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08-11-11, 09:27 AM | #526 |
Navy Seal
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I dont think Stoianm added torp to his mod.
You can do this your self:- Open stoianms mod and goto - C:\Ubisoft\Silent Hunter 5\MODS\stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast\data \UPCDataGE\UPCUnitsData Then copy the Ammunition.upg from - C:\Ubisoft\Silent Hunter 5\data\UPCData\UPCUnitsData and paste it into Stoianms mod. Open the Ammunition.upg and look for the torps, i.e:- [Ammunition 14] ID=T3Fat2Torpedo NameDisplayable=T3Fat2Torpedo-Name Info=T3Fat2Torpedo-Info Notes=T3Fat2Torpedo-Notes Type= AmmoTorpedo Subtype=T_III_FAT_II AmmunitionIntervalOptionCurrent= NULL, NULL, 0 AmmunitionIntervalOptions1= 1942-09-01, 1943-03-15, 300 << each of these lines control when you can get them (from and to dates) and the last number is cost. AmmunitionIntervalOptions2= 1943-03-16, 1943-08-01, 160 AmmunitionIntervalOptions3= 1943-08-01, 1943-09-01, 150 AmmunitionIntervalOptions4= 1943-09-01, 1943-10-01, 140 AmmunitionIntervalOptions5= 1943-10-01, 1943-11-01, 130 AmmunitionIntervalOptions6= 1943-11-01, 1943-12-01, 120 AmmunitionIntervalOptions7= 1943-12-01, 1944-01-01, 110 AmmunitionIntervalOptions8= 1944-01-01, 1944-02-01, 100 AmmunitionIntervalOptions9= 1944-02-01, 1944-03-01, 90 AmmunitionIntervalOptions10= 1944-03-01, 1944-04-01, 80 AmmunitionIntervalOptions11= 1944-04-01, 1944-05-01, 70 AmmunitionIntervalOptions12= 1944-05-01, 1945-09-01, 65 So if you change it to this:- [Ammunition 14] ID=T3Fat2Torpedo NameDisplayable=T3Fat2Torpedo-Name Info=T3Fat2Torpedo-Info Notes=T3Fat2Torpedo-Notes Type= AmmoTorpedo Subtype=T_III_FAT_II AmmunitionIntervalOptionCurrent= NULL, NULL, 0 AmmunitionIntervalOptions1= 1938-01-01, 1950-12-31, 0 Volume= 1 PackSize=1 TrackingID=1206 You will get that torp from the start and it will cost nothing |
08-11-11, 09:58 AM | #527 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
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Quote:
One thing is still puzzling be though. Last weekend (before I started messing around with my mods list. I thought I had saved a profile and a .txt file for it... but ooops ) I saw even the Zaunkönig and the Falke torpedoes, but in that Ammunition.upc file I don't see them. And now i don't remember which one/ones I had activated back then. Hmmm... The various equipment upgrade mods I had then and have now are the ones i talked about in post #522 above. |
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08-11-11, 10:08 AM | #528 | |
Navy Seal
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Quote:
The newer version that you use does not work with TDWs Ui 6.7 so I dont have it anymore. |
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08-11-11, 10:35 AM | #529 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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Quote:
I'll try that version again. Anyway, on Saturday I will load the NewUIs 6.7.0 again. Then it will be no problem if I follow your advice. I was just curious why it didn't work with the Ui-boat UI. Thanks for your kind support, Trevally. |
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08-11-11, 10:45 AM | #530 |
Navy Seal
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it should work with UiBoat. Not sure why you are not seeing all the toprs
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08-11-11, 02:32 PM | #531 |
Sailor man
Join Date: Aug 2009
Location: Munich Germany
Posts: 45
Downloads: 144
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is this mod soup Ok??
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith NDB,NDH OM#1 - No Dialog Indicator Capthelms SH5 Audio Mod DBSM_Music_1_0_4 DBSM_Speech_1_0_4 No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt w beards Speech fixes and additions (german version) U-Boat Ballast Tanks SFX Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Atlantic Floor V2.1 sobers silent hud sobers 3D deck spray mod V7 sobers chimney smoke V2 sobers real trees sobers see thru wake fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_18_ByTheDarkWraith NewUIs_TDC_6_7_0_ByTheDarkWraith NewUIs_TDC_6_7_0_Real_Navigation NewUIs_TDC_6_7_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator R.E.M_by_Xrundel_TheBeast_1.2 Trevally Tutorials - All v0.2 (for TDW UI+OH II) Trevally Harbour & Kiel Canal Pilot v2.6 Trevally Automated Scripts v0.6 Krauters Automated Scripts (v5_0_0 compatible) OPEN HORIZONS II OH II and Light Campaign Radio Messages v3 Magnum_Opus_v0_0_1 Magnum_Opus_Patch_2 MightyFine Less Annoying Footsteps 1.0 EQuaTool - Elite Quality Map Tools for SH5 v. 01.01 by AvM German U-Boat Hydrophone SFX German U-Boat Internal Routine SFX Kriegsmarine Grid Map for MO and TDW UIs by stoianm Grossdeutscher Rundfunk Church's Compass Dials Mod v2.2 - Option Two Church's SHV 1.01 Keyboard Commands v1.1 Imported Ship Pack V1.1 Torpedo Splash TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil) SteelViking's Bunker Fixes V1.0 More crew commands dialog v1.02 GER MFCM compatible Old Style Explosions V1.1 Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1 SD_MapCourseLine_tiny_arrows_ocred SD_MapLocationNameFix_v1_2 Shadow Improvement Mod TDC Graphics by Naights v1.0 Naights Submaine Textures v1.2 (PUV) U-Boat Watch Crew Routine SFX Trevally TDC Help v2 SH5Lifeboats_2.0 PE_MORE_CREW Black_Skin_albrecht No Ship Wakes 1.2 TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 DBM_Alarm_BackGrnd_Video_Widescreen Patch1_Terrain_harbour_flags_Mod_v1_2_1 Window_Lights_Redone_V1 #Equipment_Upgrades_Fix_byTheBeast MadMaxs_SH5_Subdiesel TDW Round Fire Button v2 by Torpedo TheDarkWraith SH5 Patcher Thanks for helping |
08-12-11, 04:41 AM | #532 |
Bilge Rat
Join Date: Jul 2005
Posts: 1
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What mods to go for?
Hi all! It´s great to see a forum that really works the way it should. I´m new to SH5 (I played SH3 for a short time) and want to give it a go now.
I want to have some suggestions for a good functional mod-loadout, I´ve read the forum for some time about it but still isn´t sure what to go for. I like the look of NewUIs by TheDarkWraith and want to use that, but else I want it to run nice and look great! I have a fast good PC, so no limits there. Thanx, Hubba! |
08-12-11, 04:49 AM | #533 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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Quote:
DBSM_Music_1_0_4 DBSM_Speech_1_0_4 Speech fixes and additions (german version) U-Boat Ballast Tanks SFX - If you want German speech and sound FX I recommend that you download 'Stormys_DBSM_SH5_v1.3'; www.subsim.com/radioroom/showthread.php?t=164552 and activate the whole package and deactivate all other sound mods. Brilliant! Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch - You should have the 'Dynamic Environment SH5 Shallow Waters V2.1' activated before the patch but after the Basemod FX_Update_0_0_18_ByTheDarkWraith - put this after the NewUIs_TDC NewUIs_TDC_6_7_0_ByTheDarkWraith Magnum_Opus_v0_0_1 Magnum_Opus_Patch_2 - put the MO before the NewUIs_TDC More crew commands dialog v1.02 GER MFCM compatible - I recommend this one; http://www.subsim.com/radioroom/showthread.php?t=166236&highlight=MCCD Follow the instructions and add the Addon for german version. Activate in this order; MightyFine_Crew_Mod_1.2.1 - MCCD_1.04 -MCCD_1.04_MFCM_1.2.1_compatible - MCCD_1.04_GER. Please note you should activate the 'MightyFine_Crew_Mod_1.2.1' mod before the MCCD mods! Einfach fantastisch! Patch1_Terrain_harbour_flags_Mod_v1_2_1 - Add the basemod 'Terrain_harbour_flags_Mod_v1_2_1' before the patch TheDarkWraith SH5 Patcher - should not be here in JSGME! Move it anywhere you want but not in C:\Ubisoft\Silent Hunter 5 For a smooth gameplay I recommend you to download the d3d Antilag; http://www.gamefront.com/files/user/BadgerFinn // |
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08-12-11, 05:01 AM | #534 |
Sailor man
Join Date: Aug 2009
Location: Munich Germany
Posts: 45
Downloads: 144
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thanks silent steel, gona try that out. Do you have a link to stormy's sound mod? that one is not available at the moment. thanks again and fette beute!!!!
Hi, Silent Steel :-) here another Question: do I need this 2 Files : DBSM_Music_1_0_4 DBSM_Speech_1_0_4 when I install Stormys_DBSM_SH5_v1.3' ?? So can I take them out ? Last edited by Harcor; 08-12-11 at 06:20 AM. |
08-12-11, 10:35 PM | #535 | |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
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08-13-11, 12:37 AM | #536 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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08-13-11, 06:51 AM | #537 |
Nub
Join Date: Aug 2011
Posts: 2
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Can I go for this modlist?
I saw that VWFKamikaze used this modlist at the end of his youtubeseries.
Is it good to go for? I have also trouble of finding some mods, like "Equipment Upgrades AFFOE" and "Stoianm Upgrade Equipment Upgrade and A Fistful of Emblems Compatible". But they are maybe not needed?? Thanx, Magnus. Magnum Opus Real Environment Revision 2 A Fistful of Emblems v1.51 FX Update v0.16.2 IRAI v0.30.0 TDW DC Water Disturbances V2.0 Equipment Upgrades Fix v1.0 Equipment Upgrades AFFOE Stoianm Upgrade Equipment Upgrade and A Fistful of Emblems Compatible TDW TDC 6.5.0 Manos Scopes Patch U-boat Historical Specifications 1.7 for TDW Mods Church's NavMap v1.0 - Illyustrator's Version Church's Compass Dials Mod v2.2 - Option Two Black Skin Enhanced Funnel Smoke v1.2 Trevally Tutorials - All v0.2 (for TDW UI) Trevally TDC Help v2 Grossdeutscher Rundfunk Radio And Gramophone Skin SteelViking's Sky Banding Mod sobers & stoianm base fog mechanics V16 SH5 sobers base wave mechanics V15 SH5 sobers 3D deck spray mod V7 sobers see thru wake fix German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Environment Sounds DBSM_Music_1_0_4 Alternative Cursors & Kriegsmarine Maptools v 1.1 Antilag |
08-13-11, 08:41 AM | #538 |
Captain
Join Date: May 2011
Posts: 489
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Using mia389's helpful post, I'm using this mod soup. Will it work? Anything you think I should add?
Magnum Opus 001 (patched) IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_18_ByTheDarkWraith Critical hits 1.1 Torpedos nVidia missing lights Equipment_Upgrades_Fix_1_2_byTheBeast Real_Sink_0_0_16_2 Grossdeutscher Rundfunk TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_7_0_ByTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 OPEN HORIZONS II_base OPEN HORIZONS II_enviro |
08-13-11, 08:45 AM | #539 | |
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
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Quote:
Try Dynamic Environment for better visuals: http://www.subsim.com/radioroom/showthread.php?t=182377 And KZS beautiful Hull Wetness for Uboats: http://www.subsim.com/radioroom/showthread.php?t=185834 |
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08-13-11, 09:24 AM | #540 | |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
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EDIT: Disregard this post, I forgot to use 7zip. My mistake. |
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