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Old 11-01-09, 02:38 AM   #526
keltos01
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Default Italian WWII submarine training movie

Videos :

New :








submerging, loading torpedoes, you see the engine room too... drewling...










I think those images are from the show to A. Hitler when over 50 italian subs surfaced together in the bay of Naples and fired their guns together.






Italian subs in the Atlantic







another :



I love their banner !




I still am planning to mod an italian sub, Marcello Class, since the japanese used one that I know of.

keltos

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Last edited by keltos01; 11-01-09 at 03:21 AM.
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Old 11-02-09, 01:35 AM   #527
bill clarke
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How do I download this mod ?, where is it ?
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Old 11-02-09, 02:19 PM   #528
keltos01
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Quote:
Originally Posted by bill clarke View Post
How do I download this mod ?, where is it ?


see the first post for the link

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Old 11-24-09, 02:42 PM   #529
keltos01
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Default reworking the radar



new 3d model for short stick radar type 22 :




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Old 11-24-09, 03:25 PM   #530
keltos01
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new Type 22 radar 3d model.

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Old 11-25-09, 12:58 PM   #531
keltos01
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new dedicated radars models for the Type AM and the Jyunsen B seen here above.

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Old 11-25-09, 05:22 PM   #532
Radio
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Those screenies look so awesome! can't wait to lay my hands on the final release version!
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Old 11-26-09, 02:06 AM   #533
keltos01
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Quote:
Originally Posted by Radio View Post
Those screenies look so awesome! can't wait to lay my hands on the final release version!
the available 3.7 version is on the first page of this thread, the final one will come with the IJN campaign mod Peabody and I are working on, he's the writer and I'm tester for that campaign.

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Old 11-28-09, 03:39 PM   #534
keltos01
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hunting a convoy




Type 92 torpedo


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Old 11-28-09, 05:28 PM   #535
ghcpa9
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First time poster here =) The subs looks awsome!

One question, I d/l'd 3.7 and noticed several files & folders in addition to the data folder...how do I install? Use the Jones Installer? Thanks.
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Old 11-28-09, 06:09 PM   #536
keltos01
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Quote:
Originally Posted by ghcpa9 View Post
First time poster here =) The subs looks awsome!

One question, I d/l'd 3.7 and noticed several files & folders in addition to the data folder...how do I install? Use the Jones Installer? Thanks.
unrar in the mod folder

verify that the mod path is Jyunsen B mod\Data and not Jyunsen B mod\Jyunsen B mod\Data which can happen when one unrars

enable with jsgme

enjoy !

Welcome to Subsim !

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Old 11-28-09, 06:10 PM   #537
Radio
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To the above poster: Yes, it is fully JSGME compatible.

To the Modders:

I downloaded and tested the v3.9 version and tested it quickly.
First impression: WOW! They should release a Japanese Submarine game instead of Silent Hunter 5, I'm totally in love with those subs!

As a small help/tribute I wanted to report some smaller issues I saw during the test:

Jyunsen B
-The Battery was empty fast and it took very long to reload it. Could be realistic, though.
-The Conning Tower looked odd (pale) when being submerged (see 3rd pic below)
-The hydrophones could be used when surfaced and at very high speed, they detected ships over large distances. Could be realistic, my apologies if it is.
-Had a weird refuel bug (maybe from stockgame): When refueling at an non-home-base harbour I could not click any buttons on the orderbar. after I saved the game (which took very long) everything was back to normal.
-Couldn't make more tests as my boat suddenly exploded and everyone was dead (unknown cause,maybe mines???)


Kaichu Type 1

-I could load 13 torpedoes, nice
-The deckgun was not usable manually

Type AM
-I could not fill the last empty torpedo slot when in the harbor.
-The second deckgun was missing
-The Conning water had the same paleness-glitch like the first sub ^

Kaidai Type 3
-The (possible?) torpedo reserve was not filled by default.

Jyunsen IM

-same as above, the reserve room was not used by default.

My favourite boat is the Jyunsen IM, I gonna start a career in it now
There are so many interesting and exciting things in this mod (new torpedoes, weapons, equipment, Kaiten, etc etc), I felt like a small kid in a toy store

Some random pics:







p.s.: Now after playing the Axis side I realize that I never looked far enough in the west for targets. There are many warships and giant convoys, everything in the other areas are mere breadcrumbs against that
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Old 11-28-09, 06:36 PM   #538
keltos01
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[quote=Radio;1210516]To the above poster: Yes, it is fully JSGME compatible.

To the Modders:

I downloaded and tested the v3.9 version and tested it quickly.
First impression: WOW! They should release a Japanese Submarine game instead of Silent Hunter 5, I'm totally in love with those subs!
feedback !!! YES !
As a small help/tribute I wanted to report some smaller issues I saw during the test:

Jyunsen B
-The Battery was empty fast and it took very long to reload it. Could be realistic, though. will verify
-The Conning Tower looked odd (pale) when being submerged (see 3rd pic below) known bug
-The hydrophones could be used when surfaced and at very high speed, they detected ships over large distances. Could be realistic, my apologies if it is.it shouldn't
-Had a weird refuel bug (maybe from stockgame): When refueling at an non-home-base harbour I could not click any buttons on the orderbar. after I saved the game (which took very long) everything was back to normal.
-Couldn't make more tests as my boat suddenly exploded and everyone was dead (unknown cause,maybe mines???)

install the IBDM (I-Boat Damage mod) on top of the Jyunsen B mod :

d/l link :
http://www.mediafire.com/file/mw4e4o..._v1.4_09_22.7z

Kaichu Type 1

-I could load 13 torpedoes, nice
-The deckgun was not usable manually I know and she won't be in the IJN campaign mod "Climb Mount Niitaka" as she has such a short range...

Type AM
-I could not fill the last empty torpedo slot when in the harbor.
-The second deckgun was missing I set one for the sake of it, in RL she had only AA guns, no deck gun.

-The Conning water had the same paleness-glitch like the first sub ^

Kaidai Type 3
-The (possible?) torpedo reserve was not filled by default.will look it up

Jyunsen IM

-same as above, the reserve room was not used by default.will look it up

My favourite boat is the Jyunsen IM, I gonna start a career in it now Mine too !!!
There are so many interesting and exciting things in this mod (new torpedoes, weapons, equipment, Kaiten, etc etc), I felt like a small kid in a toy store

Some random pics:







p.s.: Now after playing the Axis side I realize that I never looked far enough in the west for targets. There are many warships and giant convoys, everything in the other areas are mere breadcrumbs against that

Wait untill you see this mod in the
IJN campaign mod "Climb Mount Niitaka"


those subs will soon have their dedicated campaign, they were designed with it in mind, not the german one although it is also realistic since IJN subs did fight along the germans and italians in the IO out of Penang, Peabody is currently finishing up the Beta of our IJN campaign mod.

Thanks for the feedback

Keltos
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Old 11-28-09, 07:35 PM   #539
peabody
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Quote:
Originally Posted by Radio View Post

Just to add some additional info to Keltos' answers.

I downloaded and tested the v3.9 version and tested it quickly.

The only 'official' release Keltos made was version 3.7 so if you actually have a 3.9 it is probably full of bugs. It will be a version that Keltos and I were sending back and forth to work on.

Jyunsen B

-Had a weird refuel bug (maybe from stockgame): When refueling at an non-home-base harbour I could not click any buttons on the orderbar. after I saved the game (which took very long) everything was back to normal.
-Couldn't make more tests as my boat suddenly exploded and everyone was dead (unknown cause,maybe mines???)

1. I had that happen twice in all the times I have tested this during writing the Campaign, and I tested a lot. I have no idea why it happened, but I do know I could go to the Periscope view and then back to the other view and that corrected the problem without save/load. I don't know the reason. I don't think Keltos ever had the error, so I do not have an answer.

2. If your boat suddenly exploded it was probably a mine or more likely a bomb dropped from aircraft with a direct hit.


Type AM
-I could not fill the last empty torpedo slot when in the harbor.
-The second deckgun was missing

1. A number mistake. Corrected.
2. Can't have a second deckgun, it had a ramp on the front for launching Seaplanes that were stored inside it's 'hanger" in the conning tower.

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Old 11-28-09, 07:55 PM   #540
Radio
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Thanks! I will use the 3.7 version now and the Damage mod. About that second deckgun: I was able to select it in the equipment screen in harbor.

p.s. Sorry for the giant pics

p.p.s.: I can not find the japanese language pack for IL-2 anymore, sorry
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Last edited by Radio; 11-28-09 at 08:07 PM.
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