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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#526 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Videos :
New : ![]() submerging, loading torpedoes, you see the engine room too... drewling... ![]() ![]() I think those images are from the show to A. Hitler when over 50 italian subs surfaced together in the bay of Naples and fired their guns together. ![]() Italian subs in the Atlantic ![]() another : ![]() I love their banner ! I still am planning to mod an italian sub, Marcello Class, since the japanese used one that I know of. keltos Last edited by keltos01; 11-01-09 at 03:21 AM. |
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#527 |
Captain
![]() Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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How do I download this mod ?, where is it ?
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#528 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() see the first post for the link ![]() keltos |
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#529 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Last edited by keltos01; 11-24-09 at 02:55 PM. |
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#530 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#531 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#532 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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Those screenies look so awesome! can't wait to lay my hands on the final release version!
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#533 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
keltos |
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#534 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Last edited by keltos01; 11-28-09 at 04:39 PM. |
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#535 |
Swabbie
![]() Join Date: Nov 2009
Location: Centerport, NY
Posts: 11
Downloads: 48
Uploads: 0
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First time poster here =) The subs looks awsome!
One question, I d/l'd 3.7 and noticed several files & folders in addition to the data folder...how do I install? Use the Jones Installer? Thanks. |
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#536 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
verify that the mod path is Jyunsen B mod\Data and not Jyunsen B mod\Jyunsen B mod\Data which can happen when one unrars enable with jsgme enjoy ! Welcome to Subsim ! keltos |
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#537 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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To the above poster: Yes, it is fully JSGME compatible.
To the Modders: I downloaded and tested the v3.9 version and tested it quickly. First impression: WOW! ![]() ![]() ![]() As a small help/tribute I wanted to report some smaller issues I saw during the test: Jyunsen B -The Battery was empty fast and it took very long to reload it. Could be realistic, though. -The Conning Tower looked odd (pale) when being submerged (see 3rd pic below) -The hydrophones could be used when surfaced and at very high speed, they detected ships over large distances. Could be realistic, my apologies if it is. -Had a weird refuel bug (maybe from stockgame): When refueling at an non-home-base harbour I could not click any buttons on the orderbar. after I saved the game (which took very long) everything was back to normal. -Couldn't make more tests as my boat suddenly exploded and everyone was dead (unknown cause,maybe mines???) Kaichu Type 1 -I could load 13 torpedoes, nice ![]() -The deckgun was not usable manually Type AM -I could not fill the last empty torpedo slot when in the harbor. -The second deckgun was missing -The Conning water had the same paleness-glitch like the first sub ^ Kaidai Type 3 -The (possible?) torpedo reserve was not filled by default. Jyunsen IM -same as above, the reserve room was not used by default. My favourite boat is the Jyunsen IM, I gonna start a career in it now ![]() There are so many interesting and exciting things in this mod (new torpedoes, weapons, equipment, Kaiten, etc etc), I felt like a small kid in a toy store ![]() Some random pics: ![]() ![]() ![]() p.s.: Now after playing the Axis side I realize that I never looked far enough in the west for targets. There are many warships and giant convoys, everything in the other areas are mere breadcrumbs against that ![]()
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#538 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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[quote=Radio;1210516]To the above poster: Yes, it is fully JSGME compatible.
To the Modders: I downloaded and tested the v3.9 version and tested it quickly. First impression: WOW! ![]() ![]() ![]() ![]() As a small help/tribute I wanted to report some smaller issues I saw during the test: Jyunsen B -The Battery was empty fast and it took very long to reload it. Could be realistic, though. will verify -The Conning Tower looked odd (pale) when being submerged (see 3rd pic below) known bug -The hydrophones could be used when surfaced and at very high speed, they detected ships over large distances. Could be realistic, my apologies if it is.it shouldn't -Had a weird refuel bug (maybe from stockgame): When refueling at an non-home-base harbour I could not click any buttons on the orderbar. after I saved the game (which took very long) everything was back to normal. -Couldn't make more tests as my boat suddenly exploded and everyone was dead (unknown cause,maybe mines???) install the IBDM (I-Boat Damage mod) on top of the Jyunsen B mod : d/l link : http://www.mediafire.com/file/mw4e4o..._v1.4_09_22.7z Kaichu Type 1 -I could load 13 torpedoes, nice ![]() -The deckgun was not usable manually I know and she won't be in the IJN campaign mod "Climb Mount Niitaka" as she has such a short range... Type AM -I could not fill the last empty torpedo slot when in the harbor. -The second deckgun was missing I set one for the sake of it, in RL she had only AA guns, no deck gun. -The Conning water had the same paleness-glitch like the first sub ^ Kaidai Type 3 -The (possible?) torpedo reserve was not filled by default.will look it up Jyunsen IM -same as above, the reserve room was not used by default.will look it up My favourite boat is the Jyunsen IM, I gonna start a career in it now ![]() There are so many interesting and exciting things in this mod (new torpedoes, weapons, equipment, Kaiten, etc etc), I felt like a small kid in a toy store ![]() Some random pics: ![]() ![]() ![]() p.s.: Now after playing the Axis side I realize that I never looked far enough in the west for targets. There are many warships and giant convoys, everything in the other areas are mere breadcrumbs against that ![]() Wait untill you see this mod in the IJN campaign mod "Climb Mount Niitaka" those subs will soon have their dedicated campaign, they were designed with it in mind, not the german one although it is also realistic since IJN subs did fight along the germans and italians in the IO out of Penang, Peabody is currently finishing up the Beta of our IJN campaign mod. Thanks for the feedback Keltos |
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#539 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#540 |
Planesman
![]() Join Date: Oct 2009
Posts: 194
Downloads: 339
Uploads: 0
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Thanks! I will use the 3.7 version now and the Damage mod. About that second deckgun: I was able to select it in the equipment screen in harbor.
p.s. Sorry for the giant pics ![]() p.p.s.: I can not find the japanese language pack for IL-2 anymore, sorry
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Last edited by Radio; 11-28-09 at 08:07 PM. |
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