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02-18-08, 05:52 PM | #541 |
Soundman
Join Date: Jan 2008
Posts: 149
Downloads: 0
Uploads: 0
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It would be too nice, if the smoke wouldnt abrubptly stop
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02-24-08, 10:10 PM | #542 |
Loader
Join Date: Oct 2005
Location: paintsville,Kentucky,USA
Posts: 90
Downloads: 11
Uploads: 0
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No word yet? Have been gone for about a week...
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*Driving blindly on faith* |
02-24-08, 10:20 PM | #543 |
Grey Wolf
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
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No word, RB has been gone for 1 month.
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02-25-08, 10:26 AM | #544 |
Chief
Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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My agein
Same help will be wery good if posible. Sand my a pm or whate ever how too make the sh4 effects work on my comp. I trayd a couple a things and not working. So same details how too make it work white jsgm will be wery ussful. Help plz
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02-25-08, 11:36 AM | #545 |
Sea Lord
Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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Hell, boy you write english like a german speeks it.
coooool:hmm: and welcome!
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
02-25-08, 02:05 PM | #546 | |
Soundman
Join Date: Jan 2008
Posts: 149
Downloads: 0
Uploads: 0
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Quote:
Dont copy the "RB_SH3...." effects in the "MODS" folder but the "Racerboy_sh3..." File, that was my fault. Then open JSGME and Activate the Mod, this worked for me, because i put the worng file into the MODS folder. (you open the "RB_Sh3..." file, the next one will be the one u need.) BTW. where is he? |
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02-25-08, 05:48 PM | #547 |
Samurai Navy
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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I copied & pasted the data file of the Racerboy's effects to my mods folder & it still is not working. Any more ideas to get it working.
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02-26-08, 12:05 AM | #548 |
GWX Project Director
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Hired gun, you may want to read this post and the post after it:
http://www.subsim.com/radioroom/show...0&postcount=17 http://www.subsim.com/radioroom/show...1&postcount=18 |
02-26-08, 01:38 AM | #549 |
Old Gang
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Well the fact is that RB is somewhere taking care of his life and we cant blame him. Gwx enhanced damage effects is not too much behind sh4 effects to sh3, so right now Im using gwx 2.0 with their enhanced effects and I must say looks pretty good.
Who knows, maybe in the 2.1 version of gwx they might surprise us with an optional mod of their own simulating some sh4 effects, would be awesome and they can do that. Lets wait and see...
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To each his own |
03-03-08, 10:10 AM | #550 |
Shore leave
Join Date: Aug 2007
Location: Russia
Posts: 70
Downloads: 60
Uploads: 0
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The time is passing, still no news
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03-03-08, 09:53 PM | #551 |
Sparky
Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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Wow, I've been in my SH4-obsessed world due to its sharp graphics, I'm downloading at work now! Thanks
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The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
03-04-08, 12:33 PM | #552 |
Seaman
Join Date: Feb 2008
Posts: 32
Downloads: 10
Uploads: 0
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Where is RB?????
Is this mod compatible with GWX 2.0? |
03-04-08, 12:52 PM | #553 | |
Soundman
Join Date: Jan 2008
Posts: 149
Downloads: 0
Uploads: 0
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Quote:
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03-04-08, 01:28 PM | #554 |
Seaman
Join Date: Feb 2008
Posts: 32
Downloads: 10
Uploads: 0
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only for this?????
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03-04-08, 01:54 PM | #555 |
Crusty Capt.
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Only RB's exhaust mods work with GWX 2.0
Because it effects only the val sub files. Flag mods and his FX mods will work but with risk of random CTD's that choice is yours to take at the moment. These mods break the GWX 2.0 game. Untill RB fixes this issue or someone else, adding these mods are risky. I hope this helps. |
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