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Old 08-11-11, 09:27 AM   #526
Trevally.
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I dont think Stoianm added torp to his mod.
You can do this your self:-

Open stoianms mod and goto - C:\Ubisoft\Silent Hunter 5\MODS\stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast\data \UPCDataGE\UPCUnitsData

Then copy the Ammunition.upg from - C:\Ubisoft\Silent Hunter 5\data\UPCData\UPCUnitsData and paste it into Stoianms mod.

Open the Ammunition.upg and look for the torps, i.e:-

[Ammunition 14]
ID=T3Fat2Torpedo
NameDisplayable=T3Fat2Torpedo-Name
Info=T3Fat2Torpedo-Info
Notes=T3Fat2Torpedo-Notes
Type= AmmoTorpedo
Subtype=T_III_FAT_II
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1942-09-01, 1943-03-15, 300 << each of these lines control when you can get them (from and to dates) and the last number is cost.
AmmunitionIntervalOptions2= 1943-03-16, 1943-08-01, 160
AmmunitionIntervalOptions3= 1943-08-01, 1943-09-01, 150
AmmunitionIntervalOptions4= 1943-09-01, 1943-10-01, 140
AmmunitionIntervalOptions5= 1943-10-01, 1943-11-01, 130
AmmunitionIntervalOptions6= 1943-11-01, 1943-12-01, 120
AmmunitionIntervalOptions7= 1943-12-01, 1944-01-01, 110
AmmunitionIntervalOptions8= 1944-01-01, 1944-02-01, 100
AmmunitionIntervalOptions9= 1944-02-01, 1944-03-01, 90
AmmunitionIntervalOptions10= 1944-03-01, 1944-04-01, 80
AmmunitionIntervalOptions11= 1944-04-01, 1944-05-01, 70
AmmunitionIntervalOptions12= 1944-05-01, 1945-09-01, 65

So if you change it to this:-

[Ammunition 14]
ID=T3Fat2Torpedo
NameDisplayable=T3Fat2Torpedo-Name
Info=T3Fat2Torpedo-Info
Notes=T3Fat2Torpedo-Notes
Type= AmmoTorpedo
Subtype=T_III_FAT_II
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1938-01-01, 1950-12-31, 0
Volume= 1
PackSize=1
TrackingID=1206

You will get that torp from the start and it will cost nothing
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Old 08-11-11, 09:58 AM   #527
Silent Steel
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Quote:
Originally Posted by Trevally. View Post
I dont think Stoianm added torp to his mod.
You can do this your self:-

Open stoianms mod and goto - C:\Ubisoft\Silent Hunter 5\MODS\stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast\data \UPCDataGE\UPCUnitsData

Then copy the Ammunition.upg from - C:\Ubisoft\Silent Hunter 5\data\UPCData\UPCUnitsData and paste it into Stoianms mod.

Open the Ammunition.upg and look for the torps, i.e:-

[Ammunition 14]
ID=T3Fat2Torpedo
NameDisplayable=T3Fat2Torpedo-Name
Info=T3Fat2Torpedo-Info
Notes=T3Fat2Torpedo-Notes
Type= AmmoTorpedo
Subtype=T_III_FAT_II
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1942-09-01, 1943-03-15, 300 << each of these lines control when you can get them (from and to dates) and the last number is cost.
AmmunitionIntervalOptions2= 1943-03-16, 1943-08-01, 160
AmmunitionIntervalOptions3= 1943-08-01, 1943-09-01, 150
AmmunitionIntervalOptions4= 1943-09-01, 1943-10-01, 140
AmmunitionIntervalOptions5= 1943-10-01, 1943-11-01, 130
AmmunitionIntervalOptions6= 1943-11-01, 1943-12-01, 120
AmmunitionIntervalOptions7= 1943-12-01, 1944-01-01, 110
AmmunitionIntervalOptions8= 1944-01-01, 1944-02-01, 100
AmmunitionIntervalOptions9= 1944-02-01, 1944-03-01, 90
AmmunitionIntervalOptions10= 1944-03-01, 1944-04-01, 80
AmmunitionIntervalOptions11= 1944-04-01, 1944-05-01, 70
AmmunitionIntervalOptions12= 1944-05-01, 1945-09-01, 65

So if you change it to this:-

[Ammunition 14]
ID=T3Fat2Torpedo
NameDisplayable=T3Fat2Torpedo-Name
Info=T3Fat2Torpedo-Info
Notes=T3Fat2Torpedo-Notes
Type= AmmoTorpedo
Subtype=T_III_FAT_II
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1938-01-01, 1950-12-31, 0
Volume= 1
PackSize=1
TrackingID=1206

You will get that torp from the start and it will cost nothing
Thanks Trevally, great!

One thing is still puzzling be though.
Last weekend
(before I started messing around with my mods list. I thought I had saved a profile and a .txt file for it... but ooops )
I saw even the Zaunkönig and the Falke torpedoes, but in that Ammunition.upc file I don't see them.
And now i don't remember which one/ones I had activated back then. Hmmm...

The various equipment upgrade mods I had then and have now are the ones i talked about in post #522 above.

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Old 08-11-11, 10:08 AM   #528
Trevally.
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Quote:
Originally Posted by Silent Steel View Post
Thanks Trevally, great!

One thing is still puzzling be though.
Last weekend
(before I started messing around with my mods list. I thought I had saved a profile and a .txt file for it... but ooops )
I saw even the Zaunkönig and the Falke torpedoes, but in that Ammunition.upc file I don't see them.
And now i don't remember which one/ones I had activated back then. Hmmm...

The various equipment upgrade mods I had then and have now are the ones i talked about in post #522 above.

Sorry Steel, im not sure. I use thebeasts equip fix v1.2.

The newer version that you use does not work with TDWs Ui 6.7 so I dont have it anymore.
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Old 08-11-11, 10:35 AM   #529
Silent Steel
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Quote:
Originally Posted by Trevally. View Post
Sorry Steel, im not sure. I use thebeasts equip fix v1.2.

The newer version that you use does not work with TDWs Ui 6.7 so I dont have it anymore.
Thanks again,
I'll try that version again.
Anyway, on Saturday I will load the NewUIs 6.7.0 again. Then it will be no problem if I follow your advice.

I was just curious why it didn't work with the Ui-boat UI.

Thanks for your kind support, Trevally.
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Old 08-11-11, 10:45 AM   #530
Trevally.
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Quote:
Originally Posted by Silent Steel View Post
I was just curious why it didn't work with the Ui-boat UI.
it should work with UiBoat. Not sure why you are not seeing all the toprs
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Old 08-11-11, 02:32 PM   #531
Harcor
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Default is this mod soup Ok??

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
NDB,NDH OM#1 - No Dialog Indicator
Capthelms SH5 Audio Mod
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
sobers silent hud
sobers 3D deck spray mod V7
sobers chimney smoke V2
sobers real trees
sobers see thru wake fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_Real_Navigation
NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
R.E.M_by_Xrundel_TheBeast_1.2
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
Trevally Harbour & Kiel Canal Pilot v2.6
Trevally Automated Scripts v0.6
Krauters Automated Scripts (v5_0_0 compatible)
OPEN HORIZONS II
OH II and Light Campaign Radio Messages v3
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
MightyFine Less Annoying Footsteps 1.0
EQuaTool - Elite Quality Map Tools for SH5 v. 01.01 by AvM
German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Grossdeutscher Rundfunk
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
Imported Ship Pack V1.1
Torpedo Splash
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
SteelViking's Bunker Fixes V1.0
More crew commands dialog v1.02 GER MFCM compatible
Old Style Explosions V1.1
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_2
Shadow Improvement Mod
TDC Graphics by Naights v1.0
Naights Submaine Textures v1.2 (PUV)
U-Boat Watch Crew Routine SFX
Trevally TDC Help v2
SH5Lifeboats_2.0
PE_MORE_CREW
Black_Skin_albrecht
No Ship Wakes 1.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
DBM_Alarm_BackGrnd_Video_Widescreen
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Window_Lights_Redone_V1
#Equipment_Upgrades_Fix_byTheBeast
MadMaxs_SH5_Subdiesel
TDW Round Fire Button v2 by Torpedo
TheDarkWraith SH5 Patcher


Thanks for helping
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Old 08-12-11, 04:41 AM   #532
Hubba
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Default What mods to go for?

Hi all! It´s great to see a forum that really works the way it should. I´m new to SH5 (I played SH3 for a short time) and want to give it a go now.
I want to have some suggestions for a good functional mod-loadout, I´ve read the forum for some time about it but still isn´t sure what to go for.
I like the look of NewUIs by TheDarkWraith and want to use that, but else I want it to run nice and look great! I have a fast good PC, so no limits there.
Thanx, Hubba!
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Old 08-12-11, 04:49 AM   #533
Silent Steel
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Default

Quote:
Originally Posted by Harcor View Post
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
NDB,NDH OM#1 - No Dialog Indicator
Capthelms SH5 Audio Mod
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Atlantic Floor V2.1
sobers silent hud
sobers 3D deck spray mod V7
sobers chimney smoke V2
sobers real trees
sobers see thru wake fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_18_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
NewUIs_TDC_6_7_0_Real_Navigation
NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator
R.E.M_by_Xrundel_TheBeast_1.2
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
Trevally Harbour & Kiel Canal Pilot v2.6
Trevally Automated Scripts v0.6
Krauters Automated Scripts (v5_0_0 compatible)
OPEN HORIZONS II
OH II and Light Campaign Radio Messages v3
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
MightyFine Less Annoying Footsteps 1.0
EQuaTool - Elite Quality Map Tools for SH5 v. 01.01 by AvM
German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Grossdeutscher Rundfunk
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
Imported Ship Pack V1.1
Torpedo Splash
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
SteelViking's Bunker Fixes V1.0
More crew commands dialog v1.02 GER MFCM compatible
Old Style Explosions V1.1
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_2
Shadow Improvement Mod
TDC Graphics by Naights v1.0
Naights Submaine Textures v1.2 (PUV)
U-Boat Watch Crew Routine SFX
Trevally TDC Help v2
SH5Lifeboats_2.0
PE_MORE_CREW
Black_Skin_albrecht
No Ship Wakes 1.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
DBM_Alarm_BackGrnd_Video_Widescreen
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Window_Lights_Redone_V1
#Equipment_Upgrades_Fix_byTheBeast
MadMaxs_SH5_Subdiesel
TDW Round Fire Button v2 by Torpedo
TheDarkWraith SH5 Patcher


Thanks for helping
Hi Harcor

DBSM_Music_1_0_4
DBSM_Speech_1_0_4
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX - If you want German speech and sound FX
I recommend that you download 'Stormys_DBSM_SH5_v1.3'; www.subsim.com/radioroom/showthread.php?t=164552 and activate the whole package and deactivate all other sound mods. Brilliant!

Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch - You should have the 'Dynamic Environment SH5 Shallow Waters V2.1' activated before the patch but after the Basemod

FX_Update_0_0_18_ByTheDarkWraith - put this after the NewUIs_TDC
NewUIs_TDC_6_7_0_ByTheDarkWraith
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2 - put the MO before the NewUIs_TDC


More crew commands dialog v1.02 GER MFCM compatible - I recommend this one; http://www.subsim.com/radioroom/showthread.php?t=166236&highlight=MCCD Follow the instructions and add the Addon for german version. Activate in this order; MightyFine_Crew_Mod_1.2.1 - MCCD_1.04 -MCCD_1.04_MFCM_1.2.1_compatible - MCCD_1.04_GER. Please note you should activate the 'MightyFine_Crew_Mod_1.2.1' mod before the MCCD mods!
Einfach fantastisch!

Patch1_Terrain_harbour_flags_Mod_v1_2_1 - Add the basemod 'Terrain_harbour_flags_Mod_v1_2_1' before the patch

TheDarkWraith SH5 Patcher - should not be here in JSGME! Move it anywhere you want but not in C:\Ubisoft\Silent Hunter 5

For a smooth gameplay I recommend you to download the d3d Antilag; http://www.gamefront.com/files/user/BadgerFinn

//
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Old 08-12-11, 05:01 AM   #534
Harcor
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Default

thanks silent steel, gona try that out. Do you have a link to stormy's sound mod? that one is not available at the moment. thanks again and fette beute!!!!


Hi, Silent Steel :-) here another Question: do I need this 2 Files :

DBSM_Music_1_0_4
DBSM_Speech_1_0_4

when I install Stormys_DBSM_SH5_v1.3' ??

So can I take them out ?

Last edited by Harcor; 08-12-11 at 06:20 AM.
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Old 08-12-11, 10:35 PM   #535
vlad29
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Default

Quote:
Originally Posted by Harcor View Post
thanks silent steel, gona try that out. Do you have a link to stormy's sound mod? that one is not available at the moment. thanks again and fette beute!!!!


Hi, Silent Steel :-) here another Question: do I need this 2 Files :

DBSM_Music_1_0_4
DBSM_Speech_1_0_4

when I install Stormys_DBSM_SH5_v1.3' ??

So can I take them out ?
Undoubtedly Yes, fellow DBSM_Music is just a soundtrack from the movie that replaces the stock music. Both of this mods are optional.
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Old 08-13-11, 12:37 AM   #536
Silent Steel
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Default

Quote:
Originally Posted by Harcor View Post
thanks silent steel, gona try that out. Do you have a link to stormy's sound mod? that one is not available at the moment. thanks again and fette beute!!!!


Hi, Silent Steel :-) here another Question: do I need this 2 Files :

DBSM_Music_1_0_4
DBSM_Speech_1_0_4

when I install Stormys_DBSM_SH5_v1.3' ??

So can I take them out ?
Die brauchst Du nicht.
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Old 08-13-11, 06:51 AM   #537
Gazoo
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Default Can I go for this modlist?

I saw that VWFKamikaze used this modlist at the end of his youtubeseries.
Is it good to go for? I have also trouble of finding some mods, like "Equipment Upgrades AFFOE" and "Stoianm Upgrade Equipment Upgrade and A Fistful of Emblems Compatible". But they are maybe not needed??
Thanx, Magnus.

Magnum Opus
Real Environment Revision 2
A Fistful of Emblems v1.51
FX Update v0.16.2
IRAI v0.30.0
TDW DC Water Disturbances V2.0
Equipment Upgrades Fix v1.0
Equipment Upgrades AFFOE
Stoianm Upgrade Equipment Upgrade and A Fistful of Emblems Compatible
TDW TDC 6.5.0
Manos Scopes Patch
U-boat Historical Specifications 1.7 for TDW Mods
Church's NavMap v1.0 - Illyustrator's Version
Church's Compass Dials Mod v2.2 - Option Two
Black Skin
Enhanced Funnel Smoke v1.2
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally TDC Help v2
Grossdeutscher Rundfunk
Radio And Gramophone Skin
SteelViking's Sky Banding Mod
sobers & stoianm base fog mechanics V16 SH5
sobers base wave mechanics V15 SH5
sobers 3D deck spray mod V7
sobers see thru wake fix
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Environment Sounds
DBSM_Music_1_0_4
Alternative Cursors & Kriegsmarine Maptools v 1.1
Antilag
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Old 08-13-11, 08:41 AM   #538
Sartoris
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Default

Using mia389's helpful post, I'm using this mod soup. Will it work? Anything you think I should add?

Magnum Opus 001 (patched)
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_18_ByTheDarkWraith
Critical hits 1.1 Torpedos
nVidia missing lights
Equipment_Upgrades_Fix_1_2_byTheBeast
Real_Sink_0_0_16_2
Grossdeutscher Rundfunk
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_7_0_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II_base
OPEN HORIZONS II_enviro
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Old 08-13-11, 08:45 AM   #539
0rpheus
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Default

Quote:
Originally Posted by Sartoris View Post
Using mia389's helpful post, I'm using this mod soup. Will it work? Anything you think I should add?

Magnum Opus 001 (patched)
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_18_ByTheDarkWraith
Critical hits 1.1 Torpedos
nVidia missing lights
Equipment_Upgrades_Fix_1_2_byTheBeast
Real_Sink_0_0_16_2
Grossdeutscher Rundfunk
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_7_0_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II_base
OPEN HORIZONS II_enviro

Try Dynamic Environment for better visuals: http://www.subsim.com/radioroom/showthread.php?t=182377

And KZS beautiful Hull Wetness for Uboats: http://www.subsim.com/radioroom/showthread.php?t=185834

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Old 08-13-11, 09:24 AM   #540
Sartoris
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Quote:
Originally Posted by 0rpheus View Post
Try Dynamic Environment for better visuals: http://www.subsim.com/radioroom/showthread.php?t=182377

And KZS beautiful Hull Wetness for Uboats: http://www.subsim.com/radioroom/showthread.php?t=185834

Thank you very much for your suggestions and links, but after I downloaded the Dynamic Environment mod I could not extract it. WinRar claimed that some of the strings were too long.

EDIT: Disregard this post, I forgot to use 7zip. My mistake.
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