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01-14-07, 08:10 AM | #526 |
The Old Man
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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Thanks Fred
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01-14-07, 12:25 PM | #527 | |
Watch
Join Date: Oct 2006
Posts: 17
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Dud Torpedoes
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01-14-07, 12:51 PM | #528 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
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Kudos mates!
I finally got hom from a very long trip and one of the first things i did was to DL GWX. That was hours ago and it still kicks. Seen the moon reflection or the rotating radar made me all giddy! Just a "thank you" from me among many others! Keep rockin the Boot mates!
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SH3+GWX SH5+WoS Still Sailing....still Deep |
01-14-07, 02:19 PM | #529 | |
Ocean Warrior
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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01-14-07, 03:52 PM | #530 | ||
Chief of the Boat
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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01-14-07, 05:07 PM | #531 | ||
Torpedoman
Join Date: Nov 2006
Location: Alaska
Posts: 112
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What they said
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Somehow I don't think that bodes well! Last edited by loreed; 01-14-07 at 05:20 PM. |
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01-14-07, 08:55 PM | #532 | |
Ocean Warrior
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
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Quote:
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http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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01-15-07, 03:46 AM | #533 |
Torpedoman
Join Date: Nov 2006
Location: Alaska
Posts: 112
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Magnetic exploders
I have also had magnetic exploders go off in calm water on one occasion, Just had two in a row go off in rough water when I forgot to set to impact ( wind speed was 15 meters per second in October 1942).
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01-15-07, 04:48 AM | #534 |
The Old Man
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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install GWX.-Dec 23 Corr.
Three files extracted-data, MODS, Doc. what do I do with them,to install:hmm:
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01-15-07, 06:09 AM | #535 | |
Ocean Warrior
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
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Quote:
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http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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01-15-07, 08:17 AM | #536 |
The Old Man
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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melnibonian,thanks. I have lost 3 boots out of 4,if I don't catch on soon, it will be back to TGW. Shallow water is tits-up!
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01-15-07, 12:45 PM | #537 |
Chief
Join Date: Mar 2005
Posts: 320
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Been absent due to work for a couple of days; hence the late reply.
Thanks for explaining about the map update matter. Before I would play using updates for the navigation map and complete manual targeting using the TDC. Now it appears that the 2 are linked, but I will see how a patrol goes first before deciding on a preference. :hmm: Now days what is considered the realistic loading times for the deck guns when using GWX with SH3Cmdr? Also, is there a list of what sound files were used for all these new ships, so that I when I count the revolutions I can work out speed? Befoe anyone tries, no not the schooners, or junks, etc. Regards |
01-15-07, 02:32 PM | #538 | |
Ocean Warrior
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
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Quote:
1. Try to lower the realism settings until you feel confident. My suggestion would be to untick the realistic vulnerability and the detection meter. That way you can take more punishment from the DDs and survive and you will know when they can detect you. Later on when you learn the new tactics you can take them off. 2. When you're close to a DD always go deep and silent. Remember that if you do 2kts your boat rises slowly and if you go above 2kts the DD can hear you. It's a delicate ballance but with time you will be able to master it. 3. Plan your attacks. Try to set up ambushes whenever you can and don't attack guns blazing. If you're subtle and sneaky you can increase your chances of survival. 4. If you attack ships with the deck gun remember that they can cause you great damage with their guns, so try to move around as much as possible and don't get involved in prolonged gun fights. That's on a nutshell. Try them and as always if you have any problm or you need any advice you can either post or PM me. Take care and enjoy the game
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01-16-07, 05:39 AM | #539 |
Swabbie
Join Date: Sep 2005
Posts: 14
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well i gotta say Gwx Rocks my boat
Graphically it's amazing the difference it has made Gameplay well i've just done my first patrol BE61 god wot a trawl that was on the way home i pooped into Brest and said hello to 3 Boats they seemed to sink (eventually) nicley only 1 crit i miss using the Deck Gun yer i know some people think it's useless but i love using it and now i can't coz there's never any ammo for it . i got a shock when i did the convoy Exam i sunk the escort surfaced and found i had no shells so the Armed Trawler had a field Day managed to get away from it and sunk all the rest of the dodo's though i also miss the Orange marker found the file but i ain't got a clue where i put it into now :rotfl: |
01-16-07, 09:37 AM | #540 |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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@ Pugwash59
Deckgun Ammo - The readout starts at 0, if you click on the shell it will start to load. Orange marker - You can replace this by copying the file Umark.tga from a stock version of SH3 into GWX. The location is the same just use windows search.
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