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Old 03-11-10, 03:41 PM   #526
indy
Helmsman
 
Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
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Default Bugs

Hello Guys,
I wanted to see if any one else had this problem.

I tried to go to the bottom of the ocean floor, but hit bottom with forty feet to go, took a look outside the sub and I was not on the bottom, and hull damage was at 99%. 1% damage. Could not put U boat on the sea floor.

Called for resupply many times, no torpedo's left, was denied. Had to come back to port to resupply.

While out on patrol I was assigned a new home port, of Wilhelmshaven and was never informed that I was re-stationed, just happened to see the sub icon at the new port.

Here are the mods I'm running at this time and they seem to be working very well.

Accurate German Flags.
Morale Mod
Radio Paris French Music Vol I
Remove Logo Intro The Dark Wraith
No U mark
Mini Chronometer
Mighty Fine Crew Mod 1.0
impurity blue
Dive Depth Fix by coasterdigi
Critical hits 1.1 Torpedo's
Das Boot Sound Mod
Capthelms Remove Mouse Crosshair
Free Cam Tweak 1.1 - Regular
Church's SHV 1.01 Keyboard Commands v1.1 (Very Nice mod)

Thanks to all you modders out there that make this game so great! Indy
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Old 03-11-10, 05:05 PM   #527
kylania
Silent Hunter
 
Join Date: Aug 2006
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Quote:
Originally Posted by indy View Post
Hello Guys,
I wanted to see if any one else had this problem.

I tried to go to the bottom of the ocean floor, but hit bottom with forty feet to go, took a look outside the sub and I was not on the bottom, and hull damage was at 99%. 1% damage. Could not put U boat on the sea floor.

- Bug, the ocean floor isn't exact and actually changes at times! Use a depth under keel mod to tell where you are.

Called for resupply many times, no torpedo's left, was denied. Had to come back to port to resupply.

- Not a bug, you just have no resupply available. Someone in another post confirmed the first campaign section has no milkcows available, but later campaign sections do.


While out on patrol I was assigned a new home port, of Wilhelmshaven and was never informed that I was re-stationed, just happened to see the sub icon at the new port.

- Probably not really a bug, they just don't tell you the port switches. Either it's a bad design choice (not telling the players rather key information) or it's a bug. Either way you're aware of it.
Notes in orange!
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Old 03-11-10, 07:19 PM   #528
IRISH4Life
Torpedoman
 
Join Date: Jan 2010
Location: Columbus, OH
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Default

What is the deal with the conning tower watch. I was up on deck as I am the captain. I turned around and there is a 4th watchman standing in "my personal space" He wont move and you cant ask him to move. If you turn around you see the inside of his binocs and his hand. Just a glitch I would hope he would move if the captain came up and take a spot at the aft or overboard.

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Old 03-11-10, 07:33 PM   #529
Buckster
Watch
 
Join Date: May 2008
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anyone else think loading times seem a bit excessive ?

I'm at about 1 min 30 seconds or so starting a new mission (Q6600@ 3.5) just seems excessive compared to other much more intensive games I play
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Old 03-11-10, 10:20 PM   #530
snapon1973
Nub
 
Join Date: Jul 2008
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Default some noted bugs for sh5

Here some bugs i got. First when you get bad weather your crew on watch deck still wear same clothes. Even in storms. Also my propellers on my torpedoes dont move at all looks kinda comical flying through the water with no prop movement. And also the ship explosions look stationary takes like 2 minutes to see any movement with flames and smoke. Maybe my slow pc or older graphics card. Anybody else have similiar explosions that look like a picture of smoke and explosions that are pasted to your computer screen like a arts and crafts show? lol
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Old 03-11-10, 10:43 PM   #531
jwilliams
Ace of the Deep
 
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Quote:
Originally Posted by snapon1973 View Post
And also the ship explosions look stationary takes like 2 minutes to see any movement with flames and smoke. Maybe my slow pc or older graphics card. Anybody else have similiar explosions that look like a picture of smoke and explosions that are pasted to your computer screen like a arts and crafts show? lol
What CPU do you have?

this sounds like you have a single core CPU.
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Old 03-11-10, 11:05 PM   #532
IRISH4Life
Torpedoman
 
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OK, Hopefully the designers are looking at this.

1) How do you return to course? Directions say to double click? Where? Right or left mouse button? map? course? or something else?

2) Graphics- Deck hatch closes on the watch officers foot

3) Gramaphone- How does it work?

4) Depth under keel? Where is that?

5) Graphics- TREES UNDERWATER? I could understand kelp or something but trees?

6) Periscope lower button on torpedo section does not work to lower or raise the periscope?

7) Can we ask the watch officer to CLEAR the bridge and get everyone down the ladder 1st?

8) I asked the officer of the deck to man the flac gun (it was already manned) but it said man the flac gun. I clicked it and it became unmanned. Then I selected secure the flac gun and the gunner ended up jumping to the deck. I then reversed the process and he ended melded into the conning tower facing the rear with his hands as if he was manning the gun but not on the gun. re did the same steps and the same things occured. just a glitch then it shut the whole game down after it blinked black.

just a few things from playing for an hour.

is there a way to converse and tell the watch officer commands without standing next to him.

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Old 03-12-10, 03:39 AM   #533
janusfrk
Blue Water Black Death
 
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Join Date: Jul 2007
Location: Perth, Australia
Posts: 21
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FPS - Problems

Evenn through the installtion guide reflects that my system is fully compatable, I have experiencing sever lags in the graphics. I have a good internet connection, not sure how to resolve this problem.

1.87 gigahertz Intel Core 2 Duo
64 kilobyte primary memory cache
2048 kilobyte secondary memory cache
64-bit ready
Multi-core (2 total)
2048 Megabytes Usable Installed Memory
NVIDIA GeForce 7600 GS [Display adapter]



Any advice or help would be great, until such time, I guess it's back to SH4 and Fall of the Rising Sun for me.

Signing out from the Naval Dock

Janus ~ Perth, Western Australia ~ Fremanatle.
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Old 03-12-10, 05:35 AM   #534
Piddyx
Watch
 
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Default Missing second half of world war II

My game is missing the second half of world war 2.
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Old 03-12-10, 06:51 AM   #535
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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Need to be addressed in Patch 1.2:


1: Framerates still too slow (especially in the Control Room and Ports). More optimization/streamlining needed.

2: Removal of Orange outlines, change of cursor instead. MODDED

3: Surface vessels look like they're half-submerged at the 3/4's distance range. Same with the Moon.

4: 3D Clock should display current time, as it did in SH3 & 4.

5: 'Sub-on-rails' still apparent. MODDED

6: All Hatches closed and Periscopes down at start-up.

7: U.I. needs to be reconfigured. Reintroduction of the classic three dials. T.D.C. needs refinement. Additional Commands on the keyboard map, like 'Depth Under Keel' etc. PartlyMODDED
8: What's with all the air-patrols at night. Did the Brits invent night-vision goggles alot sooner than we thought?! Please get the Aircraft working properly, you've had three sequels to do it! PartlyMODDED

9: Need an auto-navigate Kiel Canal feature.

10: Once a Tool-tip has been seen (How to use the mouse for example), I don't ever wanna see it again!

11: Reduction of mission tonnages for success. PartlyMODDED

12: Problem with saved games; missing speech upon reload and I want EVERYTHING where I left it; including: hatches closed/open, where I was standing (I don't care if I am perched on the bow like freakin' Leonardo DiCaprio!), periscopes up/down where I left them etc.

13: Crew-management Issues. I don't wanna see any unrealistic super abilities. I'm quite happy if my crew gets gradually better over the course of the war. If this is too difficult to model, then just have a system where I can buy elite crew with alot of reknown. PartlyMODDED

14: The missing half of WWII.

15: I am getting alot of crewemen flicking in and out of my space/time continuim as I walk around inside my Boat . Also, when setting a new course on the map screen, I see ghost images off all the ships on the map! Very strange, does anybody else have this?
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Last edited by The General; 03-13-10 at 07:50 AM.
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Old 03-12-10, 07:53 AM   #536
Decoman
Frogman
 
Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
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Default

On loading a saved game, the preloading graphics sporting interesting information or quotes are often cut short by another black loading screen.

This looks bad. Couldn't the loading screen image stay on screen longer, since the game obviously need more time loading the saved game?
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Old 03-12-10, 11:11 AM   #537
Decoman
Frogman
 
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Location: Oslo, Norway
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Default

Bad message spacing:
Messages like "Surface the boat" and "Radio Report Received!.." seen on lower right side of screen, are not matching the underlying graphics, which probably is to represent paper with lines.
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Old 03-12-10, 11:38 AM   #538
EAF274 Johan
Ensign
 
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Location: Gent, Belgium
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Default

1) No selectable missions - July 1940, ended patrol in Lorient (base was changed). The briefing still mentions the invasion of Poland and there are no missions to select on the map.

2) (German version) Torpedo loadout screen has the word "Zurück" ("backwards") instead of "Heck" ("stern")

3) Capitulation dates for Belgium and the Netherlands are reversed. More importantly, the port of Amsterdam still shows up as enemy after Dutch capitulation.

4) When the watch officers are injured you cannot clear the deck gun or stand down from battle stations.

5) Broken Weserübung mission objective: states you need to sink a battleship before 1 June. I did just that: sank a Queen Elisabeth BB in early April along the outlined route on the map. But it is not counted as a mission result.
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Old 03-12-10, 01:22 PM   #539
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
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Default

Some weird I experienced with AI u-boats again... when you have AI u-boats in the same mission campaign, etc. you hear commands in your sub from the behaviour of the AI u-boat! the AI u-boat dives and you get the messages: turning diesel off, etc. Also I noticed placing AI u-baots in the harbour and you have the same type, that you can half control the AI sub!!! there are definitely ID problems!!!
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Old 03-12-10, 01:40 PM   #540
Decoman
Frogman
 
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Audio effect for walking:
Audio for walking, seem to get bugged easily. Sounds like sometimes there are two audio playbacks when only walking slowly, which then sounds like running or tripping quickly across the floor.

Last edited by Decoman; 03-12-10 at 02:33 PM.
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