.The way this now works is all new. I added them in the same way that they appear in the USNI Reference. Hopefully its something that can me tweaked. Thanks for the comments though
__________________
There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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12-20-17, 12:34 PM | #555 | |
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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