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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5401 |
Chief
![]() Join Date: Nov 2012
Posts: 326
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@propbeanie
That folder is something I created long time ago. I never used my C: for game installation cuz C: is really small only has 100gb. Below is my spec: 1. CPU: i5-4670k 2.4ghz 2. 16gb RAM 3. Windows 7 4. Not sure how to check UAC 5. I only have one SH4 install. 6. Read-only box is empty Btw, the following are the sequence of events that led to random damage bug: 1. I am in Oct, 1942 2. I was sailing in the "Slot", that iron bottom sound near Guadalcanal. 3. One night I ran into a task force of 5-6 destroyers led by one Kuma class light cruiser. 4. I sank the cruiser and got away 5. A few days later, I was attacked by a Betty bomber and got some light damages from its strafing, but everything got repaired 6. Then I sailed into "Slot" again. This time I ran into that same group again, exact same composition and led by a Kuma. While approaching Kuma, random damages start to appear and eventually heavy flooding. I was under water and miles away from the fleet and didn't know what hit me. 7. I reloaded the same save and same thing happened again 8. So I reload an older save (before I was attacked by Betty). But this time, I was able to approach and sink the Kuma for a 2nd time. So I saved and overwrote that save I had issue with. 9. When I return and reload the save, random damages start to appear right off the reloading. And the damages are not repairable. |
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#5402 |
CTD - it's not just a job
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The computer is more than capable of handling the modded game. Since you created the folder, there should not be any issue with that. Run the LAA applet again, since your SH4.exe is write-enabled then, and make certain it has the check mark in the Large Address Aware field tick box. If you have Intermediate Mode, then it would show "True" un the "Current" column. The group with the Kuma is the Tokyo Express run, and runs most nights, with at least 4 Kaya Transports and 2 escorts at a minimum, but you might find as many as 6 Kaya and 6 DD, along with another light cruiser.. There are also several cover forces that are slated to bombard Henderson Field, and then attempt to cover the Tokyo Express return trip, so if they're all going northwest, you might have as many as a dozen destroyers, some DE and the Kaya, in addition to several CL. If you pick the right night to be in the area, you encounter the battle groups, along with their DD escorts.
I cannot think of a reason for you to have Save load issues though. There are no minefields near there, and there are no shore guns in the area (not enough time to set them up). What boat are you driving, and what were your orders when you started the patrol? I'll try to replicate. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#5403 |
Chief
![]() Join Date: Nov 2012
Posts: 326
Downloads: 27
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@propbeanie My boat is a Salmon class. The initial mission is to patrol Bismarck sea for 5 days. After that, I was bored and clicked on report status and got a new mission to patrol west of Solomon Seas (above the eastern tip of New Guineas)for 10 days. Also there was a secondary mission to sink 5000 tons of shipping. Btw, my base is at Brisbane. I started off in Asiatic fleet in Manila and moved to Fremantle after Manila's fall. Then I requested a transfer to Brisbane.
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#5404 |
Chief
![]() Join Date: Nov 2012
Posts: 326
Downloads: 27
Uploads: 0
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@propbeanie just another question. When I was activating each mod in JSGME, I always got a message asking to overwrite certain files. Is that normal? I know 101_FotRSUv18_FixPak is supposed to overwrite 100_FalloftheRisingSun_Ultimate_v1.8, but not sure about others such as Interior mod or Kaigun Maru.
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#5405 | ||
CTD - it's not just a job
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Let me ask you this though: Had you played the game after activating FotRSU, then added more mods and then played again, or had you activated all the mods, then played for the first time? ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#5406 |
Chief
![]() Join Date: Nov 2012
Posts: 326
Downloads: 27
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I launched the game after each mod's activation, but I did not play any campaign or single mission. I just activated one mod and launched the game to see if everything is ok and then exited the game. Would that potentially cause any issues?
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#5407 |
CTD - it's not just a job
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It has the potential to, since the submarine changes might not be properly reflected. But, you didn't start a career or mission though, so I don't think it would pull the sub configurations in though...
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#5408 |
Chief
![]() Join Date: Nov 2012
Posts: 326
Downloads: 27
Uploads: 0
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Another thing I did was I used SH_Keymapper to customize my keyboard commands. However, I remember in old FOTRSU, there is a key mod. But this time I just used SH_Keymapper without a key mod. Not sure if that might cause any issues?
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#5409 |
CTD - it's not just a job
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So long as you do proper assignments, it should be fine. I don't remember bad Save data from bad links... only crashes and missing menu items...
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#5410 |
Chief
![]() Join Date: Nov 2012
Posts: 326
Downloads: 27
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I found out something interesting. In my c:\users\user_name\ folder, there are two "my documents" folders. One of them is windows system controlled folder that mirrors exactly the other one. So every time, a folder is created in the regular "my documents" folder, there would be a copy in the system one. I wasn't able to access it first cuz it was system controlled. So probably, when I first deleted the old save folder, something lingered in the system folder. I changed the access permission that now I can access that system controller folder. Also, I reinstalled everything from stock game to mod. Erased every trace of SH4 pre-install. Hopefully, this time that save issue would be gone. But fingers crossed.
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#5411 |
CTD - it's not just a job
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That "duplicate" is probably the MS OneDrive "mirror", and it can and does cause grief. This is why you are better off in something you create in the root of the C: drive yourself, such as "C:\Games", and then put your Steam Library folder in that. You do NOT want to be directly in the root with the Steam Library, due the potential for "accidents" (
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#5412 | |
Chief
![]() Join Date: Nov 2012
Posts: 326
Downloads: 27
Uploads: 0
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#5413 |
CTD - it's not just a job
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That is the nature of the game unfortunately, as far as the sonar lines and your sonarman picking up stationary ships. As for the PT, it depends upon the speed of the little boat, as to how well you pick it up, and from how far away. To "see" them ID'd in the periscope or TBT, you generally have to lock onto them, since they're so small and fast, and your XO can't think that fast... If you're too far away, there is not enough of the boat visible to ID.
__________________
"...and bollocks to the naysayers" - Jimbuna |
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#5414 |
Chief
![]() Join Date: Nov 2012
Posts: 326
Downloads: 27
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Has your sub been followed around by a long column of smoke wherever you go? I searched around. Found it's an old bug. But someone said by disabling NSM, it will go away. I don't remember using NSM mod anywhere.
https://www.subsim.com/radioroom/sho...d.php?p=797502 |
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#5415 | |
Silent Hunter
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no worries, only you can see it. it is not visible to the game-enemy-forces. just ignore it. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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